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Don't listen to those people upstairs. I'm a shaman At the beginning of the s3 season, I started to play 5v5 to start playing the elements, and after playing to 2200+, I turned to enhance and opened a new 3 kitchen knife combination with friends, and the gorgeous 52 wins and 2 losses soared directly from 1500 to 2000 Now the S4 season has been enhanced by the enhancement of S4 all graduated.
Enhance the sprinkle to have a high-durability shield such as the Gladiator series, and then 2 dual-wielding**. One pair of hands**.
What you have to do is to go out with a shield first, and generally the opposite side will press you first, and you rely on the shield and shaman's wrath with one hand**Try to press one person with your zs dz and hit hard, that's all. I won't talk about anything else, it depends on your personal proficiency and understanding of the shaman.
Why bring your hands**? Let's say the opposite FS dodges the attack of your 2 teammates with a flash, but you have a thief in the distance, and the FS just dodges to your side, but he still has 60% health, don't hesitate to hit him with your dual wielding. Double-wielding a person who can't get killed, quickly take out your hands ** to give him a storm blow, storm strike + the flat hit behind is equal to an instant wind rage probability of 40%, (this is why all novice shamans will feel that the wind is easy to get angry), and then pick up **, when you find out that the wind rage is in the voice to call ms out, dead (this kind of fs flashed to my side of the thing I have encountered countless times, not to mention impossible).
Finally, it is recommended to combine 2v2 enhanced sa + ring m
3v3 enhanced SA ZS QS
5v5 enhanced sa zs qs dz ms
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A bunch of nonsense. To put it simply, take a shield to prevent being killed in seconds and being set on fire.
Two-handed second man. Dual-wielding containment, plus shamanic wrath sucking blue.
So you have to change **, one key to change ** in battle.
Enhanced JJC is not easy to mix, that's a fact, but it can't be said that it can't be mixed, there are levels are the same.
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I'm a professional shaman player in World of Warcraft, and I've been playing shaman s4 shoulder ** for half a year, in response to your question, as follows: 1. Shaman's talent in the arena is mainly recovered, and most of them are milk sa. The reason is simple, the survivability of the Elemental Sa and the Enhancement Sa is too weak.
2. Jewelry, the red groove is 6 and 7 is resistant to injury, the yellow groove is 7 resistant to 5 toughness, and the blue groove is also 7 resistant to 5 toughness. S4 3+2 Mixed Wear, My toughness is 551, and the blood buff is about 1w5. 3. With a variant combination of 2345 like you, the shaman should not be seconds.
Because of the protection of the priest and the shaman's own position, as well as the protection and blessing of the knight. First of all, the shaman should put the earth shield on the warrior to prevent the warrior from coming up and being seconded, and at the same time give the other party an illusion that if you look at you directly without looking at the warrior, they will think that you may be an elemental shaman. Actually, when we are fighting on behalf of us, as long as the other party comes up to press me, we will basically win.
Our mix is similar to yours, but we're warlocks, not mages. 4. The warlock who came up directly turned into a demon and rushed into the other party's crowd, and after the demon warlock pile was a wall after the tenacity transformation, an impermeable wall. Then the warrior punished the knight and pressed on, and I drove valiantly.
Generally, the other party will press one of our dps, if you rush over and press me directly, the earth shield is on your body, just hang the torrent around the pillar, and the precept priest will help add blood, and generally do not open the pain suppression. You also have to look at the blood of your own people when you hide from the fire, and the other party may turn to the other members of your team. 5. If there is a thief on the other side, be sure to shout protection blessings in the ut in time.
The thief is the main reason why the milk is set on fire, and if there is a thief, you must protect the blessing. 6. Everyone has a gladius plug-in, you have to look at the opponent's target, especially the opponent's warrior's target, if you look at you, it must be to hit you, you have to be prepared in advance, not to say that you come up and go to the middle of the station, the thief sneaks up on you, ut shouted that I was stunned, and I haven't finished shouting that the opposite mage will give you seconds, that is, the skill awareness is not in place. 7. The durability of the milk pile is correct, and the purpose is to be set on fire.
I am 551 tough, 1w5 blood, the other party hit me, directly around the opposite side of the pillar and died, just bright and bright to add blood. Put the foundation totem and the trembling totem at hand, while running, while inserting the totem, as well as the earth shield, torrent, when necessary, stop and brush a secondary wave, in case it is really in the front of the 3 people can not be avoided, in time to suppress the pain. When I play in the arena, I hope that the opponent will beat me, and the four arcane laws can't kill me.
8. Of course, equipment is very important. A s2 milk Sana is really helpless.,It must have been seconds.。
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We 55 are ** war, punishment riding, ice law, precept shepherd, milk sa. We still have a few pieces of shaman s4.,400 more r.,It's also the first activation target to come up.,That's it now.,Shaman is the key target of the fire.。 Protecting the shaman is your problem, depending on whether your DPS can put pressure on the other party, as well as the shaman's own positioning.
I don't think the shaman is as brittle as I imagined, to put it bluntly, it depends on the technique.
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Equipment Basics: Enhanced by Elder and Yu is a charged profession.
The basic requirements for equipment are relatively high.
At least important parts should be at least S3 level or higher.
350+ toughness.
There's also a good shield that is a must (and a quest shield is ok.)
Egg shield or something).
Enhancements are the first class to be cut if they appear in JJC.
If you can't guarantee basic survival, you can't rush to score.
Enhancement is a high-output explosive type of melee combat, but it is combined with spells, there is no control, and it is very easy to be set on fire for seconds, unlike dz and zs.
Therefore, it is a very big problem to enhance the JJC, and at the beginning, it is necessary to use equipment foundation and technology to make up for the shortcomings of the profession.
Enhancing the JJC is up to teammates, 22 is impossible, only 33 or 55
Technical points: To know that the enemy's first target must be you, it must be you, always be vigilant and do a good job of cutting the shield to save your life.
The 2nd, Purification, Trembling Diagram, Shock Interrupt, Wolf, and Heroic Enhancement are the most core skills in JJC. To exaggerate, the key of the purification technique is basically not loose, and the trembling totem and the earth support mu thick totem must have the consciousness of switching.
Third, you must know when the opponent is weak, when it is the adjustment period, and when there is a hole in the position, so you must call the wolf in time to fight the weakness and play your own explosive role. ps: Don't interrupt the shock, just be blind, the shock is good, the first consciousness is to switch to the opponent's legal dps and ** profession.
Once in 6 seconds, it has a huge effect on the whole field.
In this way, Duoduo Xunhan honed.
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Intelligence, Spirit, Crit, Mastery, Hurry.
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