Problems with summoners in dota, problems with summoners in DOTA

Updated on Game 2024-02-09
8 answers
  1. Anonymous users2024-02-06

    Summoning can also be used as a DPS, mainly a French DPS

    The main fire, followed by thunder, and finally ice, but the early point is 1 point of ice.

    eew Meteorite needless to say is the main attack skill.

    With QWE Blaster, the damage is not low.

    Equipment Route: Blood Essence Flying Shoes Sheep (Aster) Ice Armor Heart.

    One skill for 5 seconds in the late game.

    If you want to play summoning well, you must be fast enough to quickly change your skills.

    Mainly used. eew meteorite qwe blaster wwq wind (distance is the highlight) www thunderball qqe ice wall eee flame blast (full screen seconds of advance and range are not easy to grasp).

    In the late game, you're a turret, constantly losing skills, and remember, all your skills are cast from a long distance.

  2. Anonymous users2024-02-05

    Karl's fire and lightning systems are the main attack.

    Wind and ice are auxiliary.

  3. Anonymous users2024-02-04

    Carl still relies on his bull B skills in the late game, his growth is not a DPS, ultrasonic Ice Wall Fire Man is very bt, if his team has a strong DPS to add agility and agility, to the opponent's DPS to add rapid cooldown, as for the ghost walk used to gank or escape in the early and middle stages.

  4. Anonymous users2024-02-03

    Two fires, one thunder, are stones, and they are good for money.

    Two thunder, one ice, is blowing, there is damage, these two work together very well.

  5. Anonymous users2024-02-02

    It depends on the route you take, and it's generally fire and ice.

    Fire and thunder have large fireballs, agile and fast, celestial fire, and magnetic storms.

    Ice Mine has wind, magnetic storms, stealth, and rapid cooling.

    Fire Master Output: Ice Master Control.

    You look at Carl in 09 and Carl in pis are all god-level and worthy of admiration, and you can next Karl in the clouds to remodel. Leave an email and I'll send you over...Very easy to use.

  6. Anonymous users2024-02-01

    You can go to the Ice Thunder system, or Fire Thunder, the Ice Thunder will be the main ice, and the Fire Thunder will be the main ignition.

  7. Anonymous users2024-01-31

    The following is the ball that the skill needs, and it will come out when it is refreshed with r, and it is used for the line period.

    Rapid Cooldown[QQQ] Shortcut: Y (During the duration of the skill, the opposing hero will be stunned when attacked, although the duration is short, but with the Lava Spirit, the effect is very good, it is very useful when gank against a single hero, and the interruption effect is also very good, and it is very common) and Crucible Spirit[eeq] Shortcut: F

    Sun Flame Impact[EEE] Shortcut: T (Sky Fire, Predict Release, generally the opposite hero runs away with residual blood, or you use it to support your teammates in full screen, there is a delay in casting, you need to predict, use it well, it's good to kill).

    Storm Hurricane [wwq] Shortcut: X (Blowing, after the thunder level is high, the distance is very far, you can run away and save people, or interrupt the opponent's TP and other things to keep people, it's good).

    EMP[www] Shortcut: C (Magnetic Explosion, mainly blasts the opponent's hero magic).

    Generally, it is okay to blow the magnetic explosion first and then the wind, or to blow the wind first and then the magnetic storm, but generally blow first, and the rear magnetic storm is relatively stable.

    On your side, it's good to be a first hand in a team battle, but don't blow the wind when you rush up to kill people on your side, so that the opposing unit is invincible in the air, which is equivalent to saving the opposite person.

    Chaos Meteorite [eew] shortcut: D (If you drop a meteorite, you will roll forward for a certain distance, and there will be damage at this time, and it is very good for the opposing hero to run away, if he runs in a straight line, he will take a lot of damage).

    Sonic Mega [QWE] Shortcut: B (Push the opposing unit in the direction of the ability cast, the opponent will not be able to use the physical attack for the next few seconds, you can throw a meteorite first, and then release a meteorite, the effect is good).

    Wall of Ice[QQE] Shortcut: G (Creates a barrier, reduces the opponent's movement speed, pushes the line, and pushes the line backwards, and can also be used in team battles depending on the situation).

    Ghost Walk[QQW] Shortcut: V (stealth life-saving skill).

    Agility [WWE] shortcut: Z (increases attack speed).

    There are a lot of AOEs for summoners, and in the middle and late stages, you can use Hurricane + Meteorite Hurricane + Ultrasonic Meteorite + Ultrasound.

    When gank or team fights, it is best to call out the two skills to be used in advance, and then when the two skills are used up at the beginning of the fight, you can immediately refresh a new one to use, for example: you can summon the furnace spirit in advance, and then use other skills to brush this one, because the unit you summoned lasts for a long time, at this time you brush out the rapid cooldown and hurricane (or other) This is very good to use, and you have a A staff in the later stage, and after there is more blue, you will find that the summoner is very powerful,Refresh the skill after it runs out and use it without cooling.,It's very easy to use.,It's very powerful.

  8. Anonymous users2024-01-30

    When the team is controlled, the fire thunder (main fire) can rely on the speed of WWE and the meteorite main output of EEW's meteorite to collect the escapees、、、 because whether it is a meteorite starting to be fast, it is a positioning output, and if others are not charged, they are not lit to death or burned to death2 is very rare、、、 outfit is a prosthetic leg to dominate the ancestral drum, and the later stage can be bkb (used again in the swift CD) In the later stage, you must come out of the blue tent, because the back level is high, and there is no shortage of skill points So the ice can also be pointed, At this time, more skills are the key 、、、

    When the team is not controlled, it is to use ice and thunder as the main point 1 ignition to get out of the ice wall and ultrasonic (qwe) In this way, use the whirlwind of the thunderstorm wwq of www to keep people or consume others blue (small, fw, tides, and big trees are particularly effective) It is very practical

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