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The dog's head doesn't need thorns, the ADC is a ballast in front of the dog's head, and of course you're a ballast if you don't replenish the troops. The more troops should be replenished in the early stage, and the more troops should be replenished, the better. And then the dazzling light, in fact, after shaking the light, you can directly come out of the madman.
The dog's head is the main Q and the deputy e, and the dog's head doesn't need to play 20 minutes before the dog's head, but it's too late for you to replenish the troops until 30 minutes. So after 20 minutes, you can have a group. It's not much different to go all the way to replenish the troops, and after the madman and the three you can come out with some armor such as dung forks, as well as the legion shield, these two are good, or it's not bad to go directly out of Brother Chun, basically such equipment is fine.
Shoes can be opposite to the side to control more mercury, or ninja. Clear words are not recommended. Summoner skills I like to flash and ignite.,It's not bad to be weak.,Look at the master himself.。
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Thorns don't need it at all The dog head is not afraid of the AD hero at all, a w is thrown to the adc ADC will kneel and drive directly to a crowded place If the opposite ADC is in a good position, the output is higher than the blue shield In the early stage, a turtle shell is too easy to press, and the shoes are double salary, and the early stage is relieved to make up for the knife After the equipment is formed, after the equipment is formed, the summoner takes the teleportation and flashing When you fight the small dragon, you can watch the group and pass it directly There is basically no killing opportunity for the dog head online, and there is no need to ignite it at all.
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No problem at all! The dog head is a late hero, and you have to make sure that you can fight for 40 minutes before your power can be revealed!
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It doesn't make much sense to get out of the ice hammer after the junior year. The dog head doesn't need to pile up too many attacks, and the big ice hammer is better than a direct fanatic.
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First, the dog head is a late-stage hero, and his Q skill is an infinite growth skill, so if you want to give full play to his Q skill, you must have a good sense of replenishment and the ability to be on the list. The second dog head positioning is a half-meat or all-flesh hero, compared to his output in Q is not too much, his task is to cut into the back row to slow down the opponent's ADC or stand next to his own ADC to protect him. Thirdly, his equipment is generally three when the wind is downwind, the fanatic, the force of nature, the atama, the turtle shell when the wind is headwind, the light and then the madman nature, which shows that he is equipped with meat.
Fourth, the dog's head ultimate move with meat is very powerful, and it is generally counter-killed if the opponent's tower fails to kill, but it is also okay to cooperate with attacks or critical hits, but he must get animal meat, because he is not a ranged hero, and he can't stand in the crowd. If the jungler hero is a full-flesh hero (stone man, bull head, etc.), you can consider drinking blood or endless first, and it hurts a lot to point people, but Atama's attack power is also very high after the madman. Hope it is helpful to the questioner.
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Go out and go straight to the opponent's turret, hit his tower, die once, hit once, die once, and blow one up without dying many times.
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Normally, I will come out of the meat directly after the three-phase.
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