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The advantage of the phase is that it can wear people and soldiers It is very convenient for chasing and escaping Escape w immune attack But sometimes soldiers are in the way You need to pass through the phase w has the effect of slowing down the opponent when chasing and killing w has the effect of slowing down the opponent and the other party must be constantly moving around the road you open the phase it is easy to catch up with him and pass through him to get stuck in front of him In short, the status and style of play of the wind are destined to have higher requirements for the move So the phase is more suitable And the phase can maintain the speed advantage of the wind w and the phase can be used alternately to maintain 400+ for a long timeTo 450+ speeds, first w, then immediately turn on the phase, and within 4 seconds, it is 522 speed.
In addition, the trajectory of the wind is good, and the attack of the phase is higher than the phase, which can maximize the advantage of the wind in the early stage.
About the secret method Control the use of skills to not lack blue And the secret method is only enough for one more skill But out of the secret method, you will lose the phase position advantage The gains outweigh the losses And the popular small pieces of war drums Large Aster Sheep Knife Your outfit will make you gradually no longer lack blue Even if you can't quickly brush out a complete large piece The accessories of these equipment can also provide enough blue and back blue.
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Relatively speaking, it's still a good phase, first of all, the windranger is not very lacking in magic, as long as you don't use skills all the time, let a more suitable person do it, and secondly, the phase gives the wind a good escape, with the three skills, you can wear the line, better escape, not afraid of being gank, this is the main purpose of the phase.
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Phase. In the early stage of the wind line, only one level of wind is added, so the time is very short, not enough, and the phase can penetrate people, add attacks, and line movement or something is very useful.
The reason why the secret method is not popular is because Fengxing is an intellectual hero, and the skill is not the kind that the more you put the better, and the follow-up equipment such as pushing and pushing the wind staff Macon and so on can add a certain amount of intelligence, so although its intelligence growth is a little worse, there is still no need to specialize in a secret method, and if you really use skills frequently, the effect of a wedding ring mixing line is no worse than the secret method.
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The phase is good, it is necessary to chase and escape, add attack and strengthen the ultimate, control the magic well, and do not use secret methods.
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The phase is good, and the additional attack can pierce the troops, and it is very convenient to kill.
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It's more convenient for her to chase people out of phase shoes, and the ultimate plus zero collision volume is very easy to use.
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It is easy to use to chase people and escape in phase, and it is more practical than secret shoes.
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I think it's better to grind blood or prosthetic legs, I'm prosthetic leg control, because I like to cut prosthetic legs, I only have the Templar, trolls and wind out of phase, wind out of phase, it can be combined with three skills to run fast, and bondage chickens need angles, and the phase can be convenient for yourself to get a good base position, stop me Jian Bu bend thinks so.
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In the era when the phase was prevalent, Liang Disturbance was generally out of phase in the vs high-end room, and everyone was out of phase, and it was difficult to catch up with people if you didn't come out. And now the cost performance of the prosthetic leg is much lower, and the phase is better. If it's popular.,Basically, it's definitely out of phase.,What Fengxing wants is attack power.,There's no need for attack speed.,And the wind brother first opens w and then opens the phase escape ability is first-class.。
If you envy the dregs of potatoes and fruits and make another war drum, the speed can reach 522
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This, first of all, shows that the build is not absolute. Blood Demon, if there is an advantage in the early level of the oak pei annihilation, it is recommended to phase, it is convenient to chase people after the ultimate, if the opposite mage is too strong to burst the beam, just come out of the prosthetic leg, cut the strength, survive one or two skills, and the province will be lost in seconds. In addition to the attack power, the main thing is that the tremor is this speed advantage, and the three skills W escape is first-class.
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The phase is suitable for the pursuit of the royal cover book The prosthetic leg is suitable for positional warfare It depends on the situation The opposite side starts with a small huddle and carries the prosthetic leg Otherwise, it will be in phase, and the popular phase is suitable for chasing and killing Escape In the case of not many restrictions on your side, it is also a good choice to go out of the prosthetic leg.
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I'm playing in general.,EW survival support can be strong.,There are a lot of popular martyrs.,Survival is the most important thing.,Of course, R is a demonic blood skill.,Wind is not suitable for the later stage.,Lincoln's effect will be better.。 In fact, you can add a little bit to see the situation at will, and you can't be limited.
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BKB is generally to stand on the output of the DPS, the positioning of the wind belongs to the French system and semi-DPS, out of Lincoln is better, mainly to play control.
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The most direct thing is,Learn e、W is to cooperate and save your life.。。 To learn r is to kill people and demon blood... The popular generally takes the Lincoln route. Later, you can consider Purple Resentment, Thor, Annihilation, etc.
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That's because WR generally takes the disadvantaged road, and if you want to save your life and escape, I personally think Lincoln is more suitable.
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If it's not a teammate coordination problem, it may be because you haven't made full use of Windranger's skills Generally speaking, Windranger is a hero with very strong adaptability The first skill to learn is to escape One level is enough Mobility is very strong Then upgrade the bondage attack One or two levels on the line After the speed rises to full power, you can go to the seven or eight levels You can go and give it a go At this time, pay attention to contact your teammates As soon as your teammates come, immediately bind the powerful attack and concentrate the firepower It is very powerful Oh And the Mana of the Windranger is also very fast So there is no need to save too much Personally, I like to buy a single line of eye control bureau mixed line with Windranger, and it is very abusive to wait until it comes out of a good outfit.
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Hehe. The landlord should have more fun. Believe me.
Maybe playing a tide of 10 hands is no different from playing a tide of 100 hands. But the popularity of playing 10 is definitely different from the popularity of playing 100. WR is very similar to a tiger.
When you play well, you will show all kinds of shows. It also takes luck to operate. As for the specific style of play, it's hard to say.
My wr ladder score 1900. Not too high and not too low. Beat the pure core of Satan, the aster gold hoop stick, BKK, and Satan.
I also played the soy sauce that was pushed by the corn fog Macon.。。 The key is to position yourself according to the situation. Whatever the team lacks, it fights.
Dota is a 5-player game after all.
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What do you say?
If it's popular, it depends on your understanding, if you use the four skills well, it's god-level, and if you don't use it well, it's rubbish.
I play Fengxing generally out of the basic outfit to fight in a group, if there is no DPS in the team, then turn to DPS, but rarely use Fengxing to play pure support.
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No, WR ability is very strong, and if you can trap the other two with bondage in a team battle, it will be quite powerful and pulling, testing position and awareness. It's certain that you can't play the No. 1 position.,But everything else can be played.,Dota is very creative.,As long as it's not a professional.,Any strange lineup can be played.,Like yesterday my bounty actually played the No. 4 position.,That's it.。
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In fact, if you want to play well, you have to actively buy eyes and line and catch people with teammates.,Bondage strikes can stun the opposite two heroes for a long time.,Strong hits are skills with high damage in the early and middle stages.,As for your big in the middle and late stages, it's a magic skill to push the tower and point people.,W can escape to the limit.,In short, it's a steady fight.,Don't wave.,If you want to stun people, try to find a tree or this opponent has a ground behind the anti-unit.,In order to achieve the maximum efficiency of the stun.,Equipment, the auxiliary is mainly it, such as Macon.,Push the stick,And so on,Rich sheep knife,Shoes don't come out of the secret method., It's better to have a phase or a prosthetic leg, you have to be skilled in strong attacks, and you have to have a good prediction, this hero is powerful.
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No, Fengxing is a relatively strong survivability in the early stage, and the range makes her have a strong ability to line up, both to be inferior to the road single, and to play carry, it's not a matter of your positioning, it's you or you still have little understanding of this hero, if your level can, use this hero more, it doesn't matter if you win or lose, the game, use it more, you will feel her advantage, and there will be her own use of methods.
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In fact, the words of the windranger feel that the gank ability is still okay.,First of all, you have to understand his bondage attack.,Be stable.,Can't,Otherwise, it's hard to cooperate with teammates.,Wind step is also a magic weapon for wind restraint physics department.,As a wind walk.,Early disadvantage road single,It's easy to make the opposite physics department break the hand hero uncomfortable.,It's still difficult to kill you on the opposite side.,Don't be in a hurry to add the ultimate.,The early stage is not very pressed Wind Step Level 1,The main output is more R main gank on more points of bondage strikes,In short, dota is still more important in rhythm., Look at what is lacking in the team and then position yourself, if you hit passers-by, you can discuss with your teammates about playing pure handmade, I hope to adopt.
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WR is a more flexible hero, so when he plays CW, the positioning is generally the No. 3 position is to make some auxiliary outfits to protect the team Try to make the No. 1 position fully output, but generally we all play passers-by, right, wr can be used as DPS then let's talk about DPS outfit It is always not wrong to play the war drums and phases first, to maintain the space that you can output Thunder Hammer to Big Thunder Hammer Dragon's Heart War Drums Sell out a Lothar to protect yourself Create output space So that if it's not violent enough, the cannon output is maximized.
If you are an assistant, then the disadvantage road will always be your first choice, because your natural physique determines that you can mix experience Disadvantage one person can't beat you, two people can't suppress you, three people can't kill you (or quite difficult), your w depends on the situation How to learn That outfit is also particular, the phase is what I think must come out, if you don't have money Then first shoes and bracers Get a little magic wand or something Bring a good tp,**Someone crosses the tower to kill your teammates, you can attack decisively, whether it's counter-killing or saving teammates It's worth it Because you're in a disadvantage It's hard to mix, so if it's good to mix, try to digest the amount of blood on the opposite side But be careful to be obscene If the amount of blue allows, use R remote Hao, if you don't have blue, go home with full blood Don't do meaningless things, in this case, it will waste opportunities, and then Macon and Tui Tui let WR decide the equipment in the middle of the game The first thing is to find teammates to push the tower, and the second thing is good whether it is to protect teammates or yourself, and in the later stage, the sheep knife can be out If you can't, you can come out with some life-saving equipment. If you are proficient in playing, you can play to the limit, such as fighting with the opponent to determine that the opposite side can only physically attack and kill you, and you can turn on w to give yourself a big drug The opportunity to counter-kill appears, or e ranged soldiers to trap the opposite hero.
If you still don't think it's okay, do a good job of vision, play money steadily, brush out the rhythm, and the opposite side of the brush comes to you to play Defense is always easier than offense. Come on, WR is a quasi-CW hero, I play average This is my little opinion.
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Fengxing is supportive, there is no explosive power, you can only rely on teammates, you can only have a binding hit to play for a maximum of seven seconds to control (a unit is at most seconds, and a binding strike can bind two units at once, because you can only control two at most), try to give the opponent's main force, other skills are not powerful, and it is best for your team to have high explosives and high damage.
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Actually, it's not very difficult to play.,Fengxing this hero is mainly in the position and the release of the bondage strike.,You just need to go to a good position.,Give the opponent a bondage strike.,And then cooperate with teammates to release skills.,Kill the other party on the line.,Plus is:If you take the disadvantaged road, you can consider a point skill.,Then 12 to the point.,After the 123 skill, then go up.。
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In the early stage, as soon as the support is big, push the tower, help teammates get heads, and make a single kill with a thunder hammer.
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In the early stage, the line is mixed with the level, out of the phase shoes, the level is too low to fight, and teammates gank, buy eye control field, river, Roshan, disadvantage road.
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Popular? Suppress it in the early stage, and fill the speed of the cloud-piercing arrow with half of the blood of one arrow. And don't think about playing the late stage, because everyone's attack and blood are not low in the later stage, and the output of the wind is not too fierce, except for opening a big push tower.
Just buy an eye or something and let the mage do it, and as for Gank, let a controlled teammate take you away.
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Gank is not strong?? It's up to you at your own pace.
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The ability to escape is very strong, and there are a lot of people if you are accurate, depending on your luck.
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WR itself does not have much demand for attributes.,Try to make a group outfit.,The ultimate move is too blue.,You can go up later.,Upgrade a skill to save your life in the early stage.,Powerful clear soldiers to play money.,In the later stage, you can fight in a group battle DPS is also very fierce.。
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The best positioning, the biggest and most used by the Wind Troupe is the e skill, and it's still disgusting to put this skill well.
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Dota has no real assistance, Fengxing has a certain single kill ability, the key is to hit the bondage hit first, then sharp, and finally hit the harvest strongly. If you want to farm money, you must first strengthen your attack, and if you want to kill someone, you must first add a bondage attack. The early level of Windranger (skill) is enough, don't increase it at level 6, and then talk about the first three skills when they are full.
Before level 11 (Shackle Strike 1, Power Strike 2, Windranger 3, Big 4) if you kill alone. Advance the words . Make Macon and Flute as soon as possible, and choose shoes with prosthetic legs (intelligence) is the best.
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I can't play well either, and I basically use soy sauce as soon as I use it.
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Buy the disadvantage of the road to seal the field, the early mixed grade can not be economical to make up the phase shoes or green shoes, and then out of a Macon push, the fight is very fierce, pay attention to the level is too low do not go to fight, the early line mixed grade is the most important.
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It's hard to say, it's not impossible to get out of the dark.
The premise is that the tailwind game, e live after the second mage. Annihilation has no attributes. The wind is very brittle, pay attention to the position, and the use of w (thing free).
It feels like a dozen soy sauces are popular.
Don't use him as a late-stage.
Pay attention to your own positioning, half gank, half dps.
Strive to be the second dps point in teamfights.
Not suitable as the main carry.
Fengxing is mainly a hero in the early and middle stages.,1 skill can stun people and keep people.,2 skills have relatively high damage in the early stage.,3 skills can chase people and escape.,The important thing is that physical immunity is very good.。 A must-have for killing people and pushing towers. I prefer Aster, and if I have more control on the other side, I will come out of Lincoln or out of the Vanguard Shield first. >>>More
The current version is popular, pvp is much stronger than Dao Na, and both of them are hard to use. >>>More
The prosthetic leg is good, the secret method is generally out of the mage, and the tide is a hero who does not use skills to brush money, when the tide group is a big, a water plus a 3 skill can be done, the blue itself is enough, of course, this is not absolute, for example, there is a hero like Carl on the opposite side, then it is still a secret method, at least not even the magnified blue, I remember that there is a **Carl a wind and thunderstorm, the tide is not even big and hung up, hehe explained that he was taken aback at the time.