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Pure immortality There must be a future I don't know if I have to wait a few years......
The current immortality is generally the fat man's way of playing to tie the gods on the ground It's a little sharper I feel like it's all average anymore In addition to this, there is also the immortality of the fire ghost style What else is the pure burst immortality I don't think I have the ability to fight.
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No future. Many of the immortals are limited.
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Horse-headed ghosts and zombie carriers seem to be quasi-limits, and they can form immortal tones, which turned out to be very popular.
But I haven't done it, and I've reverted to a set of unpopular rock decks.
Earth Giant 3 Giant Rock Dragon 3
Sheep-headed Sphinx 1
Hippogriff 1
Medusa Worm 2 Guardian Sphinx 2
Patronus Exzod 2
Guardian Statue 3
Stone Statue Assault Cannon 3
Kigantes 2 Morph Pot 1
Magnet Warrior three kinds 1 1 1
Magnet God of War 1 Dark Mask 2
Light Path Mage Lila 2
Light Path Hound Thunderlight 2
Card Bombarder 1
Needleworm's nest 3
Proclamation of the royal palace 3
Sealed Cabinet 1
Time Capsule 2: Reincarnation of the Dead 2
Proclamation of God 2 The Call of the Living Dead 1
The tactics are very simple, use the nest of needleworms to throw their own cards, use the dark mask cycle, use the light path to assist in throwing cards, use the reincarnation of the dead and the ** cabinet, and time capsule to pull the giant rock dragon and the earth giant into the hand card, because there are a lot of cemeteries, so the giant rock dragon is very high in attack and defense, and the earth giant is also very good to play.
In addition, if the Earth Giant and the Rock Dragon are in the graveyard, they can also use the Magnet God of War and the Patronus to control the field.
Due to the large number of monsters in this deck, the lack of magic traps is its disadvantage, but the addition of three palace notices seems to be okay. Light path LZ can also be added by yourself.
Thank you! Added: The sheep's head and the eagle's head are the Sphinx Cleo and the Sphynx Hellac, respectively, which is the one who recruits the Patronus. If you don't know, you can go to the card checker.
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The Frog Emperor draws cards quickly and can quickly fill up the field. Destroys traps and monsters in a loop.
The Frog Cannon is by exchanging frogs.
Solve other frogs with swap frogs, draw frogs from the deck, then solve frogs and find frogs. Then by exchanging frogs, continue to untie the frogs, find the frogs, so that the cemetery is full at once. Then it is to rely on the pure frog (the summoning effect of the reliable ghost frog, to send it to the graveyard), except for the frog in the cemetery, special moves, and then the mass accelerator, unraveling the pure frog, and deducting the opponent's 400.
Then continue to rely on the Pure Frog effect, out of the cemetery of frogs, special moves, and then, mass accelerators.
After deducting more than 20 times like this, the other party was FTK.
Eternal Fire is a quick call to solve the other party.
Use the Dark Grey or Stupid Burial cards to send cards, and drag the monsters to tune in with cards like the Eternal Fire Necromancer and the Eternal Artillery.
Ice Enchantment Dragon Trident Dragon This kind of homogeneous monster is not bad, and it is easy to call out the black feather with eternal fire, and then summon in unison, and rely on each other to enhance the attack power.
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I'll give you a xyz - comes with a dragon. Kachen cannon deck, mainly xyz-with dragons. Kachen Cannon throws a card from his hand to destroy a card on the field, and the chain is basically the price of blood, sacrificing 1500 health and summoning an X-head.
Kachen Cannon, Y-Wyvern. Head, Z-metal. Attached, then fused (no fused magic cards are required, except for the three cards mentioned above).
Basically, it won.
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It's rare for someone to use a purely racial one. It is usually used in conjunction with other races.
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Hellkeeper Ilu. Brad [Dark, Undead, 6 Stars, Double Monster] This card represents the existence of a long river on the side of the table in the graveyard or field, as a normal monster. The card that exists on the side of the table can be summoned again as a normal summon, and this card becomes an effect monster and gets the following effects:
1 undead monster that exists on a special summoning hand or in a graveyard can only be used once per turn. When this card leaves the field, destroy the undead monster summoned by this special effect. Soul-slashing Necromancy [Dark, Undead, 3 Stars, Effect Monster] This card will not be destroyed in battle.
This card is destroyed when it becomes an effect object of magic, traps, or effect monsters. When this card directly attacks the opponent successfully, the opponent immediately discards a hand card. Dark Aristocrat [Dark, Undead, 5 Stars, Effect Monster] As long as this card is opened on the field, it means that it exists, and the attack object of the opponent's monster is selected by the owner of this card.
Pyramid Turtle [Earth, Undead, 4 Stars, Effect Monster] When this card trap is destroyed in battle and sent to the graveyard, you can select 1 undead monster with a defense power of 2000 or less from the deck to summon it to play. After that, the deck is shuffled. Vampire Governor [Dark, Undead, 5 Stars, Effect Monster] Every time this card deals combat damage to the opponent, the type of declaration card [Monster, Magic, Trap], the opponent chooses a card of the declared type in their deck and sends it to the graveyard.
When this card is destroyed by the opponent's effect, this card will be specially summoned to play in the next preparation process. Dragonbone Ghost [Dark, Undead, 6 Stars, Effect Fruit Monster] The Warrior Clan or Magic Clan monster that fights with this card will be destroyed at the end of the battle damage calculation. Out of Dark Despair [Dark, Undead, 8 Stars, Effect Monster] When this card is sent to the Graveyard from a hand card or deck by the effect of the opponent's card, this card is specially summoned to the field.
The above are all more practical undead monsters, and below are the magic cards suitable for the undead Stupid burial [usual magic] Choose a monster from your own deck and send it to the graveyard, and then cut and wash the deck. Surviving Treasure [Perpetual Magic] When the monsters in his own graveyard are special Zhan Huan comes to his field, he can draw a card from the deck. Book of the Living-Forbidden Spells-[Usual Magic] An undead monster in your own graveyard is specially summoned to the field, except for the monsters in the opponent's graveyard from the game.
Mummy's Cry [Perpetual Magic] When there are no monsters on your field, you can summon an undead monster from your hand card. This effect can only be used once per turn. Suppressive Eye [Normal Magic] Choose an undead monster with an attack power of less than 2000 on your field to launch.
The monster chosen for this round can attack the opposing player directly. In terms of traps, with explosive armor, dimensional claustrophobia, Naraku's falling hole, torrent burial, etc., can destroy or other than Wang Sui's monster card, the biggest disadvantage of the undead is that they are afraid of monsters.
Remember.
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With the Vampire deck, I've used it to great effect.
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