Is the RO 3D or 2D?

Updated on Game 2024-02-09
7 answers
  1. Anonymous users2024-02-05

    Red Alert 2, Star 1, and Empire series are all 2D.

    Warcraft 3, Star 2, and Red Alert 3 are all in 3D.

    CS and other first-person shooters, needless to say, are all in 3D.

    The key to judging is to see if the figure is three-dimensional, 3D stereoscopic will have a "center projection" phenomenon when the angle is transformed, and the 2D plane cannot be transformed by angle, even if it can be carried out (such as "Fortress"), it is also a "parallel projection", not a "center projection", so it is easy to judge...

    The phenomenon of "center projection" is relatively easy to demonstrate in CS. For example, if the position of a person remains the same, when the position of a box in the field of vision changes, its outer contour line will change, and in some extreme cases, it can even be elongated into a "fusiform".

  2. Anonymous users2024-02-04

    RO is a 3D background that can be rotated 360 degrees, but the characters and monsters are 2D, and the combination is super cute.

  3. Anonymous users2024-02-03

    It's clear to the above.

  4. Anonymous users2024-02-02

    The dynamics are different, you can see it carefully when you play Immortal Hunting.

  5. Anonymous users2024-02-01

    It's useless to say more, just show you three pictures and you'll understand.

  6. Anonymous users2024-01-31

    A 2D game is where you can only see one angle of the picture, such as The King of Fighters DNF, and 3D is where you can view the picture from multiple angles, such as Minecraft, Crossfire

  7. Anonymous users2024-01-30

    Strictly speaking, you can't tell the exact difference between 2D and 3D from a player's angle, because no matter what kind of game you are, you'll always see a flat image on the monitor. From a player's point of view, any game is something like 2D that doesn't exist or 3D or 4D.

    Professional distinction: 2D and 3D games, refers to the development process and data storage method. A 2D game is a game made with a base image, and all graphic elements are made using pre-stored materials.

    The 3D game, on the other hand, will be made up of virtual stereoscopic materials of geometric polygonal components. Therefore, there is no such thing as a sum 4D.

    In general, there are basically two types of distinctions in the player's mouth:

    One is visual, "it looks like it's flat" so it's 2D, and "it looks like it's three-dimensional" so it's 3D.

    The two are operational, such as MU, RO and other operation methods are always on the same plane, so it is called 2D ......

    And then the player says two kinds of things:

    1 is something that looks like both 2D and 3D, somewhere in between.

    2D knows a little bit to be able to distinguish between 2D and 3D refers to the way it is made, and he calls it a hybrid game like 3D scene 2D texture or 2D scene 3D modeling.

    Finally, 4D is completely a gimmick of the manufacturer. It is to add some other things to the general theory of the dimensions of reality such as length + width or length + height = plane, length + width + height = three-dimensional. For example, Tree World OL, itself is a 3D game, and then the producer adds the concept of time to it, regardless of whether the player logs in or not, the character will slowly grow old and die day by day, and the growth rate of the character at different ages is also different, and then the official slogan of the real 4D world is used to promote and create the earliest 4D concept.

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