-
To make money in the early stage, you can first turn on the "gambling legalization" in the city ordinance and then pull some high-density residences, which account for about 1 8 of the map. Use the terrain modification tool to pull out an island, and then fill it with a high-density worker (don't use water, it's okay) to use the power station, and then build a casino, what cemetery, city government residence, municipal building, and stadium must be built (these can decompose the population bottleneck), ** build a fire station next to the fire, the streets are all covered by the city roads, don't build a big pump, a big school, don't worry about environmental pollution in the early stage, and then you can go according to the RCI. If the empathy time is too long, the high-speed rail will be pulled next to it, and you must not be in the dark room.
Electricity with firepower, water supply with water towers (residential areas must be watered!) The one upstairs, won't the high tax make the industry move out, more than 13%, basically there is no RCI!!
-
Toll booths and bus stops are set up on the roads that are necessary for residential areas, commercial areas, and industrial areas, and there is also a lot of income.
Set up a toll station at the exit of the city to collect transportation fees for industrial goods transportation and ensure that the income and expenditure of transportation expenses are basically equal, and the finance will basically make a profit, and the most ruthless trick is to start to establish high pollution, and then levy a 20% tax, and high pollution will become your cash cow.
But the environmental damage is too great.
-
In SC4, the various expenditures are mainly public utilities, health education, traffic maintenance, public safety, greening, and the income is mainly residential, commercial, and industrial.
Reasonable taxation means that it is perfect to make ends meet, and under normal circumstances, income slightly exceeds expenditure.
adjusting the method of spending;
One. Open the Income and Expenditure Reconciliation tab to adjust each item to just below the white line (the vertical mark moves to the left of the white line) or click on each item to open a detailed expense table, for example, click on the Health Education tab and click again to adjust the cost of each school, hospital, and school bus ambulance.
Two. In the control panel, click "? icon (above the development time control on the left side at the bottom) and the mouse will change to "?".
No. Click on the school, hospital, police station, power plant, water plant and other public buildings one by one It will show the detailed cost and usage of the current building, and adjust the fund to slightly higher than the current use, for example, click on a certain hospital, the actual current hospital budget is 500, the doctor is 9, the number of patients is 100, and the patient capacity is 500.
Adjust the ambulance budget You can see the change in hospital coverage on the big map Adjust to the range circle to cover just the area you need to cover Other power plants Water plants are adjusted according to the power used (percentage).
Income Reconciliation Method:
Income adjustment is simpler, different methods can be adopted in different development periods, the initial tax rate can be basically unchanged, in the medium term, if you want to develop business, when you want to develop high technology, you can reduce the number of industries to be developed, and if you want to drive high-polluting industries out of the city, you can adjust it to 20
If there is a fiscal deficit, it is appropriate to raise the tax revenue of the industry with the most income, and at the same time reduce some unnecessary expenditures, health education, and beautification of the city; if there is a strike, you can ignore it or directly dismantle it, and then restore it when you have money; pay special attention to it; you must not cut the expenditure on water and electricity; if there is a problem with electricity, the water will be stopped, the water will be stopped, everything will be ruined, and immediately a large area of black buildings will collapse, and the finances will collapse immediately.
The above is just the way to get started SC4 The entire urban system is extremely realistic and extremely complex My 5 years of mayor experience is still in the exploration stage The above is just a little experience of my own If you want to learn more systematically You can go to the simulated city Chinese network ** There are many masters I hope it can help you.
-
It's not taxes that you're regulating.
It's demand. In the early days, when the city was small, it must have been dominated by industry.
Education and medical care certainly can't keep up.
If you keep up, you'll have to run a deficit.
You see that's where we are now.
Fire station, police station, just the right amount.
And then there's the demand.
When the demand for something goes up, you go and build it, instead of planning a lot of area, and so on, if you want to increase the demand for something, then lower the tax, don't just raise the tax.
When the city grows, the money will naturally come.
-
Long story short.
1.Depending on your financial means, you can decide whether to set up a school, hospital, etc.
2.In the medium term, the full coverage of the fire station and the police station is a must, and the coverage area (the budget can be adjusted) as much as possible is not repeated.
3.Hospitals, schools are also necessary in the middle of the term, and the funds are guaranteed to meet the needs a little more.
4.Power plants and water towers, needless to say, must be built if necessary, and power plants should be guaranteed to have a utilization rate of about 80 to 85%.
5.Tax Reconciliation:
a Income can be guaranteed without wanting to affect the early development of the city too much.
b In the middle and late stages, the tax rate often becomes a bottleneck for development, and a reversion to the original tax rate is necessary.
c In the transition period of the economy, for example, if you don't want to run away from all of a sudden and don't want to have high pollution, you can adjust the tax rate to this.
d20% The economy is successfully transformed, or your city does not want this industry to appear, the Extreme 20% is the best option.
-
Reducing spending and raising taxes is just scratching the surface.
Is it because you take the citizens too seriously? They are important, but they are not emperors.
You don't have to create too good an environment for them. You don't have to build police stations and fire stations or even airports just after you start building a city. Residents don't really need police and fire stations.
When your city is on fire, build the first fire station, it's fine. Police stations are of course built in crime-prone areas, such as business districts and airports. Building the city perfectly from the beginning will greatly increase the expenditure.
Another aspect is regional planning. It is not very good to develop, and you can't plan high-density residential areas and commercial areas at will, these things are very expensive, and you have to spend money on maintenance, and if your urban demand is not high, the natural high-density areas will not build high-rise buildings, and it will naturally be overused and wasted money. You'd better develop your city mainly in low-density areas.
There is also the possibility that the regional planning is too small. If you plan only a small area at a time, but you have to build roads and so on, and you have to lay water pipes, it is better to plan a large area at a time. Small pieces are also very expensive, and when you shop a small piece and pave out a city, there is not much money left.
It's better to plan a blockbuster before the money is lost, and the speed of making money will be greatly improved, but it will not take long to become profitable.
One of the most troublesome situations is that the RIC demand is too low. That kind of city is not enjoyable to develop, and you really can only plan a small piece of it. And there are so many possible reasons for this, and I rarely find out the cause myself.
You can try: 1. Put the time to the fastest speed, stay motionless, and after 5 years, the RIC will improve. 2. Develop more industry, and when industry develops, any demand will increase significantly, especially in the manufacturing industry.
3. Improve your city and increase the value of land. I found that it is not enough for your city to have a police station, a fire station, a school, a hospital, and the buildings that can immediately change the environment of the whole city are: museums, and after building one, you can see the environmental conditions, all of which are medium, not even bad.
The university, which your city has developed to a certain extent, will only appear, and sometimes the whole environmental conditions are good. Medical research center, this can be opened by doing the task "stepping on rhinoceros dung and slipping". If a city has both a university and a medical research center, its land value is immeasurable, and the RIC will increase significantly.
The above 4 symptoms, LZ has it, if not, then you still have to explore it yourself, this game is difficult to figure out. However, I started to make a profit before I used up 50,000 of the basic money to build the city.
-
Taxes can't be raised too high, otherwise demand will drop and the city won't develop.
The landlord can plan the low density first, get the population to 10,000 or 20,000 first, and pay attention to the education to reach more than 160 in the development of education and medical care.
It can lower taxes on high-tech industries and attract their construction. It's better to send the garbage to other cities, otherwise it will cost too much money to dispose of it yourself. As for the fire station, I don't build it at all when there is no fire.
If it really doesn't work, the landlord can try to cheat.
Go to the plug-in column in the simulated city Chinese network, and you can build a lot of skyscrapers, new public facilities, and real landmarks. The next mod with unlimited money is invincible. You can also modify the map and make a terrain of Dubai for you. Oh.
At the beginning there was no need to build elementary schools, fire and police stations. It is important to look at the income and indicate whether it is balanced. >>>More
SimCity is a city-building game video game produced by Electronic Arts, first released in 1989 and the first product of Maxis. Initially released for DOS, it was later released on Macintosh, Windows, and Super Nintendo. The current copyright owner and publisher of the series is Electronic Arts (EA). >>>More
2. Find "File" in the upper left corner of the platform, then find "Open a new demo account" and click it. >>>More
The reason why the e-paper book has that effect is because of the e-paper screen used, the computer is an LCD screen, and it cannot be simulated, which cannot be solved by software. >>>More