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First of all, UD hits ORC generally first zz and then turns to destroy, then ORC's advantage lies in time, ORC is a race that relies on 2 books to decide the winner, UD and Ne mainly rely on 3 books, and HUM is divided into 2 books and 3 streams to see how to play. 2 This UD and ORC have no chance of winning the war.,If it's zz at the beginning.,Then zz in the armor.,Afraid of close combat.,Big G and wolf riding with the trampling of the old cow are very fast.。 zz wants to go to the ground, but the wolf ride has a net.
In the early stage, if you start BM, then double line, BM can you rub (farmers) when you go to UD home, 3 4 big G practice monsters. If you start the prophet, practice to 2 first, and then buy this to speed up the slaughter of the farmers at his house (at this time, ud is generally climbing 2 books) with lightning to kill the farmers almost, even if you use it to go back to the city, you can earn it. If you still let him get to the 3 out of the bat, cooperate with the trampling of the accelerated old cow (rush over and step on it first, and then accelerate, the old cow will be bloody and invincible) Blow up and destroy.
If the other party is fat, there are many!
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The bull's head tramples on the ground, and the bat's self-violence.
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Mainly, the beast clan is strong in 2 books and a good, and wolf 7 is generally going to die when they meet at that time.
If UD is afraid of losing too much zz, he will definitely C wolf 7 first, and then return to the city to protect the first L7 after the salvo is dead!
Wolf 7 is more up, and it hurts to play zz, and it is plundered under the upgrade.
It would be beneficial to visit the UD house once in a while.
Because I am the ud, I am well aware of the trough of immortality.
But the beast had better scout well, so as not to make any fat people.
So it's good to scout, it's good to put down the mill first, and the orcs will raise their defenses first.
Because the Orcs only have 1 type of armor, it can be applied to everyone.
Out of the mill, you can quickly come out of k to eat fat man.
And it's also very strong to be out of the ranks and deal with destruction
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The mainstream of the undead beast is:A ZZ + 3 book of destruction may add a little fat.,The beast is on the line.,ZZ words,Wolf 7 + big G,ZZ hit big G is 100% damage,Big G hit zz is 150%,And there is more blood than him.,As long as the wolf 7 and the cow top zz are OK.。 If you can't die, you can generally come out more, you can swallow zz in the early stage, you can run if you swallow it, you can't chase it if you don't die, the formation is chaotic, you can earn one if you don't chase the beast, swallow the fat man or fight the destruction in the later stage, it's all good, and now there is another way to play the immortal, mad dog, because of the large number, cheap, and the aura of adding dk is fast, and a few big G are killed in the early stage, and the advantage of immortality is there, you come out of the flying dragon, and he will come out of the spider, of course, this immortal operation should be very hot.
Beasts and immortals have their own advantages, and the specifics depend on your own adaptability in reality.
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Hero. Hehe. The lightning chain of the prophet and the trampling of the ox are the nemesis of the zz.
Other? Hehe, the Beast can swallow any ground force... Wyvern + self-violence is also a nemesis for the stream of destruction!
Summarize the rest for yourself. Playing Warcraft yourself won't summarize, but you can't make progress.
You don't see Sky bringing a small notebook every time he competes. I reviewed my experience before playing???
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Demon Hunter should be used as the starting hero, Panda 2 shots, of course, the darkness is not bad, for tactics, since you want to know the Horned Eagle, then I tell you, out of the Horned Eagle, but the number of AC out of a book can not be 2 to 3, there must be a certain team, at least 7 to 8, AC ride the Horned Eagle, out of a bear, used to attack, of course, you can also have a few more, it is best to bring 1 to 2 elves when you start a war, to avoid the pressure brought by the opponent's skeleton, for the fawn, it is recommended that in the case of the UD, do not come out, It's not bad to have a few virtues.,Haha.,But it depends on your level.,If the level is not good.,Out of the troops.,It's equivalent to giving the other party experience.,Remember,After the hero is asleep by the other party.,Immediately self-a.,You can solve it.,If it's well controlled.,3 heroes out of the female sacrifice.,Of course,This is my personal opinion.。
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Don't let the opponent's tower rise too easily in the early stage, the building rises to the spikes, 2 out of the white bull defense, out of the car to push out, the small y of the pure infantry can be promoted ** Don't learn to deform. That's pretty much it, but the key to this kind of tr is whether the small operation can keep up.
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If the investigation is late, it is difficult to save the immortals, and it is difficult to lose if you detect it early.
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Drag the tower, consume the peasants, get out of the car.
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In fact, the fawn is not afraid of the little g The fawn and the little g can't suffer a loss, but the ac will be miserable Fighting with the immortal is the mid-term explosion of the fawn Just keep a certain distance from the opponent's army Destroy the fawn can't beat the fawn The fat man is slow It is difficult for the little g to take advantage of the fawn if he has a halo The most important thing is to consume the immortal economy and take the opportunity to mess with the mine.
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It's hard to reach, and theoretically he is restrained.
But if you're awesome.
That's a different story.
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Under normal circumstances, the Demon Hunter will be the first to start, and then you can use the sacrificial skill to match the building layout of the base (let the ghoul come in and be attacked by the tree first) to effectively block the ghoul's rush, in fact, you can also consider the hero of the Warden, because her knife array is very damaging to the twin ghosts of heaven and earth. The Archer is a very fragile early class, so it can't go head-on with Ghouls, and can be played in a Hit and Run style that consumes Ghouls' health and DK's Death Entanglement. Hold up to 2 books, double knowledge ancient trees, mass produce deer, and go to the tavern to recruit the second hero - Panda Wine Fairy.
If you have enough wood in your home, consider building a few Ancient Guardians to help keep gargoyles at bay. Try to increase the level of the panda and use the double attack of wine and fire to fight the twin ghosts of heaven and earth. Buy the corresponding group supplement in the shop to increase the combat life of the fawn.
During the period, it is necessary to pay attention to whether there is a base for not dying, and if there is, it must be suppressed. In addition, if you want to improve the combat effectiveness of the starting hero's anti-air, you can upgrade three books and buy a Venom Ball. In fact, it is an operation, and there is no strategy to win steadily.
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A few huntress in the early stage (Xiao G can't play at all), and the hero is out of the Demon Hunter or the Dark Ranger.
Late out of the fawn + panda.
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Pure path, if the other party is fat, buy the group, open the mine.
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Huntress Sea Moon Rising Blade out of the fawn support.
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Use a stone man to top a little fat, + a little wind can you not?
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The main purpose of hum is to deplete your troops, and the main purpose of bringing towers is to increase the number of targets you can hit.
HUM usually brings the tower for the first time is mainly for consumption, and the second time I bring 2 heroes, it will fight you to the death.
Towers must be hit, small towers can be ignored, but you must not let the towers generate arrow towers, the towers are very brittle when they are upgraded.
For the tower, the tactics of the ORC are BM to fight AM, the big G to fight the tower and the peasants, the attack power of the Terran infantry is not high, as long as you pay a little attention, the big G will not die, the ointment replenishes the blood, and it is more cost-effective than hum.
UD is to hit some farmers first, recruit some skeletons, and personally think UD is better to defend the tower.
Ne is more difficult to do, if hum comes up to press over, at this time you have to plant a big tree, otherwise it is difficult to prevent, but because of ne's car can be out, if hum2 with a tower pusher, it is still too late to build two cars.
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A large number of spiders and upgrades are all you need.
First a part of the flying dragon under the web, then the spider retreats, and then a part of the flying dragon under the web, and then start to fight hard, just kill the flying dragon after the net in batches.
In addition, ORC's 2 Wyverns are not scary, but the scary thing is that 3 Wyverns upgrade poison spears and attack and defense.
Go to bed at 10 o'clock at night at the latest but more than 11 o'clock, the best time for beauty sleep is from 10 o'clock in the evening to 2 o'clock in the middle of the night, this time period of the body's various functions begin to carry out corresponding detoxification activities, night is our most vigorous metabolism time, we must use this time to achieve the effect of sleep beauty.
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