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AD Universal Runes (for general AD heroes):
Essence Attack*3, Red Attack*9, Yellow Fixed Armor*9, Blue Fixed Magic Resistance*8+Attack*1
AP Universal Runes (for general AP heroes):
Essence Strong*3, Red Piercing*9, Yellow Armor*9, Blue Magic Resistance*9
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- Generally, it's blue magic resistance, red attack, or magic strength, yellow armor, and the three essences are either attacks or magic resistance, which is the general configuration, but the brother downstairs said that it was going to be revised, so I'm not sure, but at present, the general AP and AD runes are indeed like this.
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ad Blue Magic Resistance, Red Attack Damage, Yellow Armor, Essence Attack Damage.
ap Blue Magic Resistance Red Armor Essence Strong.
If you don't need magic resistance for blue and armor for yellow, it's too brittle. Not recommended.
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You check the generic runes of AD and AP in Richa, and then just buy them directly. A check came out,
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1Has 23 Full Attack Damage. 13 armor and 17 attack damage. 2.You can also buy Physical Penetration (Red) + Attack + Armor.
ap 1.Commonly used spell penetration (red) + spell strength 2The whole law is strong 3Law strong + magic resistance + law wear.
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I heard that the players who are looking for dragons are about to hit a new high, and when I practice trumpet and play with friends, I always see newcomers, and when I level up, there are all levels, and the number of newcomers is increasing all the time. Don't talk about old players.,We've opened a few dungeon groups.。。。
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AD Red: Attack, Yellow Armor, Blue Grind, Essence, Attack.
AP Red Spell Penetrates Yellow Armor Blue Grinding Resistance Mana Strong Essence Mana Strong.
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AD Red Attack, Yellow Armor, Blue Growth Demon Resistance, Essence 2, Attack 1, Lifesteal. AP Red Method, Wear Yellow, Grow Life, Blue Fixed Magic, Purple Resistance, All Magic Strong. Listen to me, try it and find out.
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Generally, Ad Yellow Armor, Blue Grinding Resistance, Essence and Red are all attack or 2 essence with lifesteal and one with attack.
For some warriors such as the Prince and the Void, you can wear both Red and Essence.
I only play AD
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Now the mainstream ones generally come with double-piercing runes, which are very cost-effective.
Double piercing is both physical tradition and spell penetration.
Now in the big competition, such as S3, it is basically a double wear.
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It depends on your preference, my personal AD bias limit flow AP method wears. Faqiang and others are all wood.
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It is recommended not to buy it yet, and the S4 runes will change soon.
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AD: Imprint: 3 Advanced Methods, 3 Advanced Growth Methods, 3 Advanced Methods.
Sigils: 9 high-grade armor. Chiseled:
5 advanced mana, 4 advanced mana regeneration. Essence: 1 Advanced Spell Penetration, 1 Advanced Growth Strength, 1 Advanced Cooldown.
Reason: The imprint does not need to be explained, how to bring it in general. The rune does not have growth armor because, the growth armor is too slow, and AD has a strong ability to crimp lines in the early stage.
Wearing high-grade armor is more popular than high-level growth armor. Since the carved pattern is right, there is no need for magic resistance, with a little mana and return to the law, it is easy to suppress in the early stage.
AP: Imprint: Same as above.
Sigil: Advanced growth mana restores 9. Chiseled:
3 Advanced Magic Resistance, 6 Advanced Growth Magic Resistance. Essence: Same as above.
Reason: Imprint, essence does not need to be explained. Sigils:
If it has cooldown, the magic is strong, and it is a normal attribute for runes. So bring growth mana recovery. Chiseled:
Since it is very important to line AP magic resistance. In the early stage, the general AP method strength is not high, and 3 high-level magic resistance is enough. 6 growth magic resistance is to prevent the opposite side to get up and burst tons of output bands.
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It is recommended to purchase rune pages. The line ADAP red is worn with a method, and if the replenishment is not very good, you can bring a few fixed attacks. Yellow: If you have a fixed life on the AP, you can have a fixed life on the AD, and you will have a fixed armor on the blue AP on the line, and you can have a magic resistance on the line AD with a strong fixed law Essence, I generally like a strong fixed law.
Hopefully, dear
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Rune belt method varies from person to person, if you are a god-level, you can wear the method with strong magic and movement speed, without any defensive runes; If you are ordinary, you can bring magic resistance and physical defense, and the matching is strong, which is how most players match. Rune matching is a very high knowledge.,Different heroes will have different rune matching.,I can only tell you some generalities.,If you want to know more detailed rune matching,You can refer to the recommended matching method of the network commentator.,And then combine it with your own needs to formulate.。 In short, the rune matching method is matched according to your own mind, and you don't need to be too obsessed with the rigid matching method, excellent technology is the guarantee of the line.
Unless you're currently at or above the Platinum rank, rune matching needs to be taken too seriously.
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The standard runes are no different.
Because whether it is AP or AD, in the early stage, it is mainly based on general attack.
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AD is a 21 0 9 talent, 21's attack is to light up the armor penetration and attack speed under the line, and the 9 universal talent is 1 flash, 3 mana, 4 movement speed, 1 buff buff.
AP is also a talent of 21 0 9.,The attack of 21 is to light up the spell penetration and the subtraction of skill cd.,9's universal is almost the same.。
Of course, these are for pure AD and pure AP, and there are many specific talent points, depending on the specific hero.
**AD is above and AP is below
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Generally, there are two mainstream point methods if it is not t and jungler, generally 9,0,21 and 21,0,9 can be pursued for high output. Non-mainstream 15, 0, 15 can also be.
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