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The piercing attack is double that of normal armor.
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Help me answer the question of whether the armorless unit or the light armor unit has studied the armor, and is it still considered unarmored or light armor? Including researching whether level armor will turn into medium armor or heavy armor?
No. The middle armor has studied the level 3 armor, will it be heavy armor?
No. Or light armor, medium armor, and heavy armor are just based on what type of armor, and it doesn't matter whether the research is done or not?
Right. Studying armor is to increase armor points. The higher the armor points, the lower the damage taken, and what is the Enhanced Unit?
Enhanced armor is primarily building armor. For example, the main base of the Terrans. Barracks. Most of the altar buildings are fortified. A handful of buildings are not.
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No, armor is the nature of the class itself, and studying armor only increases the defense level of armor, for example, level 1 armor is 1, and after upgrading to intermediate, it is 2, reducing damage more, and cannot change the type of armor itself.
Different classes have different armor, and it's the same with research or not, as long as it's whatever armor you make, that's what kind of armor it is.
Only the Orc's Cave and Arrow Tower, after upgrading the Orc's city defense, will change from heavy armor to Castle Armor Strengthened Units refer to units that strengthen armor, such as population, base, etc.
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Light armor, medium armor, medium armor, no armor, hero armor, these armors have nothing to do with research, they are based on attacks, and research can only improve its armor. For example, the Orc's self-destructive explosion griffon, the griffin's level 2 armor can be exploded, and level 3 can't be exploded because the armor is increased and the damage is reduced.
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No, it just strengthens the armor.
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Magic Attacks have a 200% damage bonus against Heavy Armor.
Piercing attacks have no armor and a 200% damage bonus against light armor.
Normal attacks have a 200% bonus to medium armor.
Enhanced Armor That is, the city armor is reduced to 35% for magic and piercing. However, Siege Attacks have a 200% damage bonus to Enhanced Armor, and Siege Attacks also have a 200% bonus to no armor.
The armor type of some classes can be represented by movement speed and attack speed.
Terran mortars will force increased damage to Enhanced, Unarmoured, and Medium Armor when upgraded to fragments.
After armor development, the armor value will increase. However, if the mouse hovers over the "Armor", it will appear "Damage Immunity: ...represents a specific numeric value).
So, we know that 1 defense is equivalent to a low damage reduction.
But this armor percentage is decreasing from time to time.
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Light, Medium, Heavy, Fortified, Heroes, Unarmoured.
Normal 100% 150% 100% 70% 100% 100%.
Puncture 200% 75% 100% 35% 50% 150%.
Siege 100% 50% 100% 150% 50% 150%.
Magic 125% 75% 200% 35% 50% 100%.
Mayhem 100% 100% 100% 100% 100% 100%.
Spells 100% 100% 100% 100% 70% 100%.
Heroes 100% 100% 100% 50% 100% 100%.
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Light armor, medium armor, heavy armor, city armor, heroes, no armor.
default 100% 150% 100% 70% 100% 100% Piercing 200% 75% 100% 35% 50% 150% Siege 100% 50% 100% 150% 50% 150% Magic 125% 75% 200% 35% 50% 100% 100% Mayhem 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
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Light armor, medium armor, heavy armor, city armor, heroes, no armor.
100% 150% 100% 70% 100% 100% Normal 200% 75% 100% 35% 50% 150% Piercing 100% 50% 100% 150% 150% 150% Siege 125% 75% 200% 35% 50% 100% Magic 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% hero.
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What's the use of just looking at the data given by the official, you still have to rely on your own actual combat summary.
Hero armor is the best (and the enhanced type is not bad though), it reduces the damage to him from all types of attacks.
The application of the middle armor is relatively wide, which can reduce the damage of siege and piercing, but it will be dumbfounded when encountering ordinary attacks. Ranged units are usually this type of armor.
Heavy armor is a common piece of armor for Guild Wars, and it effectively reduces damage from all types of attacks except touch units.
Light armor and no armor are almost the same, and they are both more vulnerable, so they hide this kind of unit behind the large army.
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No way. Without a little idea of your own, you will only plagiarize.
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In fact, you can remember a few points, use ordinary attacks to hit the armor, such as ghouls to fight archers, to use magic attacks to hit heavy armor, birds to fight orcs, infantry to use power city attacks and piercing attacks to fight without armor, siege vehicles to fight fawns.
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The specific offensive and defensive table looks at the first floor.
As for what soldiers are good to fight and what soldiers are good.
Let me tell you one, all those who fly are light armor, that is, they are afraid of piercing attacks, and the ranged soldiers on the ground are piercing except for magic troops, so they are generally the first to shoot him.
And the flying to the ground is only a few magic attacks, and the others are piercing.
Melee soldiers enter the big G, and the small G or something is heavy armor, afraid of magic attacks, their attack types are generally ordinary, and it is best to hit the middle armor. And most of the ranged units of the soldiers that shoot at the point are mid-armor.
There are many unarmored soldiers in the dark night, and magic soldiers are generally unarmoured, and can attack with catapults and piercings.
That's all for it, and summarize the rest when you hit it yourself. Hey.
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Attack damage calculation.
I'll use footman as an example to illustrate how attack power is calculated. Footman's attack power is 11 (base attack power) + 1 * (1--2) random dice = 12-13 (last attack damage). And for each level of attack power, there is an additional random dice.
The attack damage of a level 3 Footman is 11+4*(1--2) =15-19
Defense calculations.
Defense is not a simple addition and subtraction like interstellar.
The formula for the effect of Defense is:
Enemy Attack = Final Damage.
If the defense is negative.
Final Damage = [Negative Defense)] * Enemy Attack.
Specifically. 1 defense is comparable to low damage reduction.
8 defense reduces damage by 33%.
16 defense reduces damage by 50%.
The higher the defense, the smaller the damage reduction.
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Piercing Attack, Normal Attack, Chaos Attack
What a hassle.
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Magic damage against heavy armor is 200%.
Magic damage seems to be ignoring defense, I can't remember clearly.
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Light armor, medium armor, heavy armor, city armor, heroes, no armor.
default 100% 150% 100% 70% 100% 100% Piercing 200% 75% 100% 35% 50% 150% Siege 100% 50% 100% 150% 50% 150% Magic 125% 75% 200% 35% 50% 100% 100% Mayhem 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% is pretty much the same way to look at the watch.
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Light armor, medium armor, heavy armor, city armor, heroes, no armor.
default 100% 150% 100% 70% 100% 100% Piercing 200% 75% 100% 35% 50% 150% Siege 100% 50% 100% 150% 50% 150% Magic 125% 75% 200% 35% 50% 100% 100% Mayhem 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% recommend that the landlord is best to go to the game to observe, you know, I personally, like agile heroes.
Hehe! I hope the landlord can like it!
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According to what he said above, just remember some special ones! Each group has a few pawns that play cards in the restless routine!! Note the following, and there is no problem!!
I really don't remember the specifics!! Hehe!
Let's look it up.
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Just look at this table, everything else is nonsense, and then it should be noted that many RPG maps have modified these relationships, and when you play, you can see the details by moving the mouse over the small picture in front of the attack and defense power.
Light armor, medium armor, heavy armor, city armor, heroes, no armor.
default 100% 150% 100% 70% 100% 100% Piercing 200% 75% 100% 35% 50% 150% Siege 100% 50% 100% 150% 50% 150% Magic 125% 75% 200% 35% 50% 100% 100% Mayhem 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
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