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Awakening is a Thousand Souls Sacrifice that requires Balak to be summoned. The front is like the black hole of the element, and the back is like the blood of the red-eyed demon domain. It's a copycat of these two skills.
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It's all here, very detailed. The passive awakening of the necromancy is pretty good, quack.
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Necromancer Awakening: Death Bringer.
Use the power of your soul to control the new necromancer: Spider King "Nikoras" and Dread King "Balraclo" to attack.
Necromancer Light Armor Mastery (effect is based on a level 45 top): Intelligence +, MP Recovery +9%, Cast Speed +3%, Physical Critical Damage +15%, MP Max+
Awakening name. Deathbringer: A necromancer with great lethality and the ability to maximize Barnacol's abilities.
Passive Awakening.
Fear of Ballacre: Enemies attacked by Barnacolle have a chance to hit a debuff called Fear of the Ballacre.
Enemies hit by the Butcher's Fear debuff have their physical and magical defense decreased, and will target the same monster as themselves.
Active Awakening Skill.
Phantomstrom
Necromantic Storm can only be used in the presence of Barnacolle of Killing.
If you use Necromancy, enemies within a certain radius around Barnacola will be marked with a sacrifice.
When the sigil is active, enemies are summoned as sacrifices to the army of the necromancy, and are attacked.
This ** has an introduction for you to see.
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It's not great at all!! It's all copycats!! Hi, I regret turning a necromancer.
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It's the Thousand Souls Festival that has ** Hanbok.
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The Necromancer's awakening is powerful, and the skill is not as gorgeous as the assassin, but it is highly damaged
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I'm sorry to tell you... Only the hanbok has awakened, and the national costume has not yet come out...
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Awakening is a Thousand Souls Sacrifice that requires Balak to be summoned. Awesome isn't gorgeous.
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It's not very powerful, but it's gorgeous.
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Deathbringer: That must have been a disaster.
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Awesome, nothing to say about good visuals.
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Absolutely gorgeous, and the offense is high.
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Awakened words. High intelligence is full of necromancers. The output is also high. Civilian necromancy.
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Add something or something, it all depends on personal hobbies. Add what you like, but one thing is also to refer to the usefulness and attack power of the skill.
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Awakening Process:1When the player reaches level 48, go to the Rogue Mentor Minetneri to take on the Awakening quest and become a Deathbringer.
2.Dialogue with Mignette.
3.Clear the Billmark Imperial Experimental Ground 4 times (any difficulty).
4.Take the quest and hand over 50 Terra Stones.
5.Take the task and hand over 100 top stones, 100 fine bone crushes, 10 large red crystals, and 10 large black crystals
6.Turn in 700 points for the tiebreaker.
7.There are 3 items for the Pineapple Diced Quest of the Relic of the King, and the difficulty of the dungeon is arbitrary.
8.Awaken to become a Deathbringer.
Awaken to become a Deathbringer and automatically gain passive skills.
The fear of slaughter
When Barak's attack hits, there is a chance to reduce the enemy's physical defense and magical defense, and cause the enemy to attack his own people, and the damage of the attacking player is 1.
Phantomstrom:
Inflict an inscription on the enemies around Barak the Torture, causing the summoned necromancy** to attack the engraved enemy, dealing massive damage.
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The first is the uncontroversial part.
Ancient memories are full, magic crits are full, dark rituals are full, dark claws are full, princes are full, commands are full, shadows are full, bucks are full, ambition and anger are full.
Next is the controversial part.
Awakening is recommended to take the initiative or not to add.,Passive full.,Because awakening is to suck the monster in front of yourself for continuous damage.,For the late boss, most of them have a hegemonic body.,So it's easy to put yourself in danger.,Passively, the effect is more practical.,The probability of triggering the game is also good.。
The prince's dark absorbing power wave, it is recommended to increase it to about 5 when the SP is enough, but at least add a little bit to use it to fix the blame, and it is very practical to cooperate with anger or ambition.
Zombies,Don't add it in the early stage.,Add a little extra points after graduating in the later stage.,Used to catch some special fast-moving monsters.。
Dark ball,And the night tour personal recommendation is not to add.,First, the above is basically no point.,Second, it's not very practical in terms of the late level 50.。
Active awakening injury is very considerable, especially at the end, ** at the end, I am 60 level ** strong 9 50 powder sacrifice, magic attack 2063, the first level of awakening to fight the headless king in the last time does not riot more than 36,000, full conservative estimate is at least 80,000 or more, but because it is to pull the monster in front of the attack, so it is very difficult to release it in the later stage, if it is a player who brushes the far-reaching or ancient map, it is recommended to fill up, after all, what you want is high damage, and there are two skills for release, one is in the case of full passive awakening, Fight the boss in close quarters or ranged 3 until out of the state (there will be red vertical lights coming out of the boss's body, or observe the prince's damage), then immediately awaken at close range, the second is to open the shadow spider silk array first, and then use the dark power absorbing wave to fix the monster, and then cast the awakening, striving to continue the damage time before the transition, and at the same time ensure that you have attack and defense bonuses in the dark array. The above skills are not very difficult.,I believe you can master the trick with a few more times.,As for the problem of skill abandonment.,I'm giving up first-level ambition and first-level demonic violence to make up 50 points SP plus first-level awakening.。 Personally, I suggest that if you don't brush far-reaching or ancient, you can wake up a little.,After all, the cd is long and the necromantic SP is not a mountain grinding balance, and it's often nervous.。
Hope mine is helpful to you.
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If you really like active awakening so much, the topping damage is very high, I've always been topped up before, but at the same time my passive awakening is also topped up.
Passive awakening is usually useful for attacks.,As for the effect you can't tell.,It's estimated that I've carefully read the description of passive awakening.,His explanation is not right.,The defense of the monster.,I didn't feel it.,It's estimated that it should be the attack power of the monster.,So when you're beaten,,It's only 1 point of blood less.,And that monster,In turn, help you fight other monsters.,This is not much effect.,In fact, for the necromancy,There's no need to blame you for helping you fight in turn.,A few knives to death.,Passive awakening is full.,It's really very beaten.,Point full., In fact, it is only more than 200 SP. Of course, if you don't have enough points, you should at least learn a little, and learning a little bit will also have an effect, but the probability of coming out is lower, which is better than not learning.
Take the initiative to awaken again.,I've always been full before.,But I gave up after three seasons.,Only learned a little.,How to say it.,When the trumpet is small.,The field control skill is a soul-sucking dark power wave.,You awaken.,The probability of being beaten is very high.,And it's possible that you're awakening.,The prince also knocked the monster out of the awakening.。 And the awakening will be stuck, this one is more painful. After the full level, there are more field control skills, the operation is good, the damage is very high, and I am also very safe, but, at that time, there is generally no need to use awakening, whether it is a flat slash or an angry ambition, it is easy to kill the general lord anyway, and like a wild boar boss, the Tower of Despair, don't want to use awakening too much, it all depends on flat slashing and other skills.
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The effect of passive awakening is that every time the bus attacks it is more practical If you awaken actively, it is really not cost-effective It is better to add it to 40 and 45 The later monster has a hegemonic body Put this awakening will die miserably. The awakening I added before always put a group of small overlords rushing up and hacking to death. After that, I washed it decisively. . .
Because the previous monster sucking monster couldn't absorb the overlord monster.
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This is purely based on personal preference.,The damage of the necromancy's active awakening is considerable.,Passive to probability.,I'm a little slow and active.,The second picture of the sorrow is cleaned up by taking the initiative.。
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The passive point of the brush 1 active full pk is passively full and the active is not pointed.
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