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There are really cases of comparable levels.
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Once the guards 5 people randomly went to the ghost, phantom thorn, monkey, troll, fire girl, stunned that no one repicked, plus the fire girl or soy sauce, the natural disaster is Skeletron, Doomsday, etc., a huge disadvantage in the early stage, but in the middle of the year, it relied on the 4 big queens except the fire girl to fight team battles, gank, and actually reversed the situation and killed the natural disaster. The division of labor of 4 people、The route of the outfit is relatively clear.,The ghost out of the vanguard to do the meat shield.,The monkey out of the scatter increases the limit.,The troll died many times and didn't have the equipment.,These 3 people have been holding together gank since the middle of the year.,Phantom thorn looking for space and rushing farm to play money occasionally with gank speed out of a frenzied battle.。 Natural disasters are not rookies, but unfortunately the mood was too relaxed under the early advantage and lost vigilance, resulting in many people being caught alone, and the situation gradually got out of control and quit the game.
What I want to say is that this lineup can be won, and it is not in the late game, and the so-called lineup that must lose every battle is the same as the lineup that must win. If you want to lose, then you can release 5 people together, you must win, and the plug-in can be done (not advocating plug-in, just for example), it has nothing to do with the lineup.
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All late combo and all mage combo Try it head-to-head, provided that the strength of the two sides is not much different!
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There are no god-like opponents, only pig-like teammates!! 1
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It's funny, you still said that 2 of them will be defeated in every battle. Then may I ask if these 2 lineups are contradictory??
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There are no god-like opponents, only pig-like teammates!!
This is the best description of Dota.。。
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Lineup is not a problem, technology is the key, coordination is the key.
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Five dishes B, any lineup will be defeated in every battle.
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Weaknesses of the lineup: 1. All of them are late stages, and the equipment demand is high. 2. There is basically no control hero (the Void is counted as one) 3. No gank 4. No strong AOE 5.
Crack method 1, boost the stream, you can see some boosted video hero configurations, there is no AOE problem for your lineup.
2. Double gank Suppress your late-stage heroes Heroes like PA are less than level 16 and have a very low role When it reaches 16, it's a qualitative leap to suppress your level. 3. Choose about 2 team control heroes in the early and middle stages of the group push line In the early stage, your lineup can't gank Our upgrade is stress-free and you can hold a group around level 10 for your side without aoe group control and low blood weakness.
3. More explosions, such as Lion Fire Girl and the like, can basically be like a musket pa in seconds, plus your side has fewer interruption skills, and the butcher is also more popular.
Practice has proved that the full late lineup is definitely not okay Now it is a bit popular after 2 or 3 to get up to one but there must be gank or you will be led by the nose.
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Landlord v5 ah.
Such a strong lineup was unexpectedly discovered by the landlord.
The little one racked his brains, tried his best, broke the boat, and finally thought of a lineup that could fight with the landlord, and he didn't dare to assert it, but he still had the strength to compete.
The lineup of ants on the road to protect the little fishman, the lower road monkey to protect the hidden thorn, the bounty in the single as long as our little fishman up, the ant is responsible for the aoe, the hidden thorn first, the bounty marks the auxiliary, the monkey fantasy is disturbed, and the little fishman steals the attributes and runs away.
Lewd lineup.
But compared to the lineup of the landlord, it's a small thing, or a lot inferior, alas.
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Little Black, Monkey, Snake, Enemy, Little Family.
Xiao Hei went on the road to protect the monkey, the ice arrow pressed people without explanation, and cooperated with the monkey to double decelerate and directly cripple your snake hair in the single pressure TB, and there was no pressure on the short-range range.
The next road enemy law plus the small one 2 are 320 initial movement speed, net + jump = chase and kill invincible, that one net, the enemy law jumps over 2 knives, you are out of magic.
As long as we have the enemy law, Xiao Hei is responsible for slowing down and silent group control, the monkey clone disrupts the formation, the snake hair is meat, the small one is invincible in 5 seconds, and the enemy law is a big 5 kills without explanation, and the carry crowd means that there is no pressure.
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Oh. The mother spider walks all the way, and the poisonous mystery is the light and bone method all the way. You'll see you in less than 5 minutes.
You have only one AOE in this lineup, and they are all crispy in the early stage, and they don't break out in the middle stage. In the later stage, even if you are a god, you must have 15 minutes to equip it. The mid-laner can't suppress the spider, do you think you can block 4 people on the lower road?
In addition, there is a way to break this lineup. vs, sven, snk, alchemy + jugg. I was wondering which way you can stop the gank of 5 people, go all the way to death. 5 points, basically each of them has died twice.
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This lineup is really full of flaws!
If the other party's development is smooth in the early stage, there will definitely be no fight in the later stage. Breaking the formation is very simple, as long as you also choose a late output, a hero with silence, 2 heroes who can support and gank, and then a meat shield + field control. Suggested lineup:
Sacred Cow, Black Bow, Demon Wizard, Xiaoqiang, Blood Demon. In the early stage, on the black bow and the sacred cow, the ice arrow presses people without explanation, and in the small strong single, the tb mana value is controlled infinitely, and at the same time, the red rod is quickly released, and the blood demon and the demon wizard are under it. After level 6, the five people on the opposite side, Xiao Qiang and the demon wizard are basically catching one and dying the other, even if they change their lives, it doesn't matter much.
In the later team battle, the blood demon first made the void, the sacred cow was bigger in the past, Xiaoqiang and the demon wizard were responsible for controlling the field, and the black bow was output in the back, breaking the opponent's lineup.
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Although the landlord's lineup is already Dota's most stable, explosive and team-controlled lineup, there is indeed no complete lineup that can break it, but I provide a lineup that can still be fought if the play is extraordinary.
On the lower road, the Blood Demon Enemy Protection Method successfully hit the jumping knife to refresh, and the Moon Rider and the Ghost went on the road to press the musket and the void, and the small black single was hit.
As long as our enemy law is up, the ghost is responsible for slowing down, the blood demon silent void makes him unable to let go big, the little black silent troll makes him unable to assist, the moon rides on the big second TB, and the enemy law jumps the knife to cut a few knives first, and there is still a great chance of winning.
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The lower road FW plus the dark herd, the dark herd plus FW, the early stage is absolutely crushed, the FW1 level goes to the Duan soldier, the dark herd adds blood, it is absolutely easy to cooperate.
I've tried.,Dark herd plus FW early barn + cow to abuse.。
Mid Lane Shadow Fiend. It's just right for Shadow Demon to arrest people.
Go on the road and hand it over to the little black big fishman.
Blackie and the Musket are mortal enemies, and in the version, the Musket has a base range of 550
And Xiao Hei is 625, Xiao Hei can protect the big fisherman, and the big fishman is definitely stronger than the void.
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Plagiarism on the road with the Holy Church Musket Don't dare to come up and order people Walk forward Plagiarize a water The Holy Church came out stealthily and basically didn't run.
Mid lane SF to TB TB can't suppress SF If it's not obscene enough, you have to send people to the head and go down the road light method with the cow Phantom thorn is a waste person How to get up without equipment? And you can't stop the cow from jumping yet!
If you use the boosting method, you still have to play the late stage, and the light method here, the cow, especially the sf, are all pushing the line headache.
Playing a group, the light method is opened, and the one who stands by sucking blood is all lost, do you dare to move, in front of the tide top, cooperate with the shadow demon, and the cow is enlarged If you don't have a bkb on your side, and it is very timely, it is estimated that all the people who are not in a good position will have to play out, and even if they don't die, they will have to wait for the temple to harvest.
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VS, the Demon Wizard Double Wanders, the Disadvantage Road Big Naga, the Advantage Road Water Man, and the Middle Road Blue Cat.
When the control of the double wandering is reached, the FB is there.
Your lineup is all crispy, you are killed in the early stage, and you can't develop in the later stage.
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Gank in the early stage, nothing to say.
If you get up to one or two in this kind of lineup, you basically don't play.
And all up.
There is basically no hope of a turnaround in the later stage, and only in the early stage gank will abolish all of them.
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It's not easy to break.
But those who come out of this formation must also cooperate very well, you can't let them develop, you have to suppress them in the early stage, and you have to send out a few meat shields to block them.
in a few gankers
There must also be high output.
and team-assisted.
Go for a team fight.
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dr, dragon 7, monkey, big house, enemy law.
Let the enemy law be singled.,Dry the blue of TB to see what you suck.,DR Bao Monkey,The big one Baolong 7,Don't lose to you.,Later,The big one is dressed in a god outfit to go forward a stop.,Other outputs.,Messy you guys。。。
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Can a musket keep the void?? Trolls can keep the Phantom Thorn?? Unless it's abusing vegetables, there is no outbreak at all, otherwise, I will be caught dead in the early stage!!
The fisherman accelerated and rushed in, went straight to the rear, disrupted the formation, and directly looked for the musket, and the water man was a w, cooperating with the fisherman, and killing the musket in seconds; vs and lion can directly kill trolls in seconds. Another cow or plagiarism, directly control the death of the group.
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A spider belt with any 4 heroes.
Up to 20 minutes you gg
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Everyone obviously didn't understand the landlord's intentions.
Apparently it's for fun.
Everyone just smiled when they saw it
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In a word, single wandering, malnutrition, double wandering, dying into a dog 311 Stabilizing you You This lineup is too idealistic Who will let you get up... Who of these 5 people is assisting? Even if someone beats it, it's definitely not healthy, and it's okay to abuse vegetables.
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If you can get up? Five post-periods. Musket keeps the void? It's a question of how he can keep himself. Troll Illusion Thorn ?。。 But if you really get up, you will be dressed in god clothes, and you will indeed be invincible.
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Judging from the time of the game, the enemy law also rose.
Judging from the heroes on both sides, some are half-hearted. The control is mainly output, and the early stage mostly relies on wandering, and it is actually like that in the later stage.
Let's talk about the guard first: the calf jumps big, and then cooperates with AA a big, if you cooperate well, it is easy. Chaos and the Queen are in charge of the output harvest, and the all-around can provide protection and health to the team in the back. is very ideal.
I all know that if Almighty dies first, it will inevitably cut off the support of the guards, and it will be much easier to fight. The firepower on both sides is actually fierce, which is quite a test of operation and team cooperation. Pointing doesn't matter.
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The advantage of the lineup of the guards is that Chaos and the queen can fight very fiercely without eating much equipment in the early stage, and with AA ES, you can kill the non-escape skill heroes of the scourge very well, such as TS Sven WL, the enemy law and the mammoth are difficult to kill, but they can be killed in seconds if they are well connected. The almighty can protect people, and the physical output of the SVEN Mammoth is offset by the big one, but the output of the TS plus WL Hellfire + link is a little helpless Small team battles are easy to fight, and the high ground is difficult to attackThe lineup of the guards can press the gank in the early stage to play the advantage of equipment and experience, and to play more and less, the gank turns to push and speed up the rhythm to play.
The advantage of the Scourge side lineup is that there are WL Mammoths two large controls that ignore the magic immunity, the enemy law leads the line to contain and the late rush to the face, TS with Hellfire easy push, SVEN can be used as a pseudo-nucleus out of bkb to cut QOP AA ES and other crispy (the guard side has nothing good to do with BKB) team battles to grab the first hand is very good, to avoid early online losses, and then the rhythm of team battles should be right, people are looking for the opposite side to fight instead of rushing to defend the tower, Do a good job of vision and pay attention to the position, play a good team battle, win a wave of enemy law development, The pseudo-nuclear equipment is up, and the output of the guards is very weak.
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Guards gnak advantage Scourge 4 people advance Enemy law brush money team battle to see the advantage of guards As long as the all-round position is good and not being seconds, although the Scourge Mammoth ultimate is powerful, but the all-round ultimate can be completely cracked.
Natural disasters will either overturn the guards in the early stage, or the enemy will go against the sky in the later stage. Guards advantage: I think there is hope for a direct high ground if the mid-term team battle is stable.
It is estimated that the natural disaster will turn around in the later stage!
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The advantages and disadvantages of this lineup are obvious Guards are sharp But the advancement is not very good Scourge hits the team violently Pushes forward After the Scourge Sven jumps the knife, the first 2 or more team battles Guards don't need to fight The core of victory and defeat lies in whether the guard's advantage lane and middle lane can collapse the opposite side Can the inferior lane try to suppress the development of DF The Ice Soul + Chaos routine of the dominant lane is very good to play on the opposite side The queen of the middle lane is a stable rhythm whether she is facing the opposite TS or the warlock, just look at what the 2 lanes can do Then the disadvantage lane can only let the cow swim Catch DF when you have an advantage in the 2nd lane If the guards want to win, it's basically this script The words of the natural disaster are also very simple As long as the inferior lane and the middle lane are not pressed too badly Once you enter the middle stage, you will take the initiative to hold the group Sven's hammer, mammoth, and warlock The 2 big ones will basically be wiped out when they smash the opposite side The lineup is like this The guard catches people and gank very sharply But it is not easy to fight the guards in the late stage The advantage of the natural disaster team battle is still relatively large Although the guards have heroes like Niu.
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In the case of the guards, the routine flow is obvious, the lineup is more average, the players need stronger personal ability, they do not suffer in the front, middle and late stages, they are strong in the middle stage, there are starters, there are outbreaks, there are nurses, there are routines to control, and the later stage relies on invincible chaos.
There are too many natural disasters controlled, and it is obviously the rhythm of the teamfight push tower flow, but it chooses an enemy method as the core, which feels very inappropriate, and you can consider changing to a druid. This kind of lineup is probably no problem crushing passers-by, and the error tolerance rate of CW will be very low, because of the big move.
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