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What should the landlord say is the passer-by? I'm a passerby who wins more than 1000 It's not a black game Although I don't use monkeys But I've been on the line with monkeys many times Basically, they're on the list Monkey can now be said to be a very strong hero It's no longer the role of a team battle stirring stick Because there is something So let's talk about it briefly, You say Zhao Xin, Shadow of War is a breakthrough hero, and it's very brittle in the early stage, don't be afraid, it's very effective to use the monkey's 3 consecutive moves to seize the opportunity to harass. Galen is generally only on the lower road, remember that there are two people on the lower road, you and your teammates don't think about killing him on your own, as for the arrow of punishment, it is normal to be pressed in the early stage of the ADC, if you meet on the lower road, it is still the same sentence, rely on teammates Don't think about killing alone.
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I'll drill 4 and give you an analysis. The top order is sometimes a very rogue position.,55 open can wait for the jungler to help you bring the rhythm.,It's really good that you can break the opposite side.,Save the resources of the mid-lane jungler.。 In addition, you can choose to push the line after pressing the opposite side back home, and then immediately go to the middle lane to help out a wave, and the middle lane will thank you.
Sometimes I'm getting by the other side while I'm walking, and it's really hard to prevent it. Generally, the mobility of the order is good, and if you catch it, you can catch it all around.
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Then change a teleportation to support at any time, let the head be nodded to teammates, and the small dragon pushes the tower and the like to dot the team economy. Economic repression is not afraid of masturbation.
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Look at the cooperation, I often break down the opposite side, but in the later stage, I still have to rely on the team to help my teammates and divide the head.
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Please hit the single to go... It's still more difficult to carry on the order.
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You have to be able to bring rhythm and equipment, and you have to be able to work with your teammates on the road, or be able to control the opposite side of the kite. For example, if you play Mage, you are crazy about grabbing people's heads in the early stage of coming out of the big root, and the data is very good, but it is useless for team battles, and you will definitely lose.
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You need a teammate who doesn't jump! Or a strong midlaner, then you have a two-way advantage.
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Wander around, and the team battle brings a good rhythm.
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TP is always the most important equipment for the top order.
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Find your own positioning, if it's a single meat, find a chance to start a group when your teammates keep up, even if you die, it doesn't matter, because you are originally absorbing damage.
If you are a mid-laner mage, the first hand is controlled, you must find your position before starting a group, and you can't be killed by the enemy to open a group or the first move, the key is the word "position" and "position".
At the beginning of the team battle, don't just look at the blood bar of the opposite person, rush forward when you see that there is no blood, and many times you have to consider whether you can chase it.
If you're an ADC, then you try to stay behind when you're in a teamfight, and don't even go to heroes who aren't hand commanders who consume anything. Of course, it's better if you have an early strike (e.g. Ice, Verus, etc.).
Another thing I want to tell you is that to leave skills, each hero will more or less have one or two key skills to save their lives, such as the cover of the Shadow Fist, such as the knockback of Venn, these skills are generally control or displacement, or give themselves buffs, don't use this kind of skills casually, team battles, and the line are of strategic significance, and then release them at a critical moment, which often makes the opponent helpless when there is no target.
Finally, I would like to say that in fact, these are all experiences, you just play more, don't be indifferent every time you play a game, it doesn't matter if you win or lose, you don't have a game to win, you will find that you will improve faster.
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There are a lot of roles, the top single AP on the single tank, the top single assassin, and the middle single are also a lot, no matter what position you take, you first figure out what you can do in the regiment, the tank you chase their AP, generally you can't touch the ADC, the assassin you go back, play a set of skills to rip it, CD is on the top, anyway, you run fast, AP will find a good time to put skills, put all the skills and then die, don't keep grabbing people's heads, ADC you will move, there is a group control on the opposite side and they stand a little distance, The position is good to save life in the output, and the auxiliary will open a group, and then protect the ADC, and the person who is cut and assisted does not need to be managed.
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If you're not meat, don't be the first to rush in, don't be the second to rush in, ADC whoever is close to you will shoot whom, AD Half-Meat Assassin or something, look for an opportunity to go around and cut the crispy skin behind, the level is prioritized to kill the crispy, and if you are a tank that absorbs damage, try your best to contain them. AP try to reach as many people as possible AOE damage, in short, play as much damage as possible to ensure that you survive, don't see the residual blood and have no brains, of course, when you die warp will bring benefits to the team, you should be damned (feed).
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Depending on what position or hero you are playing, you are optimistic about the opportunity, you will work hard when you should be on it, and you will leave immediately when you should retreat.
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On the top of the meat, the team controls the field, and the output after dodging the auxiliary is best to protect the back row.
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What position are you a hero?
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Hello this friend, if you're playing single meat, you should rush up with your teammates, you're the meat, anti-damage use, or support, but some are protective ADCs, some are to control the opposite side, and teammates are often the smartest choice.
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What heroes to play is not about what position to play.
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I think if you have the ability to kill them under the tower, or if you can pull the tower back, then you have to stay on the top lane, apply lane pressure, put pressure on the opposing jungler and mid laner so that they can notice you, and then you have to be careful of getting caught. However, if you're about the same strength, I'd suggest you push your lane under the opposing tower and quickly help the mid lane or catch their jungler. Don't go down the road.
It's too far.
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LOL is a teamwork game, and if your teammates are weak, you can help them.
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This is very simple, if you want to play an advantage, you can call the jungler's anti-squat. This one has been tried and tested. Be sure to press the line under the opponent's tower. Let the jungler go around from behind. The premise is that you can control your HP. You have to make the opponent's jungler feel that cooperating with the top order can kill you.
Another suggestion is to help the lower road, the same as the first method, is to squat back to see the situation and be unprepared. To get to the bottom gank, remember to push the lane over. So you're done gank. You can also keep the upper tower.
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Bring the lane to the opponent's tower, then gank the middle lane when the opponent collects troops.
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You've got an advantage on the road, if you're a big one. I think you can knock out the other side first. In coordination with teammates gank.
If you're a TIMO or this ADC (although the ADC is generally not on the top road) there is an ADC across the road that we don't have. You can go down the road to change the line. And also.
Sometimes teamfights are a little more important. Although this is a game of pushing towers. However, many turnarounds have occurred after a wave of groups.
So you have to cooperate with your teammates to play in a group. As you leave to hit the road. You can put the skill on the opposite side first.
On the go. But I'm talking about sudden teamfights. If only gank.
Either change lines with disadvantages. Either it's on the other side and then gank after beating it away. This is what I called in the early hours of the morning. Hope.
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Opposite to the city when going back to the middle gank
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This is how the gods have come over this question. Why? Because the line is still strong, the number of games you play is set to be a lot, so basically the line will not lose to the opposite side.
The team battle is pitted because some teammates are afraid of death and retreat. You rushed in, and they didn't keep up, and some people left the big ones to try to collect people. Situations like yours play the most in the middle and top laners.
I'm 1,805 ranked matches, and I'm often told that this is the case. There are very many players, after playing a group, he sometimes can't even find his own hero there, and he is completely dizzy.
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Doll, the main thing to find your own position in team battles, you are the main Tan, if you don't take the lead in team battles, your teammates will scold you, you are an adc You rush directly into the enemy pile, it is difficult not to pit, find your own position in team battles, and play your biggest limit, then you are an excellent teammate.
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If you are playing cut-in, you can play with the opposite ADC or AP. If it's an AP or an ADC, just stand at the back of the point and stabilize the output. It's a group control, grasp the time, point signal, take advantage of others not paying attention to open a group control, rush up (preferably 5 are charged together), if it's meat, there must be 2 requirements.
One is to resist skills, and the other is to protect ADC and AP. That's it. It is necessary to pay attention to cooperation and protect the ADC and AP.
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If you can play an advantage on a road in the early stage, try to push the tower After pushing the line, you can swim away Don't swim away as soon as you have an advantage It is equivalent to stocking the advantage line Playing team battles should choose the first hand or backhand according to the opposite lineup If there are more poke on the opposite side, you must choose to open the first move If the opposite dough controls more, you must be prepared to play the backhand to do containment Also, the responsibility of the meat is not to rush over and cut the back row but to bear the damage The responsibility of the assassin is to cut the back row As long as you fall backwards compared to the front row Your team battle must have an advantage.
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In fact, the control in LOL is weakened very much, and it is not as obvious as in DOTA. But control is also a key factor in winning or losing. Once the key person is controlled, it is absolutely gg rhythm, so the formation is very important.
Especially when facing a multi-control lineup like you, it's especially important to stand in formation. The outfit must be targeted according to the opposite lineup. When you have less control on your own side and more control on the opposite side, you can give priority to damage and then support the meat when you have more control on your own side and less control on the opposite side.
What can influence the victory of a team battle is often those team controls, point controls, and various controls. Control can be said to be the factor that can turn the tide of battle. Let's talk about the release of the control in various positions.
It is best to be able to be on the top single and the middle single. Because the development of the top and middle laners is often no worse than that of the ADC, and the level is generally the highest in the field, the control of the top and middle laners is often the most harmful and threatening, and it is often the first to launch team battles, such as Stone Man, Snake Girl, Mogana and so on. The second is on the jungler.
The significance of the control of the jungler is higher than the meaning of the damage, such as scorpions, the cow wood and wood stones of the jungle. The auxiliary control is more special, and it is best not to put it easily. In addition to the powerful move of the Japanese girl, there are two controls of its own, so it's best to keep them all.
For example, the piano girl's ultimate, the cow's two skills, the wind girl's ultimate, and q, and the gem's e, it's best not to be the first move. Because once you release a single control skill, it means that there is no skill that can be used to protect your ADC. For example, Lao Niu, there are three or four people in the second company rushing people, if your outbreak is insufficient and the follow-up control is insufficient, your regiment will lose half of it.
The value of an auxiliary cow's first hand is never comparable to that of the opposite rushing to the adc face, pushing away, rushing again, and then pushing up. Just pay attention to these fine dots.
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Belch. For your question, I can tell you who is closest to you and who you hit when you play ADC. When playing AP, give priority to the output of crispy skin when it is safe to output the seat by yourself.
It is better to have a surprise when playing meat. Prioritize killing the opposite side with the highest output and learn to sell yourself. Create output environments for teammates, such as lava and titan.
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1 protects the back row 2 has a routine to play.
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Meat is a position, can't run around, and the most important thing is to protect the output teammates If you are a breakthrough assassin hero, you must seize the opportunity to quickly cut into the team battle, not an individual, but a collective cooperation.
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Your teammates are a bit of a pit, you have to let your teammates mix up! So they will be wasted and will dare to go up.
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It can only show that you don't know team battles, whether you want to cut people or protect the back row, or output in the back row, you can go to Smash Bros. to practice team battles.
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I've been practicing for a few years.,Today's version is not like the past where you can really 1 hit 5.,It's just the basic skill that you have an advantage.,It's the most important thing to expand the advantage.,Distinguish the form of the team.,There are too many types.,For example, the state you had before.,Obviously, you have to understand which side of the back row has a high output.,Is there an assassin on the opposite side?,Protect the back or drag the opposite back row.。 After cutting his own back row is dead, it is obvious that he should focus on his back row to absorb damage.
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Maybe it's teamwork that teammates don't understand.
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Anyway, you have to protect the one with high output, and be optimistic about the timing of the group, but the group will lead the line and steal the tower.
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I won't talk about the line period. You're doing a great job. Large group, if you are in the C position, you are to ensure that your output is maximized, if you are a high burst, you must make sure that the team battle is opened, first kill or cripple the opposite C position, if it is a continuous output, then stand in the back, keep putting skills, you don't die, is the victory of the team battle.
In the late stage, the second assist is very important, assisting the crispy, but with a lot of control skills, the first second is a good choice.
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If you can play a 2 or even a 3 on the top road, then you can choose a single belt to let your teammates hold together to contain other roads.
If you can only kill the road alone, and you will die when you encounter the opposite mid laner or jungler to help, or you can change one, it is recommended that you do a good job of vision, seize the opportunity to kill the opposite laner alone, and quickly push the tower. Then go to other roads, especially in about 10 minutes, take the opportunity to go home and cooperate with the jungler, go down the road to catch a wave, and try to get the dragon.
If you don't have a lineup, you need to take the lead, you can take advantage of the opposite person standing more concentrated, open a big flash into the pile of people w stunned, and hit a set of damage to try to hit the aoe damage.
Pure hand-to-hand, if you don't understand, you can ask.
Bear.,The bear master is out of the meat outfit.,The attack power is also a giant bull.,W hit three times of rage.,You can also bite people.,Very strong.,Q escape.,Catch people.,Take a blood.,It's good.,E makes people afraid.,It's also very powerful.,It's a half-output.,Half-meat cattle man.,I'm the top of my strength.,(Passive can also return blood).It's a top-laner.,Jungler.,A first-class character in team battles.。
Personally, I think that the mid-lane coco is still very proper, fierce online, fierce team battle, fast development, strong ability in the late stage, control, and outbreak. It belongs to the kind that can hit high damage without equipment, and can crush opponents with good equipment, and there is no vacuum period for development. >>>More
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