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Finally I saw someone playing with me in the Kyaukyue jungler.,In fact, the Kyaukyue jungler is normal 2190.。
The key is the outfit.,And the rhythm.,The first bright moon is very weak and weak before level 6.,Especially the blue buff in front of it.,I don't know how to play.,Which high-explosive ones to encounter.,Most of the heroes can't fight.,So there must be more eyes in the wild area.,Especially when it's a blind man or something like that.。
Before level 6 or 6, unless you have a particularly good opportunity, don't waste time on the line, make all sides obscene, don't push the line, and give the opposite side a chance to kill from behind.
The clear line of the moon is actually very fast, after returning to the city once at level 5 or so, you can get to 6 after a little mixing, and then it's your rhythm time, the first to grab the opposite mid lane, actively grasp, and push off the middle tower as soon as possible. You have to aggressively invade the jungle, the middle tower must be broken first, then the bottom road, control the dragon, and then come and lead the road.
In terms of outfits, I'm basically an egg cap, belt, big mask, under normal circumstances, there will be an ice staff, if there is a particularly fierce one on the other side, the belt is directly fanatic and does not explain, Kyaukyue is actually a hero who has a good start, and then the hourglass, the abyss, are all good. Kyaukyue takes the lead in QRE, pulling together, which is a super strong group opening skill. There are more than two team control moves in the team, and they are basically waiting for kneeling on the opposite side.
Kyaukyue can form a super match for team control heroes such as Yasuo, the Prince, Stone Man, Clockwork, and so on.
It's good to be in the Bright Moon jungler.
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Ordinary ap21 9 0 is fine, 21 0 9 is also OK, and the moon belongs to melee or points out 9 points of defense.
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Regular Mage's attack speed cooldown is two points each.
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A regular mage's will do.
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Cooldown for attack speed Anything else is at will.
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30 0 0 Nash's Tooth Abyss Who uses who knows.
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The mainstream rune point method of Jungler Bright Moon chooses the Conquistador stream.
The mainstream rune point method of Jungle Kyaukyue chooses the conqueror flow, such as the pursuit of the outbreak can point to the electric torture flow, the rune point method of the conqueror flow suggests to point out joy and perseverance or a fatal blow, and the secondary system points out the sudden impact to improve the double piercing, and the greedy hunter can improve the endurance in the middle and late stages.
There are two options for the outfit of Bright Moon, the first one is to choose the rocket belt to focus on skill burst, and the second one can go to the Nash Tooth to focus on continuous output fighting, and you can choose the outfit according to different situations, and use the rocket belt Nash with other AP equipment.
The core of the playing style of the jungler Kyaukyue:
The advantage of the Kyaukyue jungler is that it has a strong AOE clearing ability, and because of the existence of W, the opening of the field does not hurt Gank, and the Kyaukyue has a good first-hand gank ability before level 6, and when Gank, he chooses to go around the back and first Q to receive WE close-range output, or directly WEQ first hits an explosive rush to cooperate with teammates to play output.
Balance the proportion of the brush and gank, and after reaching level 6, the bright moon can have a strong control means of the ultimate, and through the entry of E, you can cooperate well with your teammates to kill enemies that do not flash.
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As a melee mage, Diana has bursts that other APs can't match, as well as dashing, controlling, and decent survivability. But the shortcomings are also obvious.,As a mage, it's melee combat.,And there's no escape skills.,If the timing of the team battle is cut into the wrong time.,There will often be no return.。
Since Diana is a melee mage, she will be relatively uncomfortable in the early stage, and she will use more movement dodge skills and mending knives, supplemented by Q skills to harass and pick up soldiers; Due to the lack of escape skills, you need to be as obscene as possible and always guard against the jungler dad.
Come gank, so the tower under the knife is the basic skill. 5J began to harass with Q.,After reaching level 6, a set of skills with passive has a very high burst.,If you can be on the opposite side of Q, then don't hesitate.,R directly goes up to E.,The explosion of a set of skills in Kyaukyue exceeds that of most mages.,Not to mention the passive existence.。
So the general talent plus points are as follows:
Mainly added to spell damage, spell penetration, and increased damage. It is suitable for a set of skills to kill the opponent in seconds.
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<> the above picture shows the common dots used by standard AP mages.
If you want a little meat, I suggest you add 21 9 0 like this.
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The mid laner 21 0 9 universal buff time is to control the Lan buff.
Top order 21 9 0 Because the line is relatively long, and often grinds blood with the opponent, it is better to add some defense in the early stage.
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x3 Advanced Potential Essence.
Ability power. Buy Gold Coins: 1025 Elite Rolling Selection.
The fixed law is strong, which allows the goddess of the bright moon to be strong in the early line.
x9 Advanced Insight Seal.
Spell Penetration. Buy Gold: 410 Red Seal Spell Penetration.
Use spell penetration to ensure stable early output for heroes.
x9 Advanced Recovery Sigil.
Armor. Buy Gold: 205 Yellow Seal Destruction Armor.
Fixed armor gives the hero good armor in the early stages.
X9 Advanced Protection Fiber Lead Stove Glyph.
+ magic resistance per level (18+.)
Buy Gold: 205 Blue Marks for Long Magic Resistance.
This choice makes the Goddess of the Bright Moon have a higher magic resistance, and her survival is guaranteed when she rushes. Monkey Island Forum publicity.
2b Young people are happy and multi-°
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Rune modification of the moon goddess Diana is the strongest match recommendation.
How to match the new version of the rune talent of lolBright Moon? Many guys don't know with dust potato companions, so let's bring you how to match the rune talent of the new version of the rune of the new version of the rune of the rune revision of the moon goddess Diana, let's take a look!
Rune modification of the moon goddess Diana is the strongest match recommendation.
The runes of the Bright Moon choose to be electrocuted, so that the stupid Bright Moon's explosion can be even higher.
The eyeball harvester in the middle stacks damage, making Bright Moon's mana stronger.
The sudden impact with the R skill of the bright moon is not too powerful, and it will be a second person in itself, plus a rune bonus.
The Ruthless Hunter can make the Bright Moon Brother more and more shuttle between the upper and lower roads.
In terms of the secondary talent, the ultimate cap, Scorch, can provide better damage over time to Bright Moon.
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Reply to the landlord:
I really don't recommend buying
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Diana is indeed not as sharp as she was at the beginning, but it is still a good choice The operation requirements are very high If you recommend AP, it is still Morgana Bomberman, as long as you are accurate The former as long as you are accurate Other skills are brainless push line Team battles are brainless and open big With Central Asia, it is really powerful The latter is not wheeled to grind blood on the line Or the output of the group is very good and powerful Residual blood is only a dead end for an experienced Bomberman player Bomberman's ultimate is a weapon to collect people's heads.
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You can buy it, LPL is still used by many people. AP's words Ryze, Dead Song, Lux, Rambo, this is the hottest during this time.
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Akali Carter.
I haven't tried AD mid-laner and it's more fierce! Like a male knife Pan Sen!
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The fourth brother is really good.
Called the moon was cut. Not much of a value.
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Fire Man, Phoenix Anne are all very good.
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1v1, Nock is fierce in the late stage, and multiple people match Kyaukyue, because it's still a little newer.
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The Hand of Noxus is late, slightly weaker than the Bright Moon in the early stage.
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Bright Moon is one. Melee Mage.
It has great mobility and good bursts.
Her shortcomings are on the line.
It's easy to jump, so.
Pair the good line and try to hurry up to 6
to make a difference.
Because it is famous for its mobility.
So it is recommended to add points.
21 is a traditional AP talent.
Be. 1- Flash CD
3 plus blue. 4. Light.
Runes. Because he still relies on the blue buff.
She is very lacking in blue.
As for the clash runes.
Because of the aforementioned fact that her alignment is weak, so.
Red. Traditional method of wearing.
Yellow. Fixed armor, blue 6 magic resistance.
3. Fa Qiang. Prime.
2. Movement speed.
1. Strong law. 15 points of law is far away.
It's not as fast as the speed of movement.
High mobility. Of course, Shinga excited.
During the big team battle. Bright Moon.
There is no need for any movement.
Find the right position. Aiming for the chrysanthemum of the ADC.
A Q, RW
A little. E back, aqa
r opposite. The ADC hit the street and slipped socks. But. You.
It's easy to die inside.
So. Recommend.
When the fight starts again.
When the opposite meat shield rushes.
I can't even get up.
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Talent points.
21 o'clock. Spells are not recommended.
9 o'clock. Tap the buff duration.
There are many ways to wear runes.
Red Fixed Spell Penetrates.
Jingdong Tsinghua. Grow the strength of the spell segment.
Yellow growth HP or fixed armor.
Or 4 fixed back to blue 5 growth before the amount of health before combustion.
Blue. Fight Fixed Magic Resistance.
Or. Growth Law Injury.
The build is based on the hourglass.
Main out damage outfit.
Bright Moon's. The higher the damage.
The higher her tolerance for error.
Hehe,I just took a look.,There's said Carter,Ruiz,Kai'Sa top,Fire Man all sorts,I'm not a master.,S2's rk is only 1650,But the main game is the AP of the mid-laner.,The operation is more stable is the fox.,Carter,Fire Man,MGN and Kai'Sa top.,As for LZ said Annie's mobility,I don't understand it very well.,The mobility of high bursts is originally very poor.,Why recommend Carter to practice?,The reason is Carter's outbreak and skills.,Killing skills are refreshed,R skill time reduction,Qualifying is not a hero that BAN must choose. , LZ thinks there is still a need to practice Carter? If you want to have a higher mobility, try the fox, Q's real damage is not low, E can control, R can chase and escape, and there is a little more, look at the ** of the great god, not to see how people show the operation, but to see the consciousness of the single person, outfit, the main play AP in the team battle The position and kill, because the skill is 4, contact a few more times, no matter how difficult the micro operation can be practiced (of course, the speed of the cancellation of the attack after the strongest Raven in North America, I can't understand it), and now there is a more OP mid-laner hero,Widow,Play well,It's also a very explosive hero.,LZ's mid-laner can't be limited to just one bright moon.,So many mages.,There must always be a few of them who are very good at it.,For example, my fox.,Qualifying was taken by others.,I'm sure I'll choose the fire man.,Because,You know,Mutual restraint.,Finally, I wish LZ a smooth road to the mid-laner AP.。
It's a hard question.
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