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Pay attention to a little when making things.,Try to block the intersection.,Leave an exit so that the hero can go out on the line (I'm afraid that if you don't master it well, you can move the tree.,Get used to it and you can build it by feeling),All other places are blocked by buildings.,When the other party comes to rush you, you guard that exit.,You can use the tree to shoot his soldiers by the way.,Remember to pull the elf to repair the building.,The bloodless elf died riding the demon (remember to make up).This is the more conservative method I know, as long as the soldiers don't go out and the opponent's dogs can't get in, you can break them all. Of course, you must remember to build things at the same time, because the buildings in front of you are blocking the road, so the home will be relatively looser, and it is less easy to knock things down if you build things inside.
Of course, this is only to hold the other party for a while, don't waste too much wood and money, otherwise, the other side is still functioning, and there will be a steady stream of troops coming to drag you down. If your hero comes out earlier than the other party, you can also take the initiative to go to the other party's house to harass. Hehe, it's not in the dark night, to see what others are so guarded against, the specific is clearer than the above.
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Ten ghouls? It's going to take some time. Even with double barracks.
You can also double the barracks out of HT. As long as it's not a near point (such as TR), blocking the early rush is not a big problem. In addition, if you feel that DH is not easy to use, you can try Watcher, chase the hero or kill the dog to improvise.
Or beckon the panda in the tavern and set it on fire.
If it still doesn't work, you give up going out of the Hunter's Hall, or slow out and plant a tree. You don't necessarily need to come out of the Ancient Guardian, just plant two barracks, arrange the placement of the place, and the dog will be photographed by the big tree when it rushes inside.
In addition, it is better to drag on the battle until the evening to protect the moon well.
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LS a few I feel like it's nonsense Don't use it when LZ is moon overlay, and the tactics are not aimed at all.
The foundation of the Double War Ancient Tree.
Method 1 The first method of the Beastmaster Level 1 Learn the Porcupine The 2nd level learn the War Eagle The 3rd few Learn the 2nd level of the War Eagle If the Beastmaster rises to 3 fast g is a piece of cake.
Method 2 The first method DH does not learn to draw demons, learn to dedicate skills, and there is fire around the hands and body, resist the early rush, go to the store to buy books and rebuild in the middle and late stages.
Method 3 Out of the dr Learn the Arrow of Darkness Your Hero Near the Well Water Unless he is a FOV overlay Otherwise pure gram.
If he continues to storm G, strong A DK is optimistic that DK has a return trip, and if there is no 1 level 2, it is easy to die.
If you have a return trip, you won't be a hero and kill more dogs, and if he continues to be violent, you will be a huntress.
If he rushes to fail, he will be defeated like a mountain and easily turn the tables.
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If time is tight, 7 will be enough. Heroes with demon hunters. Don't hit him heroic. Only kill his ghosts. After killing, rush to his base.。。 Then drag to the level 2 base out of the bear. And then there's your technical problem.