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If you want to run fast, the evil talent points to + mount speed, and if you want to have a baby, you can point to the evil permanent baby.
All other blood, the battle continues to be guaranteed.
The output method is very simple, two diseases are bloody, and many strange ones are infected.
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Check out the Azeroth Forum.
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Ever since the Ice Touch Hatred of the DK Tan and the Will of the Blood Necropolis, the Blood Tan has been active in the DK Tan of the major guilds.
Talent: This is the magic of the panacea.
Technique: Boss Starter: Cold Touch 2 Shadow Strike 1 Live Spike Force Diversion Cold Touch Rune ** Synergy Cold Touch 3
Regular: Double Sickness Hold, Spirit Strike 2, Ice Touch 4 (4 Death Runes for Deathfight), Blood Runes are only used to maintain the Blade Barrier; Note that when the aggro is enough (the tremor is about 1 times more than the second aggro), give up the ice touch and switch to the spirit strike.
Group pull type: withering and withering, double disease, infection, changing targets, blood boiling, n<>
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There is no suspense all kinds of blood t deep blood double halo blood .
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Blood leveling is more powerful. The DPS of the heart blow is quite high and there is no need for blood return at all.
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It just so happens that I've been practicing DK lately, so I'm just going to give you some advice.
In the latest version, before level 70, it is the highest and hardest damage of the Blood talent. This is because of Blizzard's design problems.,The damage of the death hit (spirit strike) is not normal (crit 6000+,I used to graduate from the sunwell cjq can't hit such a high damage),And the talent crit chance is 30%,If you fight the monster and hit the crit is a second.,If there is no crit.,And then hang with 2 broken hearts (heart strikes) monsters.,The other 2 talents can't have such damage.。
After level 70, although the damage of deathbeat is still very high, it is not significantly higher than other skills like before 70, and the damage of other skills in the blood DK is average except for deathbeat, so the ice will be a little faster.
Anyway, now the double talent is only 10g, I suggest you have one blood and one ice, 70 before only using blood, and the output of the copy is also higher than ice. Change the ice or continue to use blood after 70, and after 80 it will be ice.
It is also recommended to buy a set of S4 before level 70 to save more battlefield honor, because there is a lot of experience in the 60-70 battlefield (it is not cost-effective after 70), and the equipment of S4 can be worn until level 80 (and the equipment of S8 is not as good as CTM's green outfit). The most important thing is that 70 years ago, blood dk was like a god, and I used to fight the battlefield first, unless the other party was also blood dk.
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Truth be told, that talent does.
If you have to say that fast, then the blood talent, can t be played (when I was a child, the blood talent output was still very strong).
The blood talent pulled a group of crackling slashes in the wild, and found that they were still full of blood after chopping.
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DK leveling is recommended to choose blood talents. If you want to output dps. Evil talents are recommended.
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The two-handed ** blood pool talent is relatively fast, and it can be output or tan.
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Upgrading is the main blood and vice evil, don't sit on the floor, the evil has horse speed, and the pre-ice equipment is poor under FB.
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The new talent at level 70 can be said to make the characteristics of all classes more obvious.
In the case of thieves, the assassination highlights the rapid accumulation of stars, as well as the extremely explosive power in the moments after the kidney blow.
Combat has enhanced smoother output. Great for leveling and dungeons.
And keenness, whether it is the great enhancement of the enhanced stuffy stick, or the combination of various talents that enhance stealth, as well as waiting for an opportunity, all ensure the thief's super survival and control ability.
In the early stages of the expansion, if the equipment is not greatly improved, you can use more mediocre talents, such as the combination of acuity and assassination. It is both controllable and explosive. Enhancing the Stuffy Stick is very important in the new 5-player 10-player dungeon, and skills such as cold-blooded ensure a certain PvP ability in the wild.
In the later stage, if there is a good **, I believe that many people will begin to try all kinds of extreme talents to adapt to the arena and large copies.
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The first one is a PVE upgrade, and this one is a PVP one.
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Blood leveling,There's no second.,All the talents that return blood and reduce injuries are points.,There's no fixed talent for leveling.,Just suit yourself.,If you have to fix the talent, please go play more and read the post yourself.,But the talent they give is really scum.。
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: Running speed, endurance, and the ability to quickly kill mobs Embark on a journey to conquer "Demon World 2" growth equipment is powerful
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