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fw the two of them, regardless of him, they don't have the ability to push the line in the early stage, only TB's transformation can consume the tower, they must be a middle lane and an advantageous road, you go to the section of the road where no one is in the road, they can't do you in the early stage, the speed is a flying shoe, and the line section soldier has been carried out, and the void is big, and it will definitely catch you, but they don't control it, just a pioneer and a green tent, that is, a line.
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Now it's not a 5 to 5 situation 1 to 2 The opposite side is a god who can hit you by himself The void can play money without pressure Of course, if you want to play 1 to 2, the level must be higher than them You have to burst out strong and push fast Otherwise, in the later stage, you will have no play! Note: I'm not good at mages and some late rangers.
This! It's just melee meat and melee physics that means you can basically lose in this kind of flat fight How can you beat the void and gods! The strongest singles are pat and small fish in front!
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Novices recommend playing Axe King, pressing people and killing people super fiercely in the early stage, the main rise is lit, and then a few little blue are brought out to come out with a secret method to crush the other party.
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It's all big queens, it is recommended to use OM (middle lane only) mode, you can't fight with them, you have to use the middle single burst high, such as wandering, fire girl, demon wizard, etc. Among them, pay attention to suppressing the soul guard economy, suppressing the void level (going back to the past four levels without solution), and hope.
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It's impossible to win, don't go to death and be ridiculed.
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If you are a newbie, use the Axe King to light the lamp and drop the keyboard on the opposite side!
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How much is it per person? 4000?Or 853?
Use a strong late stage that is not afraid to fight.,For example, monkey ug or something.,Don't go out.,3800 It's useless to go out first.,Then leave a little money to save Huiyao.,So when you reach level 7 to 9, you'll have Huiyao.,With TP and the temple, because there are only 2 people on the opposite side, so as soon as someone is on the opposite line, change that empty line.,Don't fight in the early stage.,It's a loss.,But after all, the opposite side is 2 late-stage, so it can't be delayed until 25 minutes later.。 At the 14-minute mark, you'll basically win, and when you're out, you'll fight.
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These heroes are all late-stage, and if you want to win, you have to use early-stage.
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The overall situation and strategic thinking mainly depend on your lineup, of course, no matter what lineup, the overall idea is inseparable from a system, that is, to push the tower, of course, the timing of the tower still depends on the lineup, some lineups are to push the tower early, and some lineups want to play consumption to delay the later play.
The most common in Dota should be 4 guarantees 1 or dual cores, a little entertainment can be 3 cores, the early stage must rely on those gankers, aoe with rhythm, C to brush money, equipment is organized team battles, and team battles are pushed when the team battles are won.
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The ultimate goal is to push the tower.
You can choose to tear down the tower after winning the team battle, or drag the opponent to death without fighting the team battle, or lead the line in 3 ways to make the opponent tired.
In short, the key is to dismantle the tower.
You can set a strategic approach based on the lineup of heroes who appear.
If our heroes are strong, we will find someone to fight as soon as possible.
If our hero is obviously weak in team battles, strengthen the gank in the early stage, delay the huddle time, and wait for the opponent to huddle after the huddle, and actively change towers with the opponent (I can't stand the tower anyway) and wait for the development of C.
In the later stage, we have a line hero. And if you can't beat it head-on, you can scatter the belt, bring the 3 roads together, grind the blood of the tower, it is difficult for the opponent's single hero to make the tower undamaged defense, grind slowly, and the 3 roads will always be broken.
If our team battle is strong and we encounter the opponent's troops on our high ground and refuse to fight with us, you can take the troops a little, and then gather all the way to directly push the opponent's hometown.
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First of all, look at the lineup, if the difference between the strength of the natural disaster and the guard is not very obvious, it depends on what the lineup of your own heroes is. Is it gank type, or push type, no matter what, to ensure a good development in the later stage, that is, a few people gank or push, the later stage of their own money development, the other party can push the tower can guard the tower in the later stage as much as possible to come back to guard and collect people's heads. Moreover, after killing, it is necessary to quickly play money or push the line to ensure that the other party develops quickly when the spring water is in the spring.
In the headwind game, it is important to play more and play less, and you must bring TP support at all times.
Generally, there will be some routine black, you can learn to see it, and the simple point is to select multiple points to control the outbreak, which can be seconds.
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The big picture of Dota: Push the tower.
Strategic thinking: If you can catch people, you will arrest people, and if you can't catch people, you will push the tower.
Tactical play: The more kills the better, and the fewer deaths the better.
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The analysis of the situation also depends on one's own understanding, mainly to calculate the advantages and disadvantages of the heroes of the two sides, as well as the personal operation level, the equipment gap between the two sides, and so on.
The timing of cutting into the battlefield, the first floor is very right, but it is too general, and novices generally can't take care of it, because once the team battle starts, it is generally possible to determine who is the dominant side in a few seconds, and novices don't have time to think about it at all.
Just remember that meat comes first.
Control is divided into group control and single control, and team control is generally the first life, but in the case of meat, team control should wait for the enemy to concentrate a little, or the most threatening hero is about to break out or erupt.
Single control is much simpler, basically the back hand, whoever is the most threatening will be controlled. Except for the time of chasing and killing, it is basically waiting for the team battle, and everyone will only go up after the position is basically finalized, that is, the back hand. There are a few exceptions to the first move, depending on the situation.
DPS Needless to say, if you are long-range, within the limit range, you can just hit the most threatening A, you can also try to pull hatred with your hands first, pave the way for meat, or you can wander outside the team battle and find an opportunity to grab the crispy.
The process depends on the type of hero, the absolute backhand of the burst flow, and the formation is the most suitable after it is opened, but it is not absolute, it also depends on the situation on the field.
The persistent type is more difficult, except when the enemy hero is more restrained by you, it is basically followed by the flesh. Otherwise, it's the back hand, don't be afraid of being late, because you have dps when you're alive.
Needless to say, there is basically nothing else except the back hand.
The above is all personal opinion, and it is the time to cut into the battlefield after excluding equipment and technology and comprehensive heroes, after all, if you talk about it in detail, you can talk about it for a day. Don't spray if you don't like it.,Pure technique.,If it's helpful, I hope to adopt.
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Analyzing the situation, there are two points, 1 is how the lineups on both sides are, and 2 is the advantages and disadvantages of the line period.
1. According to the lineup, judge the strong period on both sides, grasp it, dismantle the tower, go to the high ground, and play the rhythm of RO.
If you can fight, you can fight, and if you are powerful in the later stage, you will be trusted.
2,It's very important to the line,Especially the low-end game,As for the cut,If you're the main output,Just wait for the opposite round of skills to finish and then go on.,You're a meat shield.,Go first.,Absorb damage.,And then withdraw.。
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It is divided into three points:
First, you have to know what kind of hero you are, whether you are harvesting, whether you are meat, whether you are the first hand, or whether you are the last.
Second, look at who the other party is most threatening to you and whether he is paying attention to you.
Third, when your team needs you the most.
Do the above three points well, and your teamfight will definitely not be bad at the right time.
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What a big problem you have.
Situation: Divided into individual situation, both sides of the situation.
Personal situation: See when you have an ultimate, and when you have key equipment.
The situation between the two sides: look at the development of the two sides, and when will they come out of the mountain. Look at the number of towers on both sides and the situation of breaking the road. Number of people.
Cut in: It depends on your role.
DPS: Cut in at the end, and wait for the opponent to finish the first round of skills.
Chong Face: Of course, it's the first move, but it depends on whether your teammates can keep up, don't sell yourself.
Mage: Usually wait for the first hand to finish, and then the second wave. Foil after losing skills.
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You have to play a lot to feel it.
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Remember to always second the opponent's back row mage, and if you can't kill the control, you will never have to fight. This is the general principle of team battles.
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Look at this more comprehensive, the beginning, the early stage, the middle stage, the late stage, and so on are all good.
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Passers-by believe this.
There is no mortal being caught.,Struggle no matter what.,Go around the woods.,Card vision must be used.,Even if it's death.,It's going to make the person on the other side feel bad.,Skill cd short ones are thrown out.。
There's no such thing as a must-lose, it's true! Even if your teammates are 4 scum, you have to have the confidence to lead them to win, you say that they have a bad view of the overall situation, you can buy eyes, and then when you see others catching your teammates, you keep telling him to run TP. And basically, if you can't catch someone on the opposite side, you lose half of it, and then you can occupy 2 lines, farm out of god, and lead your teammates to victory.
Also, when playing Dota, remember to use the Dota skills you usually see, and you should think more about what else can you do with this skill?
There are prophets on the Internet who can jungle without damage, have you ever thought about it, so the tiger can also jungle without injury, and the phoenix can jungle without injury, so heroes with an attack distance higher than 550 and displacement can jungle?
If there is an enemy law to jungle without damage, then ug qop can also be jungled without damage?
There are blue cats that open the fog and brush the wild, why can't other heroes.
And very importantly, why didn't I die as many people, but my equipment was much worse?
1. Mending the knife! This is something that has been emphasized many times.
2. I am a late stage, but I am helping my teammates to play a group of soy sauce gank
3. If you don't bring TP, you can't collect money for 3 money.
It's all something to be aware of.
Gank always remember, don't go to gank alone! Unless you're a very, very strong hero with a single kill ability, it's too inefficient.
If the gank is unsuccessful several times, then you should pay attention to whether the opposite side is buying an eye? It's time to buy fog yourself.
I highly recommend the eye as a prop when gank.,It's an artifact to use well.,It's recommended to see how to do the chapter of vision.。
If you're a push, then you should have these things on you.
1. Secret method. 2. Macon.
3. Flute. Most of the team pushes after the team battle, if you kill 5 people on the opposite side, but your own 5 people have residual blood, then is it possible for you to push the tower?
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Strategy is about having a conductor and teammates listening to commands.
Tactics only need to be considered by the commander, and the commander is also determined by the commander.
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Whatever experience you want, whether it's entry-level or deeper, I can do it.
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It's very simple,Increase the output first,Use Huiyao,Thor is not afraid of the other party's many,(If you catch a kill, it's OK.,The output of the electric soul is high.,2 seconds Kai Wang kills him.,He can net but can't stop you from hitting Hongsun early him) and then it's guaranteed to be output.,When you encounter a mystery or something, you have to get out of bkb.,The magic is exempted from 2 seconds of him.,Plus blood-sucking no one will do anything to you.。 But if you encounter a monkey or something, it's best to have a piece of magic to help.
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Radiant Clone Axe increases its output.
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That's how it is to fight passers-by in low-level houses, it can't be helped!
Come to a room with a slightly higher level, about 15j, and you will feel that everyone is not just thinking about their own equipment (not excluding the kind that has a small number of brushes).
Because of what First, passers-by, everyone is not familiar with it, there is no communication! Second, the basic skills of low-level houses are generally not hard enough! Third, as I just said, they all think about their own equipment and don't leave any money to buy it
If this is the case, when you are in 2 towers, the other side fights with you, and finally kills you, and successfully takes 2 towers. At this time, if you have the money to buy it in time, in this way, 5 heroes with full status face the enemy (n people) who have just finished the team battle, you think about what the situation will be! Remember, buying back is the last thing to wear
Let's work hard.,Come to the superior room.,But,I hope it's not brushed out with g and t.
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Suppress the opponent's late-game heroes and ensure your own late-game heroes.
ps, if your late heroes are not suitable for farm, you can replace them with pseudo-late game. As long as it can ensure that the opponent is suppressed in the later stage.
At the same time, it can push and push, push the tower down, and reduce the opponent's field of vision.
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Oh this question actually confuses many Dota mid-range players, the early stage is a big advantage, the later stage is overturned, in fact, the answer is very simple, that is, in the case of an advantage, you must push the tower!! Dota is a game for the purpose of pushing the tower, so the hero is for the purpose of pushing the tower, not the competition who kills the most!! Even if you kill a lot in the early stage and don't break the opponent's building, it is very common for you to be overturned in the later stage!
So when you have an advantage in the early stage, push the tower while catching people, which can not only compress the farm space of the other party's carry, but also greatly increase your own economy, you must know that the money in the early stage is incomparable with the later stage I have written so much I hope it will help you lx What did the brother say that passers-by can't communicate Poor operation, it's just a small section in terms of tactics
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