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Alchemy, there is a passive skill of mixing mixtures, that is, as long as it is any potion and mixture that you can make yourself, it lasts longer than others after drinking, and it seems to be twice as long as alchemy, and alchemy also has 3 specializations When making potions, potions or transformations, there is a chance that it will be a critical hit For example, if you want to make 1 source energy When you do it, if you are a potion or a potion master, you can only do 1 But if you are a transformation master, you have a chance to make 2 or, 3 or more (I heard that someone has stormed 10) is very cost-effective.
I think the inscription is not bad, at least I can give myself a shoulder FM in the future.
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The inscription is rubbish.
Use alchemy to imagine the boss slaying demons or speeding up the whole process.
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Alchemy. Hello and I'm good. Alchemy is a multiple consumption, and the inscription is a one-time consumption.
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Of course, the first alchemy is used for medicine collection
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I think whatever, it's good.
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In general, each profession ignores other practicality, and the income of jewelry + forging is relatively high (professional binding gems + gloves and wrist openings).
If you take into account the practicality, the herb collection + alchemy is also good (the active skill of the herb collection increases the rapid + blood return, the alchemy improves the effect of the mixture and prolongs the time of the mixture), if you are willing to spend money, you can use alchemy + engineering or alchemy + jewelry, and the engineering gloves are additionally enchanted and actively used to improve the attributes.
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If it's PVE, it's alchemy, enchantment, and if the gold is not enough, it's matched with the collection side business (respectively, medicine collection and tailoring), if you want to pvp, the project is still powerful!
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FM provides benefits that are mainly reflected in the ring FM plus intelligence!
Alchemy is mainly reflected in the total income, which becomes double the time, and can also make a total, JJC ratings can be used, increasing 80 intelligence.
If it's a benefit, it's still the above 2 kinds, and the medicine collection provides a small recovery every 2 minutes, and there is a rapid bonus.
Personally, it is best to choose between FM, alchemy and jewelry, and jewelry can use 3 stones with 67 attributes for yourself.
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Alchemy can be used as potions Enchantment can be given to yourself or other players Additional attributes other than the item itself Can also decompose materials Materials can be bought and sold freely Herb picking and mining are commonly known as double mining It is a better skill to fill the point Choose an auxiliary skill Or depends on personal preference.
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Enchantment is the first choice.,If it's me, I'll choose to pick up medicine for the second side job.,One more skill to add blood to yourself.,You can also sell the flowers you don't use.。
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Enchantment and alchemy, if only these three.