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You can go to the official ** to take a look, there should be an introduction on it, or go.
Take a look at this kind of game release network.,There should be instructions on these**.,You can also exchange experiences with other players here.,I wish you a happy game.。
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There's a lot of everything in this.
See for yourself.
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Summary. Dear customer, regarding the overall attack in the Outer Martial Arts, you need to consider the following aspects to play: 1
Observe the attributes of skills: First of all, you must understand the attributes of all attack skills, such as attack range, attack power, cooldown time, etc., and formulate a play style according to these attributes. 2.
Skill Combinations: In battle, the selection and combination of skills is very important. When encountering an all-group attack, you can choose to use a control skill or a defensive skill to reduce the damage taken, or you can choose to use a group** skill to restore the health of your teammates.
3.Teamwork: Teamwork is also very important in combat.
You can choose to divide the responsibilities of your teammates clearly, for example, the tank is responsible for attracting the enemy's attention, the output class is responsible for dealing damage, and the **class is responsible for restoring the health of your teammates. 4.Offensive and defensive:
In battle, it is also very important to be both offensive and defensive. You can choose to increase your defense to reduce the damage you take, but you can also be careful to attack the enemy and not just defend. Hope the above can be helpful to you, thanks.
Fellow, I really didn't understand, I can be more specific.
Dear customer, regarding the overall attack in the Outer Martial Arts, you need to consider the following aspects to play: 1Observe Ability Attributes:
First of all, you need to understand the attributes of all attack skills, such as attack range, attack power, cooldown, etc., and formulate a play style based on these attributes. 2.Skill Sets:
In battle, the selection and combination of skills is very important. When encountering an all-group attack, you can choose to use a control skill or a defensive skill to hold the locust to reduce the damage received, or you can choose to use a group ** skill to restore the health of your teammates. 3.
Teamwork: Teamwork is also very important in combat. You can choose to divide the responsibilities of your teammates clearly, for example, the tank is responsible for attracting the enemy's attention, the output class is responsible for dealing damage, and the **class is responsible for restoring the health of your teammates.
4.Offensive and defensive: In battle, it is also very important to have both offense and defense.
You can choose to increase your defense to reduce the damage you take, but you can also be careful to attack the enemy's canopy and not just defend. Hope the above can be helpful to you, thanks.
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Guest star 8-
Group Attack Skills. Upgrade the Drag Monster Land. It's all up to him. I won't talk about how to drag the blame, it's all available on the Internet. Top up.
Bloody Hand 0 - is also a group attack, but duplicates with the guest star. The response time is long again. Not added.
Participate in 5 - Passive Skills. Increases Attack Damage. Top up.
Sanwei 8 - High Attack + Damage over Time. PK is one of the main skills of killing, which must be added.
Heavy Building 8 - High Attack + Slow. It's useful to fight monster PK, and it must be added.
Tribulation 8 - Entangle each other to death. PK is easy to use to fight monsters. It's another 1 second cast, and it must be added.
Purple pole 1- and Tiandong repeat. The cast time is 2 seconds, and the cooldown time is longer than that of the Apocalypse, so it is not added.
Shenhuo 8 - High Attack can also reduce the opponent's defense by 240.
But it takes 2 seconds to cast. There is also no high chance of reducing the opponent's defense. So the frequency of use is not high. You can fill up other skills first, and then add divine fire at the end.
Thousands of miles of ice 0 group attack can still slow down the opponent, but it is not possible to use it to drag monsters to upgrade in 2 seconds. PK is hardly used (at least I haven't used it after adding it), so I don't add it.
Cohesion 10
80's ultimate. +50% next attack
Seconds special skills, hehe. It's just that half an hour reply is too long. It's still good to have fun on weekdays. Plus.
Avalanche Kunlun. 80 big moves group attack, it's pretty good to add before, and it's only powerful to be filled up. However, it costs 14 points to fill up. And you can't use it at all in peacetime, so you have a chance to use it. But there is also a negative effect, using up itself slowly for 5 seconds, only waiting for death. Not added.
Frost Sky Evolution - The art of instant cooling and condensation.
Avalanche Kunlun. True Element Protector.
Nothing interesting. And you have to use up 10 skills, don't add them.
Exactly 100 points were all used. The advantage of this addition is: whether it is an upgrade or a PK, there is no delay.
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Fill up all the additional states.
What totem pulls.
A whole bunch of them. Just add one to your attack skill.
It's so hard that you want to use God to calculate PK?
Then the 80 people who can't lose the experience of recruiting students (92 full), after which is the period of accumulation of wealth calculated by God, save once, our district is 15j
And now people are dying in vain (many).
Therefore, if there is a god who shows himself, he can make a lot of money.
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Let me tell you very clearly, the 1st floor is wrong!
Absolutely wrong! I, Eternal Heavenly Master, 92!
Ask for extra points to play more!
Do not learn the addition of the first floor!
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Find a lucky high, a high skill and you can do it, and the attack is at least above. For example, the rampaging eagle.
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