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Fengxing is mainly a hero in the early and middle stages.,1 skill can stun people and keep people.,2 skills have relatively high damage in the early stage.,3 skills can chase people and escape.,The important thing is that physical immunity is very good.。 A must-have for killing people and pushing towers. I prefer Aster, and if I have more control on the other side, I will come out of Lincoln or out of the Vanguard Shield first.
If I abuse vegetables, I will fight wildly, and a staff can also be used, and the sheep knife and ice eye in the back will do.
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A lot of them, there are AOEs, there are controls, and the big move is also OK to push the tower. Professional gamers cw when they put the wind line.
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Many, it was popular for a while, but now it doesn't work and is weakened.
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Not a lot. Especially the current version.
The range of the arrow has become smaller, which directly affects her ability to play money and gank.
If you are dizzy, it depends on the position of the other party.
It is also necessary to test strong equipment support.
So generally very cold heroes.
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It's okay, my classmates like to use it, use it well, and use it well, mainly to use her dizzying arrow, it's very dizzy.
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Look at personal preferences in the passerby bureau Not very many are used in the game Famous people in China, who currently have LGD teams, YYF is very good at using.
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Wind and listen to the powerful, biased in the early and middle stages, the early cloud piercing arrow AOE damage is higher, and some equipment in the middle stage can be controlled and output. Generally, the initial installation in the early stage will be chosen between the wind stick, jumping, and pushing the stick, and the later stage can choose the sheep knife to use DPS+ control to set off.
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Popularity belongs to the heroes that have been developed. At first, not too many people used it. But now in the game, it has been promoted to the top three of the top three ranged agility late game choices.
What is needed in the late stages of the game. It's life-saving. Playing speed and explosive ability.
Obviously, the popularity has it all. And she also has a lot of control skills that she doesn't have in the later stages. This skill doesn't hurt though.
But if you use it well, she is a miracle skill.
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It's a lot, whether it's pressing people in the early stage or outbursting in the late stage, it's pretty good, and I wonder why he's intellectually the same as Xiao Hei.
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Of course, Fengxing is a good hero, it depends on how you use it.
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Popular is quite popular in CW.
If it is a regular CW, it is more common to go out and pack 4 branches, 2 groups to eat books, and 1 guardian ring. The basic idea of equipment is phase Macon, and then there is the sheep knife, or if you want to be elegant, you can come out of props such as Aster, Dark, Baa.
For ballistics, I personally think that Fengxing ballistics is the most perfect, with fast shots and high attacks.
Fengxing's 4 skills tell about the shackle strike E (the stun effect will be strengthened when standing in a straight line with Fengxing), the powerful hit R (the first person who shoots the damage is the highest, and the next damage is reduced in turn), Fengxing W (increases his own movement speed and slows down the opponent's movement speed and is immune to all physical attacks), and the ultimate is F (this is a good understanding of the attack at the limit speed, but the attack power is reduced). If it is a black store, it will often call 311, and the popularity is suitable for 1 person and a single disadvantage. Because he has a popular w, it is more difficult to kill.
At the same time, the popular R also has a relatively strong AOE effect. A high-level E can also be used as a point control (up to 2 enemy heroes can be stunned for 4 seconds).
Fengxing, as an intellectual hero, also has a relatively good DPS ability, the attribute bonus is relatively good, and the range is also there, and there is also a necessary factor for the current CW: the ability to escape from the battlefield.
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Windranger generally has these several ways to play, the first is the attack speed flow, and the main equipment is phase shoes, asters, Thor's hammer, ice eye, Lincoln, and magic dragon. The other is pure output, and the main equipment is prosthetic legs, sheep knives, cannons, golden hoop sticks, frenzied battles, and black and yellow. Windranger's first move, E, is very quintessential and can be immobilized for a long time when the enemy faces Windranger; The second move R can be used as a brush to suppress; The third move, W, can be used to escape and slow down the enemy; The ultimate is undoubtedly very strong, and can be used to dismantle towers and second enemy heroes, as well as Windranger's late heads-up ability.
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Classmate, I'm a master, please tell me your question in detail and ask me.
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Strike of Bondage.
If there are no units behind them, the primary target will be stunned for seconds.
The range of this skill is determined by.
The cone behind the target.
The cone angle limit of 80 degrees is limited by the range of a circle with a radius of 425 for the center of the circle.
Prioritize the nearest target.
There is another way to determine the range of trees.
is a 100-degree cone angle limit plus a 375-sided square range limit (one corner of the square coincides with the target position).
This kind of square does not rotate (like a building).
Practice on your own, practice makes perfect!
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First of all, you must understand the principle of bondage strike, its seeking angle is 23 degrees, of course, it is impossible to use a ruler when playing, to estimate, that is, you set a unit, the front left and right add up to the fan type 46 degrees can be trapped, and, bondage strike is the first to seek heroes, so, you can point troops and set people.
Secondly, many people will move to avoid your bondage attack, at this time, you need to use your w, catch up, find a suitable angle to tie him to the tree, and the bondage strike is useless before finding a suitable angle, don't release it easily (put it wasted, just.
In addition, it is recommended to push the rod, find a good angle, push down the appropriate position, and use the bondage strike, and the success rate will definitely be greatly improved.
All in all, moving is the key, and the popularity is generally out of the phase shoes plus W, and it is basically easy to walk in a good position (note, use W first, and then open the phase shoes).
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Doesn't it depend on your position and his position in a straight line with the creeps or trees behind him?
If you want to practice, it's best to get close to your opponent and find a good angle to shoot the arrow in an instant, and you can get used to it naturally.
I've also practiced with WTF mode, and it's relatively easy to tie up people.
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Situation 1: When you see an enemy hero standing within 500 radius of an enemy hero [creeps are OK], immediately use point E to stand with the enemy in front of you.
Situation 2: There is only one enemy hero, of course, depending on whether there is a tree behind it.
PS: You think of the enemy as having an oval circle behind it. Fore and posterior diameter: range about 450. Left and right diameter: range about 150.
Look at your eyes this way, and be familiar with what the concept of range 600 is.
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Pay attention to the opposite position, it is important to grasp the timing, and it is rare to lose the opportunity.
I have a friend who is slow to react.,Every time I play Fengxing, I won't tie people.,When I see an opportunity to call him Bang, I wait for him to react and throw e but tie up empty.。 This sometimes has to be predicted, and it is designed in the brain in advance.
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That is, the person you want to be sleepy and you are in a straight line. Assist bundles of woods or creeps, and heroes should also be in a straight line with you. The 3 o'clock line is tied.
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The restraint of the wind requires you to have enemy creeps or opposing heroes or trees behind the person you set, and you can also set the creeps in front of the enemy hero to set the hero behind, anyway, at least two enemy units are in a straight line with you or you are in a straight line with the enemy unit and a tree when you must be able to tie up, you should understand the three-point line, right?
Of course, it's okay to have a certain angle, about 10 degrees, but sometimes I can't tie it when I usually have an angle, I'm not a data emperor It's based on ordinary experience.
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If you use Windranger, it's best to direct the fight to the woods, so that you can basically tie people up as long as you e. If the angle of the hero is not good, you can consider e-creeps, and then connect to the hero behind you. And there can also be some deviations in the so-called angle of E skills.
In fact, it's easy to get to people in a chaotic team fight.。。
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A bundler can be trapped with an enemy unit or tree within about 15 degrees behind him, or if there is an enemy unit within 15 degrees of him in front of him, it will trap them both. This can be comfortable for a long time, but as for which hero to tie up, it still depends on the specific situation. Hope it can help you
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This depends entirely on your position and timing, the restraint of the wind requires you to have enemy creeps or local heroes or trees behind the person you set, and you can also set the creeps in front of the enemy hero to set the hero behind! Timing this!
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Windranger is a very versatile hero, and the auxiliary gank pseudo-core can fight.
Therefore, it is uncertain to go out, depending on the selection of the lineup, there should basically be food and drink and attribute outfits (such as branches and head rings).
In the later stage, the god costume can choose spell DPS pieces such as the Scepter, Dagon Sheep Knife, Sivaret Hammer, etc., and the cannon, the Golden Hoop Stick, etc., are not prioritized.
.There's no way to say, all heroes don't have fixed outfits, no fixed routes, and once fought the wind staff to scatter trolls, and they are still VIPs
Novices are popular don't add r, especially don't use r to collect troops, this is a very brainless behavior, especially if you collect a soldier with a r, this is an insult to yourself and your teammates.
Binding Strike kills two birds with one stone, and most of the time it works wonders when aiming at the unit in front of the target. Windrun can provide 5 seconds of physical immunity.
The best way to use it, to be single-minded, to practice diligently, and to strive to improve the grasp of the battle situation, the grasp of the battlefield, and the grasp of the timing is the king.
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Why don't you ask your seniors.
It's just cooler. I was told that it felt better, but I thought it was a psychological effect. I also have a Spirit Fox Person, but apart from being smaller and having a nice radio sound, it's no different from Seth, Swart, and the like. Thank.
You also ask this? Playing a game is about playing a game, are you playing a game or going to war? I don't need to tell you anything big, I just want to tell you that playing games is a normal mind, if you have an attitude of entertainment, then it doesn't matter, if you take it as a daily event, irritability is for sure, if you just want to control your emotions, then I suggest you take a short break or do something else, and then look back, if it's still like that, then say it again, if it's just to control your loss of reason because of the desire to kill, then I suggest you still watch more of your own videos, there are only 2 possibilities for being killed: 1 Bad luck Bad operation 2 Bad standing Suppressed by IQ Start with yourself first Find the source of your failure and then practice more is the right way If you are only irritated by the data because of being killed, then you will never reach the top.
I recommend the monkeys.
The main ascension of the first and second skills until they are fully assigned. >>>More