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I will choose 0 21 9 defense talent for the top single female knife, and I will play 1-2 Dolan Blades for regular physical heroes in terms of outfits, and I will produce 1-2 Dolan Blades (you can get out of Dolan Shield if you can't beat them at all on the line) plus turtle shells; Against a magical hero like Rambo Vampire, I will quickly produce the Wisdom Blade, and then the Ice Hammer, a combination of three or a large Ice Hammer, Resurrection Armor, Langton. Skill main plus w, qe to point, there is r plus r.
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The female blade is a big backhand, and it can only be regarded as the beginning of the outbreak after level 3, and of course the armor is five red on the top order. If it's AP, it's a blood card plus red.,A level to learn W,Or learn E,Recommend W,It's no problem to add W,A level Q,A level E,After the start of the disagreement,Vice Q,This is the line with the troops,Chase and kill,Vice E,This is pure to the line,The landlord can choose according to actual needs,The female knife has been weakened,But she is still very strong,If your Q is used frequently,It is recommended to come out of a philosopher's stone,Of course,I don't recommend always using Q,Make up the knife by hand,And then it's the armor shoes,Now it's still out of the three phases., Then you can get out the Shield of Lan Zhao, the Fanatic, the Wisdom Blade, the Great Ice Hammer, and the Atama, and you can replace the Great Ice Hammer with the Force of Nature as you like. The landlord should understand the rhythm of the female knife's beating, so I won't talk about it here, hope.
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If you go out, it's generally cloth armor 5 red But if there are too many passers-by in the legal system, I will consider magic resistance clothes Main w deputy e level 1 q you know q is a skill for early replenishment rune attack +16 that set of law small soldier tower can also make up for this is really important Otherwise, when you meet a line boss, you can suppress Biao It was originally a hero who needed economy Then go directly to the reflex Then look at the situation It is best to be able to directly wisdom blade If it is not good, bring a red stone out of the small hammer Shoes Needless to say, it must be given priority to make up for the tragedy of playing a game today without enough money to go home out of the recurve and not out of the shoes After the hammer, look at the situation of cutting into the damage Shake the light if the damage pressure is not too big + Resurrect the small piece of armor Look at the situation on the opposite side The pressure is high, sure enough, the chain mail + cloth armor or the law resistance clothes In the case of the wisdom blade, the law resistance is still willing to be objective, and the double hundred is very fast It is also very important After the 3 phases, it depends on your personal preferences Sometimes I will drink blood or the legion The force of nature can do anything It still depends on the situation.
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Recently, it's more generic.
There are many physics (in fact, it means that if you are on the single in the physics department, no more than 1 character in the right method) then Bujia 5 red go out, shoes to ninja shoes (because cheap), and then out of the wisdom of the end of the blade (mainly to deal with the middle of the AP, in fact, there is another genre recently, not out of wisdom, out of ion sparks, the effect is also very good), and then if the wind is three powers, or the ice hammer is also OK, and then make up for the spring brother or something, against the wind. Good good thing crazy natural Atamaranton ...
AP more (that is, the French system on the single + middle AP) on the 400 yuan cloak + 2 red out, in this case the first big piece must be wisdom, and the shoes I will turn into mercury, the next words are the same as the above to see the headwind.
Runes I like red things to wear big attack power yellow and blue fixed armor, which is very helpful in the early stage, and it's very cheap skills, I like ghost steps + ignition, ignited to fight hard, ghost steps + escape + chase + cut in... Anyway, I think it's very versatile. I don't like to play with a knife girl very much.。。。
Add a little bit of experience is the main w vice q.,q is for cd reduction.,W.。。。 The skill of the knife sister to eat.
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Bujia 5 red went out in the early stage, and the female knife tower was very strong.
If the rhythm is fast, the lantern wisdom end blade will be released, and if the rhythm is slower, there will be three items to turn the flesh and replenish the wisdom end blade, and finally produce a resurrection armor.
Positioned as a half-flesh rush hero, if the shoes are out of mercury, the team battle is almost immune to control
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If you go out on the list, 1 cloth armor and 5 red go out, and then you will go out with 3 phases and shoes, and then out of the madman, and then Brother Chun!!
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Bujia Red 5 And then the wind on the ninja foot and the three phases But the general team battle is afraid of being untenable, so I recommend the ice hammer and then Lan Dun Atama Drink blood Brother Chun Finally, depending on the situation, the output is enough to be a fanatic, and if the output is not enough, it is endless.
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First out of the mercury shoes, and then three, madman or spring brother, and then you can hit the other party gg.
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Go out and return blood plus 1 blue to synthesize the Philosopher's Stone Then depending on the situation, come out with Patience Foot or Demon Resistance Shoes and then three Maniac Atama Resurrection Armor.
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Warrior Outfit: Mercury Boots, Three-Phase, Blood Drinker, Endless, Phantom, Frost Hammer.
Meat: Mercury Boots, Three-Phase, Fanatic, Atama, Frost, Thorns.
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First three phases, then madmen, and then Atamar, then meat, they ap more, and then Langton, then madman, ad more, **, and then Langdon and then resurrect.
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French anti-shoes, three kinds of fanatics, anti-armor, spring brother armor, blue shield.
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Three-phase shoe fanatic Atama's wisdom slashes the power of nature.
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The main equipment is three-phase in the meat plus a manure fork.
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Half meat and half battle, more reinforcements in the early stage, and assists.
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It's meat, and the output is more than it**.
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Just look at my question.
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Mine is Red Physical Attack, Yellow Defense, Blue Magic Resistance, and Essence Attack. Talent 1 21 8, with sprint ignite. The output of the knife girl depends on the real damage, so I don't point the attack talent.
Go out with 5 red cloth armor, look at the situation out of the shoes, hold back three after the spring brother, in the meat. As 2t, a three-way can force the output of the opposite side away, and the meat is for survival. Talent points out movement speed, chasing people and running away is very high.
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Outfit: The armor should be high in the early stage, the yellow rune fixed armor, the essence can also choose to fix the armor, there are many choices for talent, and the 3-day armor of defense will definitely be pointed out, so that you can go out with 50-60 defense.
Outfit:If you go back to buy something on the opposite side, push the line over,After level 6, you can use a big push,This is the magic skill of pushing the line,CD is short,And your single is generally some captains,Raven,Monkey,AD occupation,You can go out of defensive shoes first,Opposite AP can also be out of mercury shoes,Attack speed shoes are useless in the early stage,You must be able to resist pressure in the early stage,The later attack speed can be replaced by a wisdom magic blade or three,2 ways to play in the early stage,If you are compacted by the opposite side in the difficult to parry,It is recommended to get out of the lantern,Synthesize claws first, In this way, in the early stage with the defensive shoes have 110+ defense, there is blood sucking + w blood return, really not afraid of the opposite tiger, if you come up to get the head of the person and feel the wind, just out of the Xiaoice hammer to prepare three items, steady point play is not out of three, the lantern out of the wisdom blade, attack speed to improve the efficiency of the use of w, magic resistance to provide survival, special effects with w initial damage is very tiger, and then the back can be a big ice hammer, madman, dung fork (these 3 pieces of high efficiency, dung fork special effect blood the more the better) other flesh spring brother armor, ap more words of nature, depending on the situation allocation,Later lanterns can be replaced with three and other meat suits.,The output of the knife girl is controlled within 2 pieces at most.,The rest of the whole meat.。
Pure hand play, their own experience.
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Sage - Shoes - Ice Hammer - Atama - Wisdom Knife - Yellow Fork.
In the end, the sage was also sold out of a three-phase.
The ability to resist and fight will not be very low.
In the later stage, it was killed after a few clicks of sticking to the crispy skin.
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Dolan Mercury Three-Phase Fanatic Ice Hammer Dung Fork.
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This root is related to your level of your enemies. If the enemy is 2 to 1, then I can't do it either, the ultimate move of the female sword, you can use it to hit the creeps to restore blood, and the damage of the hero is very low. Generally, one shoe with 3 blood (or 2 blood and 1 blue) goes out, and at level 6 goes home, out of Dolan, and then according to the online out.
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Main w. Less than level 5 is not desperate. Will it consume blood, just when people beat you and then you must just run and change blood. 4 pills for shoes going out.
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Call the jungler to gank, stun the opponent with e, and then send him home with the jungler, and after a few times, you will surpass the opponent's level and equipment a lot.
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At the beginning, the landlord wanted to add 5 pills to the cloth armor, and he wanted to be under the t, not to go out.
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You're asking the wrong place, right? This is Crossfire. You should go up to lol and ask.
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I usually go out like this, go out cloth armor 5 red, and then out of a salary pendant, return blood back to blue, cost-effective, and then look at the situation, tailwind can be directly three, and then the pendant can be combined into a crown, look at the lineup, physical Duolanton anti-armor, the law system is more natural armor, if your team does not have teammates who absorb damage and need you to take damage often, then it is best to come out of a resurrection armor, out of the madman, but the blade blood is according to the number of points rather than percentages, so I generally do not pile blood for the blade, The only attack force a fanatic can give to a dung fork is a measly 20 points. According to the above outfits, three, 2 to 3 pieces of anti-installation after a dung fork, the game is over, if it's not over, continue to play anti-armor, after all, the blade stands is dps.
In the case of headwinds, I will usually first make a wisdom end or lantern, depending on the opposite lineup, and then an ice hammer, and then the same as the above, the three will greatly drag down your economy, and wait for you to hold back three for 25 to 30 minutes, and you are also a soy sauce in the team.
Runes I use red 6 armor to wear 3 fixed attacks, yellow fixed armor, blue growth magic resistance, essence fixed attack. Since the mainstream heroes you're playing against are generally physical, it's always good to have more physical resistance.
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Runes have the best attack speed: red attack power (because the female knife mainly relies on w to deal damage, so it doesn't make much sense to wear things), yellow armor, blue growth magic resistance, essence attack speed. ps:
Why Attack Speed? I'll tell you that after you open W, you can add a Q to 2 flat A and then a once, if you don't bring it, the A of the last Q can't play the W effect.
Talent words 21 9 0
If you are not confident in your mending knife, you can also point the double blade at the butcher.
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Idea: S4's defensive talent is full, and it has 10% toughness. It doesn't make much sense.
So the main attack talent.
Defense Talents: Veteran Scars and Hero Damage Reduction and Armor are highlighted.
Attack Talent: Point out attack speed, growth attack, attack power, death, and damage increase.
P.S. Increases total output by 3%, critical hits, dangerous games, and the acceleration of your own attacking teammates.
Look at yourself and love it).
Runes: (Physical Universal, Very Good Effect) Purple Fixed Attack Damage, Red 6 Fixed Attack Damage, Three Fixed Penetration, Yellow All Fixed Armor, Blue Growth Magic Resistance.
For enemy physical singles: 6 fixed armor yellow, 3 growth health; Blue fixed armor).
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If you want to kill people in the early stage, the talent is attack 21, defense 9, rune red object wear, yellow armor, magic resistance, essence attack, if you want to play the late stability point, the talent is attack 9, defense 21, and the runes are probably about the same.
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Personally, I feel that almost all the top orders that have something to do with meat can be 9-21-0 The female knives are currently so weak that they can't do almost anything It is recommended that the fist be redone The female knife is the hero who has been weakened the most by the fist From the lol mother of the year The first sister of the alliance has not appeared in the current Wannian appearance is also a primary school student The skill attribute bonus of the female knife is very complicated When it is the strongest, it relies on the team battle bug-level team battle movement and survivability and the real damage of the horror Now the female knife dismantles the east wall and makes up the west wall to give you the six god outfits You're not as good as a brute with only one rundown and that's it.
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Personally, I think that now the single is cleared, the ability to clear the line, the ability to move, and the typical representatives, such as crocodile, dragon girl, and dreams.
Runes come standard with Essence Attack Damage, Red Attack Damage, Yellow Armor, Blue Magic Resistance, Talent 9, 21 0
Summoner Skill Ignite Sprint.
Go out crystal bottle and red medicine basic. It's better for our jungler to be stronger, otherwise the whole will be suppressed.
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Both sets of runes are OK.
The first set has 10% crit + lifesteal + blue amount on the right side + movement speed, and the last one on the right should point the buff duration, which is my personal point.
This is a standard set of additions, this hero has three items, 10% crit hits more damage, and the amount of blue is suitable for this hero, after all, sometimes you have to use some blue brushes.
The final movement speed, I don't think there is any doubt about this for the warrior, maybe it is to take a little movement to allow you to take the head and escape.
The second set doesn't have 10% critical hits.,Skill that increases damage.,In the early stage of no three.,There's a good output.。
On the right side is armor and magic resistance, and finally health, that is to say, the amount of blue is discarded, and the armor and magic resistance are pointed, increasing the ability to match lanes, so that the early wear and tear is minimized.
The first set is biased towards the later stage, and the second set is biased towards the early development.
To put it simply, novices are suitable for the second set, life preservation and development.
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Outfit: The armor should be high in the early stage, the yellow rune fixed armor, the essence can also choose to fix the armor, there are many choices for talent, and the 3-day protective banquet leather armor of defense will definitely be pointed out, so that you can go out with 50-60 defense.
Outfit:If you go back to buy something on the opposite side, push the line over,After level 6, you can use a big push,This is the magic skill of pushing the line,CD is short,And your single is generally some captain's spine auspicious,Raven,Monkey,AD occupation,You can go out of defensive shoes first,Opposite AP can also be out of mercury shoes,Attack speed shoes are useless in the early stage,You must be able to resist pressure in the early stage,The late attack speed can be replaced by a wisdom magic blade or three,2 ways to play in the early stage,If you are compacted by the opposite side in the difficult to parry,It is recommended to get out of the lantern,Synthesize claws first, In this way, in the early stage with the defensive shoes have 110+ defense, there is blood sucking + w blood return, really not afraid of the opposite tiger, if you come up to get the head of the person and feel the wind, just out of the Xiaoice hammer to prepare three items, steady point play is not out of three, the lantern out of the wisdom blade, attack speed to improve the efficiency of the use of w, magic resistance to provide survival, special effects with w initial damage is very tiger, and then the back can be a big ice hammer, madman, dung fork (these 3 pieces of high efficiency, dung fork special effect blood the more the better) other flesh spring brother armor, ap more words of nature, depending on the situation allocation,Later lanterns can be replaced with three and other meat suits.,The output of the knife sister Sakura Zhi is controlled within 2 pieces at most.,The rest of the whole meat.。
Pure hand play, their own experience.
Frost Witch. In the early stage, the use of passive can be harassed without consumption. After level 6, it's a group opening artifact. w imprisoned, r to the opposite side can be frozen to give himself the equivalent of a golden body. The revised Ruiz is also good, but it hasn't come out yet, so look forward to it.
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