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One: If you are harassed in the early stage of DK, you should pay attention to the position, use C to grab the monster, don't be positive, and pay attention to the supply of the skull stick to be in place, try to carry it, and pay attention to the double-line upgrade.
Two: Pay attention to do a good job of reconnaissance, understand the opponent's tactics, especially the troops, in the case of finding the opponent's violent soldiers, you should stop rising 3 first, and instead invest money in sending troops to prevent a wave of being disabled, in addition, DK can reach level 3 is also the key, and the operation during the battle is also very important.
Three: If you encounter a flying dragon flow, you can just kill two copies directly, explode zz, don't have three copies, directly violent zz + supply vehicles consume ROC
Although this is not enough for you as a rookie. You can try, though.
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Violent Spider Start bc bv bz ba bz (after the altar does not make up the population out of dk and the population after the first spider is 19 20) br (depending on the individual play the legal construction order) The average person likes 2 dogs picking trees Some people like 3 The difference in the middle is in the number of spiders in the early stage and the time of the same number of spiders I am generally crazy about 3 or like 3 dogs when I am a master Fast Ruch The so-called violent spider flow does not just refer to the fast rush that the hero leads the way It can also be dk's Quick leveling For example ( tr) [Point or Far Point] 1 Spider + DK Practice Gate Supplement 1 Spider Practice 2233 Make up 1 Spider Practice Store (Practice Time and Supplement a Spider) This leveling dk speed 3 4 spiders and half blood [the requirement is to be proficient in operation + apm] with a skeleton in the middle of the reconnaissance But I personally prefer a half-tech spider flow Use a small number of spiders in the early stage FM harassment Sparring Complete 2 books at 4:35 5:00 If it's fast technology, then the zz flow is a little different from the ordinary one, that is, 3 small g wood picks are required in the initial stage, And only 4 zz can come out of a population of 30.
The specific opening order is BC, BV, BZ, BA. The psychic tower has to be built before the altar.,Because you're 3 puppies picking wood.,So the hero came out too early without zz and can't be accompanied by 3.,So the hero comes out later.。 And the first zz can't go to the pathfinder.
The normal zz flow is that after 4 zz, the wood will be upgraded to 220 and then the base, and if there is fast technology, when there are 2 zz, there will be enough wood to upgrade the base. At this time, you have to build an ice tower at home, because you have less zz, and if the opponent comes to rush you, you will suffer a lot. And then there's the MF.
Then 2 books jump and 3 books are OK.
The tech spider stream is 5 spiders to attack and defend, and the TED stream is slightly different, besides, the TED stream is the ice armor spider stream, mainly for ORC, and not all races can fight, why don't you ask the tech spider stream to fight the human tank? A tactic is not a panacea. To be based on the opponent.
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What's the use of asking so fine?
When you really fight a real battle, you have to reconnoiter a lot and see that others send troops, and you can't do it according to the method of death.
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As the name suggests, the tech spider stream focuses on the balance between technology and zz, while the spider stream focuses on the speed of zz. The order of the buildings Barracks, Spirits, Altars, Spirits, Shops.
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Do you still have any questions about regular spider streams? It's a simple tactic, I won't tell you in detail, it's nothing more than dk+2zz to two books, and then climb technology.
The violent zz flow means that the upgrade speed of the two books has slowed down, and the resources of the two books will continue to be left in one to build zz, and when the other party's two books are about to end, they will fight a wave with absolute superiority, and this style of play has basically withdrawn from the stage of history.
The science and technology zz flow is completely different from the previous two, the first two are zz first, but the technology zz is dk first, only rely on skeletons + 4-5 dogs + ice towers in the early stage, and then start zz after the two books, and wait for the three lich rot balls to come out when the troops are formed.
TED flow is actually the ice armor spider flow,It's a collection of the above.,Both need dk as soon as possible MF to 3,And need the suppression of the two books.,The progress of science and technology is basically the same as the other three groups.,After LICH comes out, learn the ice armor first.,The second book just ended and immediately put on the ice armor to ask for a fight.,And then jump technology according to the situation.。
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Violent spiders are slow-tech rapid explosion spiders.
The technology spider is to upgrade the technology first and then the spider;
Hope it helps!
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Violent spiders are a large number of spiders in a fast graveyard.
Once the crypt is laid down, the first or second dog is finished and the wood is picked, and the production begins to produce a certain number of about 7 or 8 when the two are upgraded, this style of play is based on the early harassment and suppression, and the attack of the second is also the key, and it will bring devastating damage to others in the early stage.
Regular competitions generally rarely have particularly significant achievements. Personally, I still recommend the technology spider, the technology spider is the normal order of placement, speed technology, in the process of science and technology climbing, add about 4 spiders, if you reach the second opponent, there is no big action, you will derive two ways of playing, you can put down the abyss, the soul to contain other people's troops, and do the TED flow of the three ice dragons 51 rotten balls.
It is also possible to slaughterhouse the three Ben destruction of the spider destruction stream. There are specific targets for specific plays, and each has its own advantages.
The key is to understand the style of play, improvisation and grasp of the battlefield.
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Tech spider flow.
Win with 2 Spider Mass and DK HP.
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TED flow, also known as ice armor zz flow, is a tactic used against ORC to start the game with ordinary zz flow, you can practice DK to 3 in the early stage, or you can suppress it after reaching 2. The number of zz is slightly more, and it can be out to 6-7, which is useful in the medium term. It is recommended that dk to 3.,So that the battle will end sooner after 2 out of lich.,But don't want any frost nova.,The first skill is to be ice armor!
Then let's go and suppress ORC! At this time, ORC has a cow and a wolf 7, but as long as your DK can reach 3, there is nothing to be afraid of! Give priority to his wolf 7, and if the zz position is in front, add ice armor immediately.
ORC is all melee, and when you hit Ice Armor, you will slow down, and your attack speed and movement speed will be reduced! zz is not afraid of being netted, add ice armor, and when it is red, dk will c him, and when it is red again, the role of the net will disappear, hurry up and drill the ground, orc will be depressed Generally, this wave in the middle of the term, ORC basically can't stand it. If this wave can't be beaten, then 3 will be destroyed.
This tactic was developed by TED and used in a match against ZAcard, which caused a sensation at the time, so it became a TED stream.
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Normal Spider Flow Start: Crypt Graveyard Altar Psychic Tower Shop Psychic Tower Benefits: As soon as the hero comes out, there are 2 spiders.
Fast MF is possible. Disadvantage: Heroes come out of the slow TED stream opening:
Commonly used to fight the Terrans, speed technology spider flow) altar crypt psychic tower shop graveyard psychic tower benefits: you can accompany each other three times at the beginning. Disadvantage:
It's only a small bit of a monster. Detailed explanation of the opening of the normal spider flow 1. Pull out the acolyte first, and lay down the crypt and graveyard.
and produce an acolyte. 2。As soon as the money is enough, the monks will be supplemented.
Make up 1) 3. If you have enough money for 180, you will put down the altar4. If you have enough money for 150, you can put down the Psychic Tower5.
At this point, the crypt is completed, and a ghoul is beginning to emerge. 6。When the money reaches 130, drop the store 7.
As soon as the first Psychrangi Tower was built, the production of Spiders and Heroes began at the same time8. Money to 150 quickly make up the second Psychic Tower 9. Money to 220 to make up the second spider.
10。There are already 2 spiders when the hero comes out.
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Slowtech Spider and Fast Tech Spider are different in terms of playing style and opening: Slowtech: Starting Building Order:
Cemeteries, crypts, altars, populations, shops. Generally, it is 1 book to crush the opponent's playing style fast technology: it is generally a jump 3 style of play, the altar, population, crypt, graveyard, and population at the beginning.
Generally, it is a country method of high-tech troops with 3 books.
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