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As a RIAD member. I'll talk about what you need to go under FB under MS**! The ** of the better MS is generally divided into 2 kinds, and there is no spirit to fight back to the blue!
There are those who fight back to the blue and have no spirit! Generally, 10-person FB focuses on fighting back to the blue, and 25-person FB focuses on spirit! Because 10 people FB** are generally about 3, MS as the main ** rest time is less, so basically in the state of interpretation, the use of the spirit of 5 seconds outside the blue is relatively less, more is the battle back to the blue.
The 25-person FB has more time to rest, and the spirit is more important. The general battles are the T5 level Zu Aman's 2nd chest of Dark Healing Law Battle and the Viper Tile out of the shallow water scepter, as well as the T6 level of the Seamount's Master and Apprentice of Argus and the Dark Boss Illidan's Calabo Crystal Tower, as well as the Twin Sunwell's Archon Hammer and's Hammer of the Holy Spirit. The general spiritual-based ** is the Storm's Vengeance Army's Life Spell and the Sunwell's Sindore Golden Scepter.
And there are other special **, such as the perfect recovery battle of the dark blood boiling, and the spirit and the battle back to the blue. There are also some that only have **effect**. Such as the new brand of Naru's blessed mallet, etc.
But now there is a post. Haste level is more important. But from the low end to the top, there is a process.
In the early days, the average 25-man FB, haste was not the most important thing. What is important is to pursue the maximization of attributes on a certain basis. That is, to improve your spirit, stamina, intelligence.
So use some high-spirited ** in the early stage. to the late heap haste level. So.
The next FB depends on the situation. Isn't there a S series of ** under JJC and ZC? You look at the **** of the S series as a precept M!
Is there a ** magic battle? No! Only **hammers!
However, there are am's hard indicators of the law injury battle MS are more harsh: wisdom, resistance, refinement, ** effect, rapidity, and combat back to blue. These are all indispensable for a good MS.
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Using a hammer and a deputy will have a much better effect than a staff, but the basic attributes of the staff are better than those of a hammer and a deputy am precepts You should pay attention to survival Otherwise, you will hang up before you fight, so it's better to take a staff Divine is better to use a hammer and a deputy.
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Oh, yes.. Look at your rod and ** that's good. I ms the battlefield is with a hammer.
150 brands changed. The deputy is S4. It should be a high resistance for the brand.
There are too many willful piles, and I don't care about the dozen points. Resistant to many things. It's best to take a hammer.
**The effect is high, add a deputy. AM takes the staff, and hits the crit to indicate that the attribute is added more.
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It depends on which one is better, the rod or the hammer in your hand.
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This doesn't matter, it's not much different, in the original version, different ways of holding will bring differences in attributes or magic damage, and it will be related to the individual's output method talent and so on. But in the current version, the magic damage all comes from intelligence, and the intelligence provided by equipment of the same equipment level is the same, that is, no matter how you take it, the basic benefits brought to you are the same, the difference is in the secondary attributes, such as hit mastery crit, etc., it depends on your personal needs. On the other hand, equipment reforges also give us a lot of flexibility, so you don't have to be limited to what you take, and in many cases it can even be decided by your own appearance preferences.
Hope it helps, and have fun!
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Please follow the attributes.
Which one adds more intelligence, and which one adds the higher attributes.
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The blood elf ms can only use a hammer and not a staff, and you can go to ag to find a ** master to learn the staff.
There are ** masters in each main city, you can ask the guards to find them, and it is best to learn everything you can learn, because MS except for the green hammer of the church at level 39, there is basically no good ** to take, on the contrary, there are a lot of staffs, you can go to learn them, and take the staff to 70!
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Go to the main city to find a master to learn, and the master will tell you what the master of the main city will teach you, but MS can only use a staff with a one-handed hammer and a dagger.
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If you are a tribe, go to Thunder Cliff to find a ** master to learn. When you get to Thunder Cliff, you can ask the guards. I remember in front of the bank.
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Priests can't learn two-handed hammers, undead priests are born with one-handed hammers, and there is no conflict between the staff, dagger and hammer skills.
You can choose to use a two-handed staff or a one-handed hammer dagger with an off-hand item. **The choice mainly depends on the attributes, which overall attribute is higher, which one is chosen, **There is nothing good or bad in itself. Relatively speaking, the pile ** during the early leveling period is basically useless, so it focuses on the comparison of intelligence, endurance, spirit, and magic injuries.
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The staff is good, and Xiaode's ordinary damage is based on the second injury of the **. Therefore, Xiaode generally uses a long handle**.
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It's up to you to be XD's talent. ** French output First choice is the staff of the xx dean, and if you are wild, you can only choose the hammer (must be two-handed).
One-handed ** please ignore it.
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Hammer Okay, Yede doesn't need to sit on the floor to upgrade It's fast to use the bear row FB Bird D is not obvious in the early stage, and the late task Lan really hurts a little bit I always have to sit on the floor.
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Staff bar In the early stage, you may also need to use birds to fight monsters The upper limit of physics is also quite high.
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Look at what kind of talent you play.
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Enhance the shaman's own fight monster of course with a hammer is good, the damage of a hammer with good attributes is also high, and the speed is slow, if you keep adding blood to people, then use the staff, the general attributes of the staff are more than intelligence, and the speed is also, yes, I didn't see the shaman use the staff to fight the monster, and the bell for more than 3 seconds knocked the monster, and he didn't have to die in a hurry.
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Grade low. Use a one-handed hammer. Attack speed is slightly faster.
You want to go down. One attack every 3 seconds. What a depressing thing it would be to miss a miss.
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Low-level trumpet, leveling?
Then you just look at the second injury, anyway, the damage is higher, the leveling is fast, I don't care if he's a staff or a hammer, but there is a point, if you get a one-handed hammer, don't be busy throwing it away (it's definitely not as good as your staff attribute) and wait for you to have a chance to get another off-hand** It may add up to a staff attribute.
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With a one-handed hammer, the shape is in line with the shape, and it can be seen that I also use a hammer after the level is high.
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Upgrade with enhanced talents, take the hammer well. If the full level is under zc, jjc according to talent, then the best**.
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Look at the attributes, the level is not high, and it's not bad to find a good brother to cut with a hammer.
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It depends on what you are, it doesn't matter if the level is very low, and you will understand it yourself if you are advanced.
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It doesn't matter if the level is low, which attribute is easy to use.
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The attributes of the Holy Spirit are not very good, I mean, patience, intelligence or anything is not high, but the **bonus is still high! JD drops are all heaps of rapid anyway.,There's not much deviation from other attributes.,As MS, I've always felt that the main + deputy is more affordable.。
But it's better looking.,Walking with a hammer is like not wearing ** Not very accustomed = 。 =!
But I'm still looking forward to Jin Zhang, although I have the Holy Spirit + hymns... If you want stamina or something, take gold! If you only care about the ** bonus or something, you can consider the combination of main + deputy...
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Actually, it's about the same, it's more flexible, because there's a groove on it. Personally, I recommend the battle, and I don't need to spend two points like the main deputy.
But the trend of the war is a bit rotten, and the street is not happy. If only I had taken the main deputy.
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The advantage of the main hand + deputy hand is that the magic strength is very high, but other attributes (such as intelligence, spirit, and law explosion speed) will be relatively low; The advantages and disadvantages of two-handed ** are the opposite.
The Holy Spirit Hammer + Hymn is the main hand and the deputy, and the gold scepter is both hands, both are good, and they should be chosen according to the situation of other equipment on the body.
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The priest who is gifted with meditation takes the gold battle well, and the deep divine or piles mp5 now.
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This problem is indeed a problem for novices playing druids. Druids are generally divided into two kinds, wild virtues and legal virtues. What Yede needs is only the attribute bonus and the strength of the wild,**Damage is not bonus,The legal virtue (recovery and balance) is the same as the ordinary legal profession.,In addition to the basic attributes, you also need to pursue the strength of the spell.。
Druids can wear staffs, hammers, and use them depending on the situation, and it seems that the wild ** of the druid S2 is the hammer. There are no druids' wild staffs on Earth, you can only wear a few hammers or daggers, and when you go to the Outlands, there are a large number of staffs, you can choose slowly. It is recommended to level up with wild talents.,Try to choose sensitive equipment.,Druids are a very fun profession.。。。
o( o haha
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Use it casually, it doesn't matter at all, that attribute is easy to use, I'm also a novice, a druid who practiced, level 55, I advise don't think about those things now, upgrade to level 60 first, and then say, I wasted a lot of cards because I always think about these problems. 55555
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D**Don't look at the attack power.,Just look at**The attributes of the belt.,So,The hammer and the staff are the same in the early stage.。。。
Don't use power banks! The power bank is to forcibly charge the mobile phone, which is not good for the mobile phone battery and will shorten the battery life.
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