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These two heroes don't seem to suffer in the line There is no advantage or disadvantage in skills It still depends on the technique But the flexibility of the nine-tails' skills is stronger than EZ A slight advantage Your Q should be used well You can finish crushing him If you can deceive him Remember that after Q is released, he dodges that side You will stand on which side Let Q draw a V-shaped You can draw a V-shaped You are small His skills are all straight You just pay attention to it Your Q is all in the middle It hurts a lot more than his Good EZ is not so stupid Crossing the line to chase you That's purely a gift of money, and you will gladly accept it with an e, but when the group is in the group, you beware of his big yin, and you're disgusting. . . You're right, but there is another reason that you may be in a hurry, always want to kill the other party, be a fox, slowly wear off the opponent's blood, put pressure on the opponent's psychology, and then find the right opportunity to rush forward and counter-kill Your Q should try to do it When you release it, make up for the remnants of the blood, and when you come back, you can hit him as much as possible When you look at him and are concentrating on the remnants of the blood, hit him with the tip of the arrow pointing at Q It hurts very much Because the back and forth damage will be all hit at the same time Look for more feelings Heroes of the anticipation class must have the ability to estimate where the opponent will go next The place where your skill is not his current position is but his next position The fox's obscenity is this point NB's fox has the feeling that no matter how you dodge, you just can't hide If you can do it Then Congratulations Brother You're not far from the god level...
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Lewd replenishment, Lord Q, if he dares to beat you with more small soldiers, you will first eqw combo, and then withdraw, your recovery ability is stronger than his.
If you really can't press it, control the lane back under the tower and let the jungler come over to gank.
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Yes, the rookiest hero in all.
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Knife Girl, Fox, Fire Girl, Raven, Uh, and Bounty... These women are all good, and the types are different. ^_
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Good-looking··· Less And a lot of it is very abstract, with high output, Picheng Policewoman, Clockwork Demon Spirit, Bright Moon Goddess, Dark Header, Bounty Hunter, explosiveness is good, and it depends on personal strength There are many more that I won't say one by one.
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VN is not difficult to get up, it is easy to be pressed, because it is too brittle, there is no equipment and no level in the early stage, and the pressure on the line will be relatively large.
Relatively speaking, these 2 will be easier to suppress or smooth the development of the knife.
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I think the female policeman is the simplest, the attack distance is long, and she also has the skill of escaping, and the speed of clearing the soldiers is also good, the VN skin is thin, and the attack distance is also closer, and the mistake of moving hurts others and herself.
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Pi Cheng has the longest hand to suppress all ADCs in the early stage (provided that there is a good support) Delevingne is abolished in the late stage, except for Pi Cheng, the early ADC also has a big mouth (only a tank killer) can beat other ADCs, as long as he dodges his e r, there will not be many outbreaks.
VN is indeed the most difficult to get up before level 6 Q can't reach E can't be dizzy Just rely on obscene reinforcement Out of the black cut has an advantage.
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Wayne is not bad at starting, it depends on the technique, the main point Q is in a good position, and pay attention to replenishing troops. As long as you can get to the wall, it's still terrifying to output a round. It's just that VN is more brittle, and if it is not good, it is easy to be pressed, so some people say that it is not good.
Ezreal is now very popular in the national server.,Because the existence of E skills is a small flash with a short interval.,Can attack and run.,And Q skills are far away and the damage is still very high, whether it's harassment or auxiliary reinforcements, it's very useful.,There are also W skills that can increase the attack speed of teammates and reduce the opponent's attack speed It's very useful to deal with the opposite ADC.,Not to mention the ultimate.,Kill fleeing enemies、Grab the dragon、Collect all kinds of highlights! There is wood! Especially the ** belt growth of future warriors, after level 16, you can still fly all kinds of elegant.
I don't recommend the hero of the leather police, because he eats too much equipment, especially needs attack power, or he can't beat people at all in the middle and can't stand up, and the ultimate move is easy to be blocked, and he has to have a very solid foundation in the early stage to make up for the army, but also to harass and kill the enemy to maintain the economy. However, his range and shelf will still cause some interference to the enemy in the early stage.
Delevingne, I'm not very optimistic, like a clown still sticking a mallet, throwing one after another, and when chasing and killing the enemy, I don't have time to pick it up, and the ultimate is even more chicken ribs, which basically doesn't hurt and is not easy to hit. Doesn't have a displacement skill yet.
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Ezreal and the Leather Police will be relatively easy. If I had to choose 1 out of 4, I would choose Ezreal
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Delevingne don't play. The high range of the policewoman is the highlight, and it is relatively easy to start, but the ability to chase and kill is said to belong to the flow of a soldier. Once you've practiced Wayne, you'll be proficient in all ADCs, but it's hard to get started!
But in the later stage, it was ruthless and violent. Let's play Explorer, although it's not as good as the explosion of the male gun...
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You're talking about these heroes.
In fact, it feels like it's up to the hero to get up or not.
Let's think of Wayne and the policewoman, for example, Wayne is half-up, and the policewoman is really up, but the policewoman can't beat Wayne completely.
Wayne - Phantom 1 Endless Leather City 1 Phantom 1 Drinking Blood 1 Black Cut Maybe you can't beat Wayne.
Difficult to get up and up to be powerful: Wayne. As long as you do it well, it's nothing, and as for being caught, you have a chance to get up once or twice
Draven hasn't played this thing, so I don't even know that he is
It's easy to get up, but it's not a particularly powerful type of leather city High-range replenishment high-range point people Grab a head with a big move This should be good But the flexibility is not as strong as Wayne It should be able to suppress Wayne in the early stage.
ez, I still can't say, handsome, handsome can be eaten as a meal?In the late stage, EZ doesn't feel like it sheds much blood with a big move.
Pressing people depends on how you press the law For example, Wayne, you can't press Wayne in the early stage, but he can take advantage of your inattention to make up troops on the lower road, and when you fight in a team battle, as long as Wayne kills one person or 5 assists, he may get up, and play Wayne to see the mentality, and play any hero depends on the mentality, I guess there are many people like the same -- take a few heads and feel like you're up. And then the mentality is very good, and if the mentality is good, you can kill people indefinitely, and if the mentality is not good, you will always be killed.
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Ezreal is more strong and not weak in line ability, team battles are not easy to cut, the national service is too optimistic about VN, the early line ability is too weak, the team battle position and teammates are more demanding, Delevin directly ignores, Pi Cheng, the early line ability is relatively strong, the range and trajectory are very good, but the late output is relatively weak, and an ADC is recommended, male gun, simple operation, output violence, easy to use, big mouth and plane, although DPS is stronger, but it is more eating, start with EZ and male guns, play with the ADC to know how to move, how to output how to control the line after trying to see。
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EZ can be very easy to get up, survive strongly, have a chance, and open a big support under other roads to collect personal finance, and the economy will not be bad.
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Let's go to the police. Relatively smooth. And slowly replenish the troops, and the ultimate move can take the head. It's easy to get up. It's easy to get started.
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EZ is the best to start. There is an advantage to the line in the early stage. The medium term is the ** period.
Later it is more weak. EZ is relatively stable. Good at continuous output.
And ethereal. Dermatosperm is also better. Because of the range advantage, it is easier to suppress people.
The early stage is very advantageous. Draven doesn't use much. Don't dare to say more.
But I felt like the outburst was strong. VN is the most advantageous in the late stage. Because of the percentage of true damage.
The pace of harvesting is good. But in the early stage, there was no attack speed, and the attack was relatively weak. And it's easy to be targeted and taken care of.
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Leather City, how to say it! Her clip is actually quite practical.,Make the enemy hero very disgusting.,You can also suppress the opponent very well.,It's still very strong with support.,Multi-party clips.。。。
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EZ depends on how well you cast spells. Everything else is flat A. If you like to operate, you like to be a policewoman without being pressed.
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Picheng was very steady, and the plateau zone barely erupted.
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I think Picheng is easier to get up, Picheng is still relatively popular in the early stage, and it is not easy to be pressed.
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EZ is the best super god.,Grab the suggestion to choose EZ.
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The first is Ahri, the second is Bron, the third is Ezreal, and the last is Tucci.
Ask for adoption! Thank you.
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Ahri, Bulon, E. Z
Yasuo, No's hand, Mouse.
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Ahri's W is an area skill, and if there is an enemy hero in that range, it will give priority to the hero, and vice versa.
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Prioritizes attacking enemy heroes within range, and if there are no heroes, attacks creeps.
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