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Look at what you're turning First of all, it's the shake point, and the strength and agility are all 4 (I don't know why this is the perfect mage's point?!).And then it's a turn.
Pastoral's
Turn 67 o'clock.
Mana regeneration: 16 points.
Mana Boost: 10 points.
Magic Shield: 20 points.
Magic Armor 0pt.
Magic Bullet 1 point.
Magic double-tap for 20 points.
Why is it added like this? Let's talk about it, in fact, the main thing is the controversy between magic armor and magic shield, some people say that filling up magic armor can add 40 physical defense, but, 40 defense is converted to reduce more than 10 points of blood, this. Doesn't seem to be of any use, right?
The magic shield can be used with blue (MP) instead of %80 damage. This is so important for a fragile mage. As for the order of addition, it depends on your own situation.
In fact, there are two main ways to add.
There is a friend with a (fixed Oh)...Suggestion.
First add mana to recover 5 points, then add full power to strengthen, then go back and recharge mana recovery, and then magic shield. And then. Double-click to add a magic bullet to a little left.
I didn't have any friends with me.
First a magic bullet, then a full double click, then 5 points to recover, and then then. As above, the magic shield can be added last, or first (after double-tapping).
The second turn is 121 points.
Mana Drain 20 points.
Fast Move to 20 points.
Groups** 30 points.
God's Protection: 20 points.
Blessing 20 points.
Holy Archery 11 points.
Holy archery is a chicken rib skill.,It's not easy to use when you add it.,It seems to be a bit of that if you don't add it.。 I once saw a priest in his 90s who wanted to double hit more than 1,400 ordinary monsters, and he couldn't hit 1,300 blood with holy arrows.
Fire poison I haven't played so.
Ice Thunder 2 turns plus points in the order is teleportation 1 - thunder and lightning 30 - frozen 30 - magic absorption 3 - spirit 20 - full of magic absorption - full of teleportation, slow personally feel useless.
At the time of three turns
Ice Roar +30 to full.
Mana Exacerbation +30 full.
Ice and Thunder Combo +30 full.
Magical Rage +30 full.
There are 30 points left to choose to have a full Garay gun.
It is also possible to add other attributes, personal hobbies.
Conventional method of adding points, but living is more tiring.
The stats are, of course, +++ intelligence and luck
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Attribute points are all added to the intelligence luck, and the strength is added to be able to pick up the bow, for example, if you want to take the Aquila (105 power), you have to add to your panel strength to 105, and the others are all minor, one turn and two turns are full of skills, and the second turn will be a little more, added to the first turn, and then three turns, the silver eagle is 15 points, except for the four consecutive other full, how many are added to the four companies (because there will be a storm of arrows in the four turns), or the stand-in moves a few points to the four companies, it doesn't matter, the four turns give priority to the storm and the rain of arrows (if you can hold on to the four turns).
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Are you going to play with a bow or some other class, the technique of a hunter's adventure, what does this mean, I don't understand.
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Full strength, the warrior has always been full strength, and the warrior equipment generally does not have a sub-attribute (agility). If it's a skill, it's all full, whatever you want.,Anyway, now it's more skill points = = Later revisions may be the book can be changed.,It's recommended not to buy a warrior book, but it's also cheap now.。
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The skill is the main attack first, full buff, full of ability, full strength, and the 200-level god son skill can be full.
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Attribute full force (please ignore the blood trench), skills can be full.
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It's hard to be a novice. Train yourself to increase strength and be agile. If someone brings it, they will add blood, and their strength and agility will not be added at all, anyway, they have nothing to run around and have fun!
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The landlord didn't explain the problem.,10 years before the novice.,The point is basically added automatically.,If you take a black mop and want to train a warrior, it's best to go all out.,Don't be allergic to add to the right equipment to take OK.
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I forgot if the black mop has agility requirements.,If you have, add as much as you want.,If you don't, go all out.,Now don't be afraid of not hitting enough.,Just have enough levels....
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Do you have to watch someone else's game? You can add it as much as you want, unless it's the kind of super chicken ribs that play with your own housekeeper or something.
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The gameplay is different I lit up the monsters that robbed them like the angry equipment NB.
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I'm afraid I'll wake up late tomorrow, so I'll book the first ray of sunshine for you now, and I wish you a happy new year! Book the first morning breeze for you and wish you all the best! Book the first birdsong and wish your wishes come true! Bonus points, hee-hee.
strongest
I changed it myself.,Since strong is strong.,Then the first is the strongest.,Finally, add the highest est.,Because the most is too long.......Don't mind the grammar, that's what makes you have a personality. >>>More
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There is no impact.,1 turn can be redistributed.,Mage intelligence only needs 20 intelligence.,It's all washed back after the transfer.,Full strength can be turned into a warrior!! I also sue you for perfection, mage, skill 4, strength 4, agility 4, intelligence 12, luck 5 >>>More
LS doesn't understand, you're outdated.
Now as long as you add 25 Min to turn into a flying man at the beginning, it will automatically wash you up, and only retain the most basic attributes of the flying man's profession, that is, 4 power, 25 min, 4 wisdom, 4 luck, and the excess attributes will be returned to you, so you can add a lot of strength at the beginning of novice leveling, and it is easy to fight monsters, but first of all, you must ensure that you can change jobs as soon as possible. >>>More
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