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It's okay if you're confident in your own operation.,He's just cut the passive accumulation time.,But it's still very quick to save up.,Yasuo's passive is mainly a critical double.,It's okay to save the shield slowly.,And the cast of the ultimate 1200.,After you use it, you'll find that it's absolutely enough.,His ultimate is not always released.,As long as Yasuo's critical hit is still doubled.,The skill adap bonus remains unchanged.,He can show off.。。。 I've been showed.,An e skill plus Q came over and played you to death)
Also, playing Yasuo, your network must not be stuck, and there is an operation to pass, the early damage is low, a little painful, and you have to make up for it by operation. I'm also ready to buy Yasuo, I hope I can help you. (With gold coins, I've been saving for a long time).
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This tweak doesn't have much of an impact on the hero. The damage, the CD hasn't changed.
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The hero who is already awkward in positioning and operation infiltrates and weakens not very much, if you like it, you can buy it the same But really infiltrate. It's too brittle, although the damage is high, but the timing of the cut is not easy to find, and if it is not with the first move and is more downwind, it is easy to pit.
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Well,I don't know.,Anyway, I bought it when I first came out.,Many classmates say it's rubbish to see someone playing Yasuo.,It's mainly a lot of elementary school students=.=
Whether it's worth it or not depends on whether you can play it or not, Yasuo's passive is very useful, and at level 18, you only need a red cross and endless to have 100% critical hits. So it's mainly up to the landlord to make your own choice.
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It's up to you. The knife girl is still domineering and has been weakened. It has never been strengthened.
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Yasuo's ultimate is too restrictive, and it is not suitable for players with slow reactions, so it is not recommended to start, and it is estimated that you will have to pit dozens of hands to master it.
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Buy a blind monk, use him to be the strongest king, and then you can use Yasuo to carry the whole game. If not, don't buy it.
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It's okay, I've played Yasuo that others bought, and I don't have the skills to play this really pit.
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I think it's fun, and everyone has to practice.
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Enhanced: The US server first increased Yasuo's r from 900 distance to 1500 At the same time, the R release will refresh Yasuo's passive and then adjusted e to prevent E from flying very far because of the opponent's flash.
The other is R's action, which used to knock the enemy away for one second, but he also had to cut it with a machete in the sky for 1s, which is equivalent to this 1s for teammates, for example, vn put E Yasuo R will cause Yasuo to land at the same time as the opponent.
Later, Yasuo's ultimate move, the wind slashed instantly, commonly known as [hanging], the time was short, Yasuo landed first, and he could aq one, and then the target who was hanged and beaten landed.
Nerf: The Yasuo R 1500 was too far away to 1300 and recently to 1200, but still bigger than 900
Yasuo's w is weakened, which is to increase the passive effect of passive accumulation, Yasuo can't fight in a team without brains, 5 e, so as to get the second passive, you have to take two steps, otherwise you just can't brush it out (I guess, because it was 5 e, just a tube of passive, weakened by 4%, it should be just not enough, personal experience, but it should be right).
Also, adjusted the electric blade, the 100 magic damage of the electric blade, which used to be 200 for critical hits, and now it has been fixed that Yasuo's critical hit is 190, that is, the electric blade critical damage is controlled by the negative effect of Yasuo's passive (I think this was a bug before).
At the same time, the official confirmation algorithm: Yasuo's passive 10% reduction in critical damage is calculated by subtraction.
In other words, regular critical hits are 100%-10%=190%, and endless is 250%-10%=240% Yasuo will not cause critical damage equipment and runes to be difficult to use due to passive debuffs.
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Actually, the change of equipment is the biggest weakening of Yasuo, and the rest is okay, look at the electric knife, the previous electric knife flow Yasuo is very strong, and then the current three have also canceled the critical hit, and the endless has also changed. Yasuo is output by critical hits!
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Q's Knock and E's Infinite Dash. Kind of weakened? I don't think so. The ultimate protection pierces the armor of the opposite side.
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Once nerfed e has increased the cooldown thanks for adopting.
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Yasuo doesn't seem to have been weakened yet! If there is, it was cut during the first two updates.
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Yasuo: In the late stage, as long as you go out, the attack speed of the broken card is 412, the attack is an e, a q, a big one, and the general worker is almost the same, but you just opened a group and rushed in, and it was seconds.
Ruined The current rundown has a physical damage that deals 8 of the opponent's current health per attack, and also increases attack speed.