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The upstairs method is absolutely fine, and I didn't use any so-called optimization software, that thing is just a trick.
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Is it installed in the system disk? If you install the game's disk, the space becomes very small after you install the ancient 8, and it will run very slowly. In a word, you must maintain a certain space for each disk, and then the software in that disk runs very slowly.
As for the maintenance work upstairs has already been said, I will not repeat it.
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There are three reasons for this;
One,There is an error in the game in**or the installation process,The files must be saved in English files,It is recommended to go to the "Nomad Network"**Free installation version of the Tomb Raider 8,I'm here to play;
Second, it is possible that if the computer is poisoned during installation or other operations, it is recommended to use 360, Kingsoft and other software to kill and kill the virus, and then restart;
Three,That's the most important thing,The configuration is not good,Add a card on the card,Can't move,Tomb Raider 8 requires high configuration,(Processor:Intel@3 GHz AMD@GHz,Graphics card:128 MB NVIDIA GeForce 6800GT ATI 1300XT,The game needs a graphics card that supports Shader Model,And make sure the system is installed:
It belongs to the minimum requirements, and it can only be played if you have to pay off the special effects, so it is recommended to find money to help you;
If you don't know.,Come to me again.,Let's talk about it in detail.,The next time you ask a question.,Say be more careful.,Hehe.。。。
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Picture: A score of 9 isn't impressive, but it's definitely outstanding. Thanks to the excellent art, the whole picture looks beautiful, eerie, or majestic, so you can be immersed in it in no time, so that it is difficult to pay attention to the small lack of details.
In addition, it is rare that the optimization is very good, my antique machine, the highest quality special effects are fully turned on, and most of the time it runs very smoothly.
**: 9 points This time** is very good, each level is very distinctive, and the atmosphere of the scene is perfect, and they are all very good, and I plan to make the next original sound collection. The new theme song is pretty good, but I still want to hear the classic old theme song, because it has become one of the hallmarks of the tomb series along with the 007 theme song.
Sound: 8 The sound effect is a little thin in the environment, lacking some detail, but it is decent. The tomb series has always done a good job in this regard, and the low and empty background sound effect is immersive, and the right ** can drive emotions.
Operation: 8 points could have scored 9 points, the control is very convenient, the movements are more fluid and natural, the action of the volley flying leg is very handsome, and some small actions added also make the characters look more realistic. But because of the perspective problem and the occasional small bug that gets stuck, I give it 8 points.
Gameplay: 10 points The biggest highlight of this time is the level design, which gives people the most prominent feeling: magnificent and majestic!
Those who have played it will leave an indelible impression on the Big Buddha of Thailand, the Mexican Trap Square, the Ice Cave Stone Hammer, the Colossus of the Sea, and the Magic Tower of the Final Battle. Although there has always been no shortage of big scenes in the Tomb series, this time it is really awe-inspiring, especially in the later levels, which makes people really feel that they are exploring in the realm of gods, full of magical epic flavor.
What's even more commendable is that in addition to the external momentum, the more important adventure puzzle content is also full of sincerity. Combining the magnificence of the 7th generation and the puzzle solving of the 10th anniversary, the difficulty is between the 7th and 10th anniversaries, and the proportion of puzzle solving and action is also very reasonable, which balances the needs of new and old players. The puzzle part will not be difficult for newbies to start, nor will it be easy for veteran players like me to lose their sense of accomplishment, and it is easy to see the idea of solving the puzzle in many places, but it will take a lot of trouble to actually complete it.
Most of the game time is in a constant cycle of careful observation, careful analysis, reasonable inference, careful verification, and happy passing, and there are very few places where you don't use your brain.
In addition, it is worth mentioning that perhaps the production staff felt that it was difficult to surpass Persia in terms of the exhilaration, (the part of Persia 2 that was chased by the black bull is a classic representative of this), and it seems that they deliberately made use of their strengths and avoided their weaknesses, and gave up this piece and worked the scene design. So far, they've succeeded, and they're doing a pretty good job — you're standing trembling on the tiny sticks that spun out of the tower, and you're only sweating a little more; The adrenaline rush is also guaranteed to increase dramatically when you jump aboard the hammer that swings above the Endless Abyss – making this generation a little different from the previous tomb series.
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