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Milk rings and archangels, this depends on personal preference, ** technique. I think the archangels are better, open the sermon when it is full or open the CD that monitors the sermon when you need to break out. Equipment problem,Personally, I think that the precept of the shepherd's return to the blue does not rely on the spirit,The vast majority of them rely on full attention to the blue,Multiple sets of shields, especially **melee occupation,Keep the shield in,Of course, the attributes of the precept herd are given priority to intelligence,Followed by critical hits and mastery,Haste and spirit are slightly,**The precepts are carried out in the case of racing against time,So the haste is far inferior to the crit,Crit is frequent,Your divine protection is also more frequent。
The essence of the precept is the damage absorption of the shield, why is it called the precept talent called the precept of the shield. If the equipment level is less than 360, it is better to be a priest.
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As a **, the priest has a different role in the team, and the precepts focus on reducing the pressure on other ** and t, controlling the team's damage within a certain range, and giving team members more opportunities to increase DPS. Shenmu focuses on pure ** quantity, especially the improvement and stability of the team's bloodline. It can be said that the precept is to cushion the team's damage, while the divine pastor is to see the rabbit scatter the eagle and quickly regenerate blood.
It's better to refer to NGA more when choosing equipment, especially some articles with more recommendations, which are very helpful. But in general, each class has a different understanding for different people, and you have to think more about it.
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The biggest difference between the precepts and the priest in terms of data is that one is the amount of Biao direct **, and the other is the amount of Biao absorption.
In this version where there are more bosses in the group, I personally think that the precepts are a very important role in the team.
Let's say ICC1, you start shielding your teammates before they start spinning.
There is also the Ice King of the Treasury, where the puck is in the ranged pile, you shield the range, and in the melee pile, you shield the melee.
The precepts have greatly reduced the pressure of the group brush, for example, I am only 5000gs of MS, and my entire FB absorption +** can be more than any one**. Other** is only brushed after losing blood, and the shield of precept M absorbs damage, which is equivalent to the moment you lose blood. It is said that a shield can absorb 2w damage, depending on your equipment.
If you want the numbers to look good, then play Shenmu, which is very high.
If you want to protect your teammates, then discipline, and discipline can always save someone's life in times of crisis.
As for the single brush.,Or leave it to the brainless milk rider.。。。 The road sign is unbeatable with a single brush
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The biggest difference is: ** and injury-free. So the image you see on behalf of the precepts is a shield, and the introduction says to use a magic shield to protect teammates from taking damage and ** them.
The priest is a redemptive soul, and the introduction says that he is a versatile **. It can be both a single body and a group, and it will continue after death, and 99% of the priests are occupations that exist for the sake of **.
Take a look at the skills in the Precepts: Shingon Technique: Barrier, Shield Precept, Pain Suppression, Divine Protection, and Soul Protector are all shields.
And the shield also triggers a lot of related skills, such as concentration and racing against the clock. So the precepts are also very good single brushes**.
And the priest is a very good synthesizer. Instantaneous, dot, big brush, group blood lift, increase ** aspect, very good. He has a very high degree of freedom and coordination in the team, the Fountain of Light, the Soul of Salvation, the Chakras, the Guardian Soul, the Sacred Hymn, embodies the group blood, coordinates the distant team members, can be controlled and can continue to support the team for a short time after death.
In the PVE, depending on the boss's skills, the use of priests or precepts is considered. So in the copy they are balanced.
Relatively simple examples:
When a person is losing blood and drops to 60%, the precept shepherd immediately puts on a shield to stabilize it! And then another penance will carry the blood up, and then that person may still have a divine shield on his body that he obtained from the penance crit.
If it is a priest, he may immediately be quiet and then slam a quick ** and then see that the blood has risen to 90%, it is estimated that there will be no serious loss of blood, and it may be lost to recover. . . But he bleed again, and the priest continued to brush it violently. . .
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The ability of the god herd to brush is strong, and the ability of the precept to brush alone or the number of people (5 10) is strong. If you talk about it in detail, the speed of the god's blood brushing is faster than the precepts, but at the same time, the blue consumption is more than the precepts, and the current salvation of the precepts is more powerful (you can see the details of the skills yourself) The precepts need to hit the boss when the blood is not nervous, and brush to 5 layers of buffs with ** and then quickly start to use the soul shell + ** prayer to collectively brush the shield before the large-scale blood injury, but some people want to ask what if the shield is broken and the group is still losing blood, the disadvantages of the precepts will come out, at this time you can only monomer the shield, Or continue to brush ** prayers, but the version of the broken shield back to blue is basically floating clouds, and that little blue is not enough for you to set another shield. The shepherd is relatively simple, after opening the will of the heart, he uses more instantaneous skills, sings hymns to cut the fire of the heart, and has no brains to pile up the spirit, but after the shepherd is empty, it is a tragedy, he returns to the blue without the precepts fast, so the whole scene should pay attention to the empty blue, and use more heart-destroying demons.
Having said so much, if you generally play with it, you should be well equipped, play the precepts, and if you are not well equipped, you will play the divine pastor (I do not rule out high-end divine herds).
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In the case of PVE, the difference between the sacred and the precepts is obvious.
The advantage of the Divine Talent is the team's health replenishment, and without counting the amount of blue, the Divine Talent is the first of all classes. However, most of the holy priests must have a good blue control technique, because the blue consumption of the divine priest is very large. In addition, the priest is also a good single output DPS class in PVE, a chakra:
The penalty makes the Divine Shepherd's DPS excellent.
The strength of the Discipline talent is the monomer** and damage absorption, reduction. A good precept shepherd, a shield and a penance are often the ones who save people's lives. A pain suppression can reduce a crisis.
It's not that the precept pastor can't farm the group blood, the main thing is that the skill of the precept pastor to brush the group blood is relatively poor, and the amount of blue consumed is also very large. The output of the precept pastor is basically based on the pressure of the team, and it can produce a certain amount of output at the same time.
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The precept priest is strong in terms of reducing injuries, and the holy priest is the largest in terms of reducing damage! This is in PVE, and in PVP, it's basically a precept. Durable !!
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Precept M can be used to pve pvp is ** and dispel tycoons. The single brush is strong, and the group brush is not weak. Instant blood is too fast. Has a Damage Immunity skill.
Sacred M is mostly used for PVP Generally not used for single brushes, group brushes are strong. Guardian Souls can save lives. Our Lady of Brother is back in the blue.
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Precepts Pastoral Single. Holy Qunga.
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