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Blade armor can not only be physically melee, ranged, and spells, but the damage is magical.
In addition, 4s of time, a long look will not be beaten in this 4s at all, it is not effective, the axe king has the ability to force the opponent to attack, and there is a value of it. Another purpose is equivalent to another party within 4s to have a certain fear of your output. Poor practicality.
It depends on the situation and the positioning of the hero.
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The 2nd, 3rd, and 4th floors are all rookies! It's all nonsense! Only** melee damage and directional magic damage (just like Skeletron's stun is directional magic)!
Didn't use talking nonsense there! The usefulness of blade armor is very low, and it is generally used to break clones! Or is it that the Prophet of Death is under the protection of the big one, and the Axe King pulls people and then opens!
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Tough armor is not only **physical attack but also**spell attack, such as the blood demon opens up to you, you open the tough armor to run is very likely to be his death, now the tough armor is very popular, it can ensure the output, and there is no hatred in the process of opening. CW is very common.
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6th floor! Haven't you ever seen the sacred cow zoom directly to death by the blade armor! The big thing about the sacred cow is a directional skill?!
Also, something as hot as a blade armor is called low practicality? This thing is the late stage of the blood and the mage, and now that meat is not out?
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They said what they wanted to say. Actually, you're right, the blade armor is very strong, this thing is the new version just changed to stronger, and it used to be more rubbish. I've never seen anyone come out, maybe that's the reason, everyone hasn't agreed with this thing. Anyway, the last time I fought the bear fight, everyone on the other side made me very depressed.
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This Blade Armor.
This equipment. It's still useful for DPS.
But if you come out of this, it's generally better to come out of BKB, or hide the knife.
Give it a few points! Thank you.
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The key point of whether you can die or not is still:
The health of the hero who opened the ninja is higher than the output of the player who was projectile during the time of opening the ninja, and whether his output + your output is greater than his own health.
In fact, the meaning of blade armor** is the same as the interaction of forces in physics.
For example, if a stone is thrown at you and you are subjected to a force of 100 Ox, then the stone will also receive a reaction force of 100 Ox.
That's what the ninja means, even if you give back the same (force) damage, it will still hurt if the stone is thrown on you.
You hacked him to death in the time of the blade armor and you didn't die, because his HP was not enough to ** the damage you output in the blade time, and your HP was higher than your output in the time of the ninja. Then the amount of HP you drop is your total output + opposite output.
The ** of the blade armor should be Holy Spirit damage.
For some meat shield heroes, blade armor is a cost-effective equipment in the early middle and early stages, and even in the later stage, it is of great use. And the assault is not something that can be produced in such a quick time, and it may not be suitable for all of them, (except that alchemy can be brushed out in about 20 minutes, but the actual meaning is not very great). The equipment of different periods cannot be compared in this way.
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The blade armor is not very clear to him, and the actual effect is that you are hurt and the damage is fed back to the other side, which means that both people are hurt. The blade armor can ** all damage, and the feedback is magic damage, and BKB can be immune to the damage of the blade armor.
Maybe you haven't played Dota 1, Blade Armor has always been this mechanic, not a bug. (In addition, the gold hand can no longer point the Necronomicon).
There is also a misconception to be corrected:
It's not that the more expensive the equipment, the more powerful it is, the equipment is mutually reinforcing, and the blade armor and green staff are all embodied, which is where the high level of game design lies. In other words, it's not that the more money you have, the more you have, the first thing this game trains is your understanding of the equipment, that is, the ** and role of each equipment; Then there is your understanding of the hero's equipment, that is, what equipment a hero is suitable for and what the order is; Finally, there is your understanding of the situational loadout, which is the understanding of the loadout for the opposing hero, yourself, and limited money.
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The blade armor belongs to:
Hero Attack Magic Damage.
Cannot be resisted by armor or magic resistance.
This is what we call holy damage in Dota 1, such as:
Carl Skyfire. The damage inflicted by the blade armor is the same as the refraction of the ghost, and it is all divine damage.
As for **, this should actually be a translation error.
Better understand how you and the enemy hero have a match
You will drop as much blood as the opposing hero drops.
Unless BKB is opened
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The ** of the blade armor is "Hero Attack Magic Damage", which is the traditional "Holy Damage" that ignores magic resistance and armor. The landlord's question should be that he doesn't know how this damage is calculated, but this is actually very simple:
**How does the damage value come about, it is the amount of health dropped by the attacked hero, not the value of the attacker's own attack power or skill damage. To borrow your own example, for example, Axe has 2000 health, open the blade armor, you use Sven to cut him, within 4 seconds of the blade armor you cut off his 1500 blood, then you take 1500 divine damage (pure damage, without any discount). In other words, the damage that the blade armor can ** is very limited, and the maximum is equivalent to the upper limit of the equipper's own blood, which is why a hero who opens the blade armor loses a lot of blood even if he kills himself, and everyone gathers fire to kill him The reason why the blood loss is not much, in a sense, the damage of the blade armor can also be "evenly shared".
The equipment of blade armor is the amount of blood, and it has nothing to do with armor or anything. So, in the future, if you encounter someone with a blade armor, try not to hit him alone when he opens the blade armor, unless you have a black and yellow rod (the magic immunity state can be immune to the blade armor**).
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The blade armor ** is the divine magic damage, only bkb can be broken, the blade armor is not to say that it is not harmed, but how much others hit you and how much you reciprocate, as long as it is the damage caused by the enemy, it will be **, even if it is a summon to hit you, such as Xiao Y's snake stick, if you open the blade armor and let the snake stick hit you, Xiao Y will also lose blood.
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Let me explain it to you In fact, the blade armor relies on magic damage**All the damage you take during the opening period Assault is a piece of equipment that is both offensive and defensive And the magic damage of the blade armor** is restrained by bkb and puppy magic immunity And the latest version of dota2 gold and domination also summon points that can't die in the book of death The disarming of the Halberd of Heaven can also be immune to BKB The only equipment that is not afraid of BKB immunity is the stun of the Abyss Blade.
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Simple formula: Suppose you hit him with 1000 damage (regardless of skill or attack) His skill armor magic resistance and so on are reduced by 200 The damage taken is 800 **The damage is also 800 **The damage is a holy attack Magic damage does not count magic resistance armor Only affected by magic immunity.
To put it simply, the more you hit him, the more it hurts, and the same amount of blood falls out on both sides.
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This is a misunderstanding of translation, there are many things to test yourself, the blade armor is 100%** damage, it belongs to the magic type, and the strong attack is to increase your armor.
Yes, what it can resist is physical injury
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Because blades don't work all the time.
And your strike effect is always there.
So overall it's fair.
Dota is a game where items and heroes work together, and heroes and heroes work together.
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The blade armor will still be hurt when it is opened.,**It's the same amount of magic damage.,Strong attack doesn't add magic resistance.,So you take more damage.,You can move the mouse to the blade and press the art key.,There's a detailed introduction.。
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100%** damage taken! If the Axe's blood is thicker, you're the one who dies!
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The blade armor is how much blood he drops and how much blood he gives back to you is divine damage Ignoring the magic armor.
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First of all, after the 79 version update, the gold hand can't point the necromantic unit, and secondly, the blade armor effect is simply to feed back the damage you receive to the damage as magic damage**, so BKB can effectively fight against the blade armor.
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Assault adds team ability, and there is no comparison between the two. The blade armor is only a return damage, it should be divine magic damage, ignoring magic resistance but BKB can resist it.
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Damage refers to taking your own attack damage to yourself, not that you won't be hurt if you open a blade armor.
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Quite simply, it's equivalent to your damage hitting you. **Magic damage will not lose blood when opening bkb,**Ignoring the damage of bkb to open bkb or lose blood, like a basic attack, ignoring bkb's damage skills. The higher the armor, the less physical attack the blade** has.
Personally, I think that the two pieces of BKB plus armor are equipped to restrain the blade armor.
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The blade armor has a maximum of **4235 blood more than that**, and the blade armor is deducted from the magic resistance**.
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**'s damage is 100% but not the opponent takes 100% damage Because the blade armor is magic damage as follows: Spike: **All damage, lasts 5 seconds, cooldown 15 seconds 1, turns on the long thorn on the body 2, can only ** damage given to you by hostile units (excluding buildings).
3. You won't reduce your damage, but you will only feed back the amount of blood you deduct to the opponent in the form of magic damage (the more you hurt the opponent, the more you hurt) (the opponent's challenge can reduce the counter-damage of the blade armor, the Black Emperor can avoid the counter-damage of the blade armor, and the Black Emperor will finish the blade armor) that is, he will also be injured.
4. The elimination of the Axe King is invalid, the ghost ultimate is invalid, the Moon Rider ultimate is effective, the Sand King ultimate is effective, the shield of the Dead Rider weakens the effect of the blade armor, and the blade armor is meaningless when the Death Rider ultimate, and the timing of the blade armor is not tested yet:
1. The blade armor is usually activated when the two sides are fighting, or when you feel that the other party wants to put skills on you, and the time for the blade armor to play a role at this time is within 5 seconds (it may be seconds within 5 seconds).
2. During team battles, when you start attacking (when you start attacking or skill attacking), open the blade armor, at this time you have a thorn on your body, and the opponent will hesitate when he is afraid of attacking you with counter-injury, and 5 seconds often becomes your extra output time.
3. Since the blade armor has armor, the physical attack can be reduced to a certain extent, (the Qing small soldier jungler is of little significance), so the blade armor is mainly used for the counter-injury of magic damage, and it often has a miraculous effect on AOE or group control. When to buy blades:
1. First ensure survival, then ensure output, and finally buy blade armor (some explosive mages can produce blade armor after holding some blood).
2. The blade armor is a headwind equipment, because the blade armor will be relatively useless after 5 seconds.
3. Whether the blade armor needs to look at the opposite lineup, and there are at least two explosive mages (in fact, explosive skills) on the opposite side.
4. The blade armor is a mid-stage equipment, and the later it is, the smaller the effect (the opponent's blood is thicker, the Black Emperor is out, and the challenge is out).
5. If you are killed within 5 seconds of opening the blade, it is equivalent to the magic damage you contributed to the team.
6. The blade armor is an item that requires team cooperation, and the timeliness of team support directly affects the effect of the blade armor Heroes who are not suitable for blade armor:
Heroes who have some damage reduction from physical damage or magic damage (you don't hurt the other person and don't hurt) Hopefully this will help you.
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All attacks can** Spell Physical Snake staff's attacks can be given to Little Y. The mine that bombers can also** The Bloodfiend's Split is very depressing A Split is placed on you As soon as your blade armor is opened, you can run wildly and the Bloodfiend will be killed.
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**Incoming damage can't**, such as: blade, Xiaoqiang's passive skills.
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The only physical output that the Blade can do is melee-type, and it's time-limited. And because the blade armor doesn't mean that I won't hurt if I shoot it, that is, it is synchronous damage.
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Yes**All damage But there are a few points to note 1、 When you receive lethal damage when you are buried by Dark Shepherd, although you will not die, but the other party will still be** For example, a 300 damage skill hits you You still have 10 points of blood to be buried on the thin The other party will still be **300 damage 2, the damage of the blade** is the hero attack magic damage That is, the divine damage Regardless of the armor magic resistance, the opponent will hit you as much as ** But you have to consider the other party to release the magic If the opposite side drives a bkb to hit you, there is no** Hurtful.
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100% damage will be done**, but do not reduce the damage yourself.
The Butcher hooks you, you take damage, and the Butcher takes the same damage.
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are all hurt.,But unless TF opens bkb.,BKB can be immune to ** damage.,Generally, the blade armor is meat.,But if there's a bear on the other side.,It's also going to come out.,He seconds you.,He's crippled himself.。
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Yes, the blade armor** 100% damage, that is, how much it hurts when he hits you, how much it hurts himself.
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All **Necromancer's aura are** and there are 300 points of mixed damage before dying**.
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Any damage, including the TF hook and clockwork rocket you asked, will not be damaged when you take the same damage, and will not be damaged if the opponent is BKB.
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Blade armor** is divine damage is the full amount ** how much damage he gives you and how much damage he himself takes For example, if you are cursed by the witch doctor, then you open the blade armor when the curse is damaged, and the witch doctor will also be damned by the curse.
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