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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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It is recommended that you can learn the basic hand-drawing, if you are doing a character, then it is very helpful to learn sketch sketching, because hand-drawing will talk about structure, shadow relationship, etc., which is very helpful for you to shape the correct shape, and will also talk about the principle of perspective, perspective is very helpful for you to do indoor and outdoor scenes, and the ability to draw is accumulated over time and constantly practiced to improve, but the theoretical knowledge you can quickly master through learning, and it is not necessarily good to do modeling by hand-drawing, you can master the basic principles.
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Learn some software basics: Rhino Modeling, PS, CAD, C4D, AI, etc.
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For learning a technology, shortcuts generally don't exist. However, if you want to talk about efficiency, you can adjust it according to the learning method. It's like the difference between self-study and mentoring.
Not only will there be fewer detours, but at the same time, the efficiency will be improved a lot, and it can be said that the time spent is effective.
Learning design is not difficult to say, it is not easy to say that it is easy, it is very important to cultivate interest in learning, it is best to do a small test before learning click to test whether I am suitable for learning design.
There are many modeling methods in 3D software, but there are only a few mainstream ones, the first is poly, this modeling method is a bit like sculpture, the principle is to add or subtract lines to the object, so that the object and the imaginary object shape development. The advantage of this modeling method is that it is convenient and fast, and the requirements for art skills are not very high, and it is easy to get started.
It is now the mainstream modeling method. It has the most users at home and abroad, and the most important one is that it is the only modeling method recognized by the game. Another modeling method is spline modeling, which requires a bit of artistic skills, because it is a direct outline of the outer contour of the object, but the modeling speed is quite fast.
The other is nurber patch modeling, which has the advantage of being a model brilliance.
If you want to learn professional 3D modeling, you can actually learn it by signing up for a training class, and there is a teacher to teach you by hand, and you are not afraid that you will not be able to learn. Tens of thousands of students graduate every year, and many new students are recommended by old students. It is the high-quality learning and employment services that have shaped the good reputation of Tianhu, and also brought a steady stream of students to Tianhu.
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From the perspective of entering the industry, it is much more difficult than ever!
I summarize the following three points:
1.The software is complex, and now the games have a next-generation process, and the software has MAX, Zbrush, Maya, Eight Monkeys and other software, it takes a lot of time to learn, and you still need to have professional guidance when you encounter corresponding problems!
2.art promotion; Having a foundation in art will help a lot in learning to find your own suitable style; If you don't have a foundation in art, you need to spend more time and practice on your own!
3.Project work specifications; This is a common problem for novices or beginners, it is recommended to communicate with veterans or find teachers!
Fundamentally, the difficulty of 3D modeling is directly proportional to the return, and the development of the industry is very optimistic, and with the arrival of 5G, the game industry should rise!
It can be painful to learn without professional guidance in the personal learning past!
Ask for adoption!
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Software is not difficult, what software to learn, whether you are three-dimensional design, or film and television post-production, the key is to practice, a lot of parameters, shortcut keys, you practice a few more times to form muscle memory, a certain tool you understand his basic principles, you can use it yourself to form a memory, you can use it when you should use it later, just look at the tutorial, oh, I understand, I don't do it, you really need to use it, you still can't.
The same is true for 3D modeling, first learn from the software interface, see a lot of tools, you use less than 30%, first from basic modeling, curve modeling, polygon modeling, from simple objects to do, cups, plates, to mice, monitors, to cars, to characters, to clothing fabrics, to hair systems, to textures, step by step slowly, and finally learn deformation design, you can do your own monster pull.
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To put it simply, there are two foundations you need to learn 3D modeling.
The first is the foundation of fine arts. Modelers need to understand the structure of the human body, such as muscle lines, textures, etc.; And then a certain amount is needed.
Aesthetic ability, how can you make a good-looking model without aesthetics? So aesthetics are also important.
The second is the basics of computer use. Learning modeling will be exposed to the learning of a lot of application software, and the commonly used software for modeling is 3dmax
Maya, C4D, Zbrush, etc. You don't need to learn all of them, just learn a few of them, and use the ones that are easy to use.
The first thing to learn from scratch is to learn how to use software.
1) Learn low-poly software (3DMax or Maya) first
If you want to develop in the field of game modeling, then at this stage, you can start with basic 3D modeling software, which can be:
3DMAX, or Maya, you can choose to be proficient in one of them in the early stage, don't learn both, which will take up a lot of your time.
Occasionally, it is not conducive to your specialization in the art industry.
If you are a novice, it is recommended to learn 3DMAX first, this software will be easier to use than other modeling software.
2) Re-learn high-precision model software (zbrush).
Once you've built your model in 3D Max or Maya, you can use Zbrush software where you need to work on details.
Fine engraving. Modeling tutorial: [3dmax] If this Galo modeling is on fire, I tm hand-copy and like this**everyone's ID, and the next issue**will be out of the online game hot** (
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3DMAX is not very difficult, but it is not simple, no matter what you learn, there is no shortcut, and what you do needs to be done step by step to go for a long time.
Many friends choose to learn on their own, maybe you will find a lot of materials and tutorials on the Internet, and then start the exploration journey of modeling. Self-study can save money, but it's hard. Because the biggest problem of self-study is error correction, sometimes to complete a topic, the effect does not meet expectations or fails, you may not find out that you have done it wrong, and in order to find this misunderstanding you may have to spend several hours or even days to solve, so that the time cost will be very large.
For beginners, it is recommended to find some reliable training courses for systematic learning, and before looking for training courses, you must make one thing clear: you must have enough perseverance to persevere, otherwise it will be difficult to teach no matter how good the teacher is.
For example, the teachers of Wang's education training class are all masters with many years of experience, rich experience and excellent technology, and they teach you not only knowledge, but also many years of experience in the modeling industry. When you clear your mind, you will find that modeling is not as complicated as you think, in fact, it is just a matter of using a few software to make models. Others may have a little more art foundation than you when it comes to modeling, but when it comes to software, you have to start from scratch.
In order to provide you with better practical training and practical opportunities, Wang's Education has in-depth cooperation with many game companies, so that students can also participate in practical projects and accumulate experience.
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There is no shortcut to learning software, that is, more practice, more copying, choose a good teacher to take you, some experienced methods can allow you to take less detours, online self-study can also be, but you must have a certain foundation and self-learning ability, because after all, communication is lacking, online self-learning is good, are relatively strong in this aspect, learn 3D and have to choose what software you want to learn, 3dmax, maya, or c4d, master a 3d software, other software principles are interoperable, It's just that the habits of operation and the interface are different, for example, you will learn 3DMAX, learn Maya by yourself, and you can master it in a week.
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Learning can not be said to be good or not, the key is to practice more, first familiar with the operation, as for the shortcut, can only say the efficiency of the personal learning style, the shortcut is impossible. I can only improve efficiency in a way of learning and hard work. For example, there will be a big difference between self-study and someone to bring it, even if there is a shortcut, but the foundation must be solid, otherwise I want to make up for it later but I don't have that heart.
Hope it works for you.
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3D modeling is still difficult to learn, otherwise why is the salary so high? If you choose an institution with a good reputation such as the Ninth League and Manchirid, it can be regarded as a shortcut, but whether you are enrolled in a class or self-study, the only shortcut is to practice non-stop.
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First of all, 3D modeling is not so easy to learn, and the technology is relatively high.
Secondly, there is a lot of content to learn about 3D modeling, and the production of next-generation modeling in game modeling now requires the cooperation of 7-8 software. The things you learn are complicated, the process is interlocking, and if you don't have a teacher to guide you to do it in the middle, you will soon give up.
Finally, there are shortcuts: I have always believed that there are no shortcuts to learning, it depends on whether you like it and whether you are willing to spend time and energy on research. If you can have an experienced teacher to take you to study with, and you can have a teacher to guide you when you encounter problems, this may be your biggest shortcut.
Therefore, if you want to learn 3D modeling as soon as possible, it is recommended to find a professional training base of a game company to learn, and you will also train according to the requirements of the project in teaching, which is probably the fastest shortcut I know.
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The self-learning method of modeling is as follows: (1) Familiar with the software and run through a basic process. Learning a skill, hands-on is a must be frank and filial, but also need to pay attention to the method, don't do it when you don't know anything, just do it, that's actually a waste of time.
Learn 3D modeling design, and can be engaged in modelers, 3D designers, art scene artists, art character artists, game designers, next-generation letter modelers and other positions.
If you want to learn 3D modeling and make renderings, you can choose a professional training institution, which can be learned in 6-8 months of full-time study, and you need to learn the basics of art, 3DMAX basics, modeling and production processes, texture drawing and project practical training. 3D is an abbreviation for three-dimensional, which is three-dimensional graphics. Display 3D graphics on a computer.
Join the community: Join the 3D modeling community and exchange learning experiences and tips with other modeling enthusiasts. This way, you can constantly learn new skills and get feedback and advice.
In conclusion, learning 3D modeling requires patience and practice, and you can constantly explore and try new techniques and tools to improve your modeling.
For novice games 3D modeling, there are actually skills to get started, such as learning 3DMax first. If you want to learn 3D modeling technology well, you need to learn the basics of art, 3DMAX basics, modeling and production process, texture drawing and project practical training.
The method is as follows: first learn the bottom mold PC software (3DMAX or Maya) to choose proficient in one of them, don't learn both, this will occupy a lot of your time, not conducive to your specialization.
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How can beginners learn 3D modeling?
Beginners learn 3D modeling in four steps, taking you into the world of next-generation 3D modeling.
Step 1: From zero foundation to foundation: including art foundation, software foundation (3dmax, zbrush, ps, etc.).
It's not scary to have zero foundation, and if we don't have a foundation, we learn the foundation from scratch. At this stage, if you have a strong learning ability.
Recommended self-study: online courses on the basics of art, software basic tutorials, I want to self-study network, station b, Tencent classroom, etc., it is no problem to follow ** to learn some basic software operations.
Step 2: Learn the complete next-generation production process: 3DMAX to build the medium mold, ZB engraving high mode, Maya topology low mode, MayAUV demolition.
Points, toolbag or sp baked textures, sp painted materials, eight monkey rendering.
First, this major is all practical courses, and practical operation is to do it yourself, not to learn it by listening to lectures.
Second, in the process of doing, there are teachers to provide one-on-one counseling, and solve problems in time.
Third, the learning atmosphere, when you start to burn out and want to give up something, you look at the classmates next to you who are still working hard, and you don't realize it.
Motivated. Step 3: Project Practical Training: Produce a complete next-generation work.
When you have gone through the second stage of learning the complete process of the next generation, the next step is to carry out the project practice according to the requirements and standards of the project. At this stage of actual combat practice, the acceptance of the course will be relatively high if the online class is broadcast live or the first course. But what the online class can't solve is that the project comes from the **?
Therefore, the recommended learning path at this stage is the talent training base of a large game company, the company has its own project cases, and the company has a standard project production process and standards, so that you can quickly adapt to the needs of the industry after graduation.
Modeling tutorial white prostitution: Successfully went ashore, and bought a full set of 3DMAX tutorials for 3w before entering college, a complete 1000 episodes, and now take it out and share it with everyone Bilibili
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