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Both works are pretty good :
The 1st generation is similar to the Legend of Zelda, the action-adventure elements are very strong, from the beginning to the end is a **fight the world,**upgrade needs to fight monsters,The more monsters you fight,**The higher the level,**You can also bless various enchantment effects,Enchantment will strengthen**,Give**Various attack effects,Even some legendary enchantments can greatly increase the protagonist's combat ability,Make the battle very simple,But these enchantments can only be found in the later stage**After collecting them all. The first-generation operation and feel are very good, and the sense of impact is strong. The plot is good, but the playability is not very high.
2nd generation transformation RPG action game (with a lot of RPG game characteristics), there has been a great improvement in the system, the protagonist's equipment no longer relies on enchantment, but by fighting monsters to obtain equipment, equipment has advantages and disadvantages level, similar to the white, green, blue, purple and orange equipment level in the World of Warcraft, the protagonist now has a talent system, you can choose to take the physical route or take the legal route according to your preferences, because you can change **, so the protagonist's moves are also more gorgeous and diverse, and more deadly. The combat environment is more magnificent than the 1st generation, with many large-scale epic battle scenes, and the effect is quite spectacular, but the 2nd generation has some problems with the perspective, I don't know if it's a bug or it's just designed, the perspective is very rigid, and the automatic chasing vision is too dead, so that it will be extremely difficult to look at the surrounding scenery when you want to ride a horse, and the end will turn around without stopping. Due to the financial constraints of THQ company, it may lead to a slight lack of quality in the second generation of works, and there were more bugs when it first came out, but fortunately, it has basically been repaired now.
In general, the 2nd generation and the 1st generation have a lot to play, you can cast your own legendary ** equipment, and have various collection elements, and have added an arena system similar to the Devil May Cry Blood Palace, which greatly increases its playability.
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I'm glad to answer for you.,First of all, from the perspective of the picture,2 generations are better than 1 generation a lot,(If you configure the line) Of course, this is the law of nature.,If the picture gets worse and worse, it's not called a stand-alone game.,Darksiders is an open-ended map.,The first generation has done this very well.,And the 2nd generation has improved and added fast travel.,This system has been greatly strengthened.。 Speaking of the equipment system, the equipment of the first generation is something that has long been fixed, all you have to do is look for it, and the equipment has no value, only some introductions. And the equipment system of the 2nd generation is very huge.,It has added treasure elements.,All collect elements.,Some demonized equipment can also be upgraded.,And in addition to grabbing, you can also carry two**,And a very good point is that every piece of equipment can change its appearance.,Get rid of the situation that the protagonist of the generation has only one look.。
As a puzzle game, the first generation of puzzles is already very good, and the second generation adds more skills, more puzzles, and a larger map. And the main character has two skill books, which will have different styles depending on your choice. In general, the 2nd generation is better than the first, but the 1st generation itself is already very good, and the 2nd generation should be called a masterpiece.
I recommend that you should play for both generations. Only by understanding the plot can you experience the joy of a single-player game. Having said so much, LZ must be impatient, hehe.
Finally, I sincerely advise everyone, don't be confused by rotten online games, stand-alone is the happiness you want, you will never get it if you don't experience it, after all, it is our nature to chase happiness.
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Darksiders 1 playability is not as good as 2. Second, you can buy equipment, upgrades, equipment upgrades, etc. It's a bit like an online game.
But the difficulty is not as high as 1, 1 is also quite fun, and there will definitely be in the future. I played this game completely by watching the story of these four people, and I think it is more exciting to play after reading the story. If you're fine, you can go to the Darksiders Patch Bar.
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It should be a handle of 2.
2 have equipment, have levels, and have skills. The map is also larger than 1.
But it still feels more domineering.
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I always feel that 1 to 2 looks pleasing to the eye, and 2 is a lot more content, but I always feel that it is too complicated.
I like to play 1 if I want to be simple, and I don't want to play 2 if I am not afraid of trouble and have patience
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Darksiders 1:
The protagonist of this work is one of the Four Horsemen of Doom. Most games will turn the plot at an important moment whenever they encounter this kind of theme, so that humanity is finally saved from being wiped out, but the goal of this game is to completely and truly destroy all mankind, but the destruction of humanity is only the first step of this work, which can be completed in the first half an hour of the game, so that the world is only demons and fallen angels.
Darksiders 2:
The chaos of the entire universe has become too much for the angels to tolerate, and the Death Knight and Azlar secretly plot a war between Heaven and Hell, and they quietly break the 6 seals so that the Helldemons can gather forces to prepare for war. And they preemptively wanted to annihilate the Hell Leader in one fell swoop, and were later learned the truth by the Scorched Council, but due to the preservation of the seventh layer of seals, the Four Horsemen of the Apocalypse could not descend on Earth.
Eventually, the Council decided to deprive the War Knight of some of its abilities and summon it to Earth alone, in order to sanction Heaven and Hell. After coming to Earth due to the loss of some of his abilities, he was defeated by Samael, and then the Council summoned the War Knight, saying that he had broken the rules and created the illusion that he was being framed by someone else, and then the War Knight told the Council that he would find the real person who framed him on Earth.
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The stories in the Bible still feel like a game with a lot of cultural connotations.
Probability problem, you find some +10 mats, strengthen 0 low-level equipment first, +7 before failure and then strengthen +10 mats, fail 3 mats in a row and then lose 10 powder. This has a higher success rate.
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