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I personally don't like the floating stream very much, so I'll give a flat push stream.
.If you're level 18, it's better to level up first.,Brush the picture and add straight punches (high output,Short CD,Low consumption blue,PK combo connection),PK will be added depending on the situation.。
*Revelations】**
Blessing, Level 10
*Divine Strike】**
Tiger Attack, Level 5
Straight punch impact, level 30
Fist Qi, Level 1
Idea-driven, Level 1
Mandatory - Tiger Attack, Level 1
Uppercut Chase, level 15
Holy Fist Hammer Strike, Level 1
Warring Mastery, level 10
Hard Fist Mastery, Level 10
Skill Mastery, Level 10
Dive, Level 1
Pursuit Mastery, Level 7
Combo Mastery, Level 7
Instant Punch, Level 5
Force - Dive, Level 1
Forced - Straight Punch Punch, Level 1
Rapid Dodge, Tier 10
Holy Fist Combo, level 23
Swing, Level 1
Breaker, level 21
Mandatory - swing, level 1
Holy Strike, Level 1
Jab punch, level 10
Forced - Holy Fist Combo, Level 1
Dive Punch, Level 3
Hurricane of Damnation, Level 1
Holy Combo Punch, Level 5
Phantom Incarnation, Level 5
Forced jab slam, level 1
Speed Hurricane Fist, Rank 1
Double Phantom, Level 1
Enhancement - Holy Fist Combo, Level 2
Intensive - Ideation driven, Level 3
Soul Breaker Combo, Level 1
Jab Punch, Level 3
Enhanced - Straight Punch Impact, Level 3
Dive belly fist, level 26
Dive Straight Punch, Level 26
Fountain of Dryness, Level 1
Annihilation Strike, Level 1
*Exorcism】**
Air Slash, Level 1
Forced - Air Slash, Level 1
Hammer of the Falling Phoenix, Level 1
*Witchcraft】**
Demon's Hand, Rank 1
*Universal】**
Heavy Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Blue Fist Saint Envoy Light Armor Mastery, Level 1
Source of Strength, Level 3
Crouched, Level 1
Hit Mastery, Level 3
If it's not a brush point, just add the straight punch to 5, and the hook can only be added to 5 (pk is recommended to fill up, and the running hook directly lifts the person from the ground after the tiger attack).
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Full hook. Xiang fist full.
Proficient in full (jab).
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Floating Flow?。。
Everything else is the same.
Hook 18, Xiang box, 1 shatter, 13 or 15
Belly fist 10 bar, I'm full anyway.
Everything else is pretty much the same, take your pick.
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Blue Fist PK mainly depends on your screening. I play blue boxing pk is particularly difficult, mainly because I can't connect to the photo, always press the wrong skills, very helpless, so you just slowly figure out your own PK method.
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Normal Attack *3 + Straight Punch Impact {Mandatory} + Normal Attack *3 + Holy Fist Combo {Mandatory} + Normal Attack *5 + Normal Attack *2 + Tiger Attack {Mandatory} Immediately, the Holy Fist Hammer Strike, this is a set of combos, and it hurts to be in a row.
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Not even !!A kick blows up the !! the displayThat's it!!
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Blue Fist PK plus points.
Battle Ring Mastery +Full, Combo Mastery +7 , Skill Mastery +Full or +7 , Hard Punch Mastery +Full , Pursuit Mastery +7 , Tiger Attack +5, Strong.
Dive straight punch does not add, dive Xiang punch +1, dive belly punch + full, run hook +1, this after feeling that the float is not enough, add it yourself.
Straight punch +5, out forced.
Rapid Dodge + Full.
Breaker + Full.
Holy Fist Brother Combo + Full.
Holy Fist Hammer +1, Shun Punch +1 or +5 Force.
Holy Counterattack +1 .
Jab +5 out forced.
Hurricane Wind +1It's useless to heighten.
Clone +5 [This is front].
Double clone +1 .
+1 Combo Punch.
45 skill +1
+1
Blue fist brush map plus points.
*Skill Classification】**
*Revelations】**
** Blessing, level 10 hit.
Purification, Level 1 Harmony has been lifted!!
*Divine Strike】**
Tiger Attack, Level 5 Combo.
Straight punch impact, level 5 combo brush to push monsters.
Fist Qi, Level 1
Idea-driven, Level 1
Mandatory - Tiger Attack, Level 1
Uppercut chase, level 5 sweep the floor.
Pursuit mastery,Level 10 "Mastery +7 is the lowest plus level of skill effect.。。 +10 is the Masses
Warring Mastery, level 10
Skill Mastery, Level 7
Dive, Level 1
Combo Mastery, Level 7
Instant Punch, Level 5
Rapid Dodge, Level 10 "Avoidance".
Swing, Level 1
Breaker, Level 16 "Brush High Output".
Mandatory - swing, level 1
Jab slam, level 5 "Very good to use as a monster".
Dive Xiang Fist, Level 1 "Combo is just a combo, I don't use it for my own brushing".
Hurricane of Damnation, Level 1 "The Skill of Brushing is Simple".
Phantom Incarnation, Level 11 "Brush High Output".
Holy Fist Combo, Level 18 "Brush High Output".
Double Phantom, Level 1 "Brush High Output".
Speed Hurricane Fist, Level 1 "Gathering Monsters".
Divine Combination Punch, Level 5 "Awakening Xiangdan Attack Containment".
Hard Fist Mastery, Level 10
Force - Dive, Level 1
Forced - Straight Punch Punch, Level 1
Forced - Holy Fist Combo, Level 1
Forced Instant Punch, Level 1
Dive belly fist, level 1 "Do you have any objection to brushing the picture so that it is not filled".
*Exorcism】**
Air Slash, Level 1
Forced - Air Slash, Level 1
Hammer of the Falling Phoenix, Level 1
*Witchcraft】**
Demon's Hand, Rank 1
*Universal】**
Heavy Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Blue Fist Saint Envoy Light Armor Mastery, Level 1
Physical Critical Hit, Level 10
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How to add level 18 People ask how to add level 60, so you better go to level up first.
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Level 18 Blue Fist requires extra points??? Hope!
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Crushing 5 levels, 15 levels, 21 levels.
SP float flow is the former, damage flow is the latter, the range is large, there is a hegemonic body. Think for yourself.
Machine Gun Fist Level 1 Level 21.
SP1 level plus to connect skills, full level to see damage, with shadow output is good.
Big Three Fist Level 1 Level 5 Level 18.
SP1 level control field, level 5 awakening front and EX big three punch front, full level damage is considerable.
Shadow Level 5 Level 16.
SP5 level out of the double front, full level damage force. It's not been harmonized to the extent of HF. Double Level 1.
SP does not explain.
Washing machine level 1.
SP Gathering Monster Exclusive.
Passive Awakening: Level 29.
SP magic skill, add according to personal situation.
Active Awakening Level 012.
SP According to the individual situation, I don't feel much hurt.
Skills that can be added or not added.
Physical Critical Strike Level 10 200
SP stacks are good skills for critical hits, and the attack frequency is very high, and there are many outs.
Slowly heals level 30 to 450
If you like to fill up the non-consumable ones, just fill them up.
** Blessing 10 Level 135
If you like it, you can add it, and if you don't like it, you won't add it. No one would be too aggressive. Purification level 7.
The SP70 version is level 1 15
SP, in the future, the abnormal state can kill people, without adding white. If you can't finish the level 70 purification ailment potion, please ignore me. Smash the ground level 1.
SPPK's looks like they're all added.,This thing is useful for brushing?
Holy Strike Strike Level 1.
SP is proficient in matching skills, and he is very active when pk, and it is not bad to brush the picture and add 1 point to play.
Forced Instant Punch Level 1.
SP Please consider for yourself.
Forced three punches level 1.
SP Please consider for yourself. Wind level 1.
SP brushing is useless, PK is scary, as a brushing skill, it is completely disapproved before the EX wind is opened.
EX Skills, EX Skills Commentary.
EX Power Level 3.
TP is a must.
EX stamina level 3.
TP piles blood and increases the attack of ** blessing. Decide for yourself.
EX hits level 3.
TP increases hits by 9%, discretion.
Ex Evasion Level 3.
Increases dodge by 9% in TP, at your discretion.
EX regeneration level 3.
TP thinks for itself.
EX back to blue level 3.
TP thinks for itself.
EX Attribute Resistance Enhancement Level 3.
TP thinks for itself.
EX Slow Recovery Level 3.
TP full slow recovery can be full of this.
EX Straight Punch Level 3.
TP full straight punch can be full of this.
EX Ground Insertion Level 3.
TP: You can add this with or without it. The latest version of HF is mandatory.
EX Three Punch Level 2.
TP is a must.
EX machine gun fist.
Do not evaluate. A garbage skill.
EX Big Three Punch Level 1.
TP max level 1, good damage.
The addition of blue boxing is a sentence, you can add it as you like.
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Tiger Attack, Level 5, Mandatory.
Straight punch impact, level 5, mandatory.
Uppercut Chase, Level 1
Holy Fist Hammer Strike, Level 1
Dive, Level 1, Forced.
Dive Punch, Level 1
Dive belly punch, full grade.
Instant Punch, Level 5
Rapid dodge, full level.
Holy Fist Combo, Level Full, Forced.
Swing, Level 1, Mandatory.
Breaker, full level.
Divine Contrast Source Brother Strike, Level 1
Jab punch, rank 1
Holy Combo Punch, Level 5
Hurricane of Damnation, Level 1
Speed Hurricane Fist, Rank 1
Phantom Incarnation, Level 5
Double Phantom, Level 1
Pursuit Mastery, Level 7
Warring Mastery, level 10
Hard Fist Mastery, Level 10
Skill Mastery, Level 10
Combo Mastery, Level 7
The above is my plus point.,Let's talk about the main problem.,Holy fist combo.,I'm full.,This looks at yourself.,I think the damage is good.,And add the speed of the punch split.,Or the hegemonic skill.,The higher the level, the higher the final stun.。
Breaking the Broken Hammer, I'm also full, hurt objectively, and start fighting with others, but for people in the floating company, it may be too easy to protect.
Jab slammed, I added 1, in fact, it's better to add 5 out of force, it's very useful, I'm because I added a slow recovery SP is not enough for the time being.
Recover slowly, look at yourself, if you want to add 10 is enough.
Of course, if you just want PK, the divine combination punch only adds 1, and it doesn't come out of awakening, SP can save a lot, and the jab is forced to estimate enough.
Flat push is not bad now, but there should be flat push protection after that.
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It is not easy to type so many words in the middle of the night with pure hands, and I despise copying.
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Battle Ring Mastery Hard Fist Mastery Skill Mastery **Blessing Belly Fist Rapid Dodge Fill up, this is common sense.
Shattering plus 8 is enough, enough to float in the air, mainly after shattering, you can connect to the uppercut on the spot.
Xiangquan 3 is in place, if you don't feel enough, add it to 5, and if you have more, it's a waste of sp and your technical problems.
Uppercut, chase 10 or 13, plus to 13, you can hook any class, plate armor or whatever.
Instant Punch 5 Forcing doesn't have much effect.
Jab slammed 5 out forced.
Holy Fist Hammer Strike 1 Holy Fist Combo is best filled up, after filling, the punch speed is very fast, and when you miss it, you can make up for it because of the fast speed, and the Holy Fist Combo is a pseudo-hegemonic skill, so it's very good.
Wind 1 doppelganger out of double.
Washing machine 1 passive awakening is full, very important, in the PK field, after filling, the time of passive awakening is turned on after seconds, and only adding 1 is 30 seconds, so it is more disadvantageous than other professions.
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My own plus points.
Warring Mastery: Must be full of skills.
Skill mastery: 7 or 10, depending on whether you want to take the initiative to counterattack, if you want to take the initiative to counterattack, 10 hard punch mastery: full.
Combo Mastery: 7
Pursuit Mastery: 7
Tiger Attack: 5, out of force.
Straight punch +5, out forced.
Holy Fist Hammer Strike: 1
Dive & Swing: Out Forced.
Dive belly punch: full.
Dive Punch: 5
Dive Straight Punch: 0
Rapid Dodge + Full.
Instant Punch: 5 is mainly floating, and there is no need to force it to be placed in the combo!
Holy Fist Combo: Full Force.
Breaker: 12
Holy Counterattack +1 .
Jab slammed 5 out forced.
Hurricane damned: 1
Void Avatar 5 Double Void Avatar 1
Hurricane Punch: 1
Uppercut chase 11
**Blessings: 10
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Purify +6 Purify 65 levels of debuffs.
** Blessing +10 +5% hit.
Tiger Attack: 5, out of force.
Instant punch +5 straight punch + 5 out force.
Uppercut Chase +15 High Float.
Holy Fist Hammer +1 to catch or finish.
Skill Mastery +10 Just for that Auto Counter Combo Mastery Pursuit Mastery +7
Hard Fist Mastery +10
Dive +1 Force Swing +1 Force.
Holy Fist Combo +10 Mandatory Why +10, because you are a floating stream dive Xiang Fist +5 Absolutely enough Multi-stage attack height is enough Dive Straight Punch +1 It is okay to see the habit without adding it.
Dive belly fist +1 This version is really not easy to use + how much stiffness time is the same as the probability of dizziness The probability of full PK is also gray, and the probability of brushing is very high.
+10 Evasion at Speed
Jab Slam +1 feels useless to raise up, after all, it can also suck people Divine Counterattack +1 Divine Skill, wow, that's great.
Holy Combo +1 Come up with an awakening and +5
Shattering Hammer +5 Harmony is too powerful Plus 5 is high enough for a jab and Tornado +1
Clone +5 Multi +1
Washing machine +1 by crouching +1
The rest of the SP depends on your preference.
Passive Awakening +1 Active Need Big Three Punch +5 Shattering +5 Take Your Own Choice, That's all.
Shandong District 5 Cangyan Trade Union.
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