Find 5 3 Pain S Output Technique and Attributes

Updated on Game 2024-02-08
3 answers
  1. Anonymous users2024-02-05

    First of all, the glyph of pain and impermanence is a must, and the others are of their own choice, and the dark souls should not be inserted.

    Secondly, in terms of attributes, you need to find a threshold that suits you, the pain is the output of multiple dots, and it is important to see if each dot can hop one more to two hops, so the threshold of haste must be met by reforging. For example, if your equipment can meet this speed at 5675, then discard other attributes and reforge it to exceed 5675, if the equipment cannot achieve this value no matter how much it is reforged, choose to exceed the threshold of one level lower.

    On the other hand, the benefits of mastery are good now, if your attribute can meet the threshold of 5675 but can't hit a higher level, then you can reforge to 5675, and then give it all to mastery. It's like pouring your attributes into two cups like a jug of water, and pouring it into the cup of haste not too much, but just right.

    Of course, once the accessory, bloodthirsty, open Dark Souls and other buffs, immediately refresh the dot to let the dot enjoy the buff (especially the bonus of intelligence and mastery), when the buff is triggered, if the original dot is less than 7 seconds, then re-add the dot; If it is greater than 7 seconds, it is refreshed with Unholy Flame.

    The use of soul shards also affects the dps, which can be used in normal times but keep at least two shards present, so that the new enjoyment buff can be added with ghost haunting as soon as the dot is good, so that the enjoyment buff can be doubled by another third.

    The above is my personal experience, I hope it will be helpful to you.

    It's also important to note that Pain is the darling of multi-target environments, and if it's a monomer, it's best to use Demon or Destruction, and when multi-targeted, you can use soul swapping to achieve multi-line output while maintaining the continuation of the buff dot.

  2. Anonymous users2024-02-04

    This version of Pain SS runs too much, play a Destruction SS and see the effect, it should be a little better than Pain.

  3. Anonymous users2024-02-03

    Impermanence changed the one that increased the whip damage of the woman by 25% Then you should also pay attention to your own haste as high as possible so that the dot can jump more Each dot has a threshold value If you exceed one threshold, you can jump more than that.

    And then the bug woman hits smoothly 2w is not a big problem, the bug is that the woman takes it and then beckons the eyes and then diverts it, the pain is not simple to play well, calculate the jewelry, etc., and then calculate the time to refresh according to your dot duration, if it's too early, it's a waste of the original one, and if it's too late, the trigger event is over, and it's meaningless.

    It's like bad luck triggered the volcano, but there is still about 30s to put it first, wait for 15s, and then skip it once, and then go up and down again, so that the next 1min of the calamity will have the bonus of the volcano, and I won't waste the 15s in front of it, and I will charge and use this buff

    There is also a big bb similar to 10min, and it must be used at the beginning of the low burst when your own law injury is the highest, and the pain is no way, and this is how it slowly gets up.

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