How does CF jump far. High jump. Be detailed

Updated on Game 2024-02-08
18 answers
  1. Anonymous users2024-02-05

    First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.

  2. Anonymous users2024-02-04

    There are several ways to jump higher and farther:

    1. Three-step jump: press the combination of + jump and squat together to pay attention to the place: be sure to stick to the place where you want to go, and after jumping, you should jump on the second time, and do not jump continuously. (Scope of application: 2 layers of small boxes and high stone platforms.) )

    2. Big jump: Ctrl+W+Space key combination, hold Ctrl, then press Space, press W while pressing Space.

    Note: When jumping, you must be one step away from the place you want to jump, otherwise there will be understroke or stuck.

    3. Long jump: Running + A is not placed in the air to squat. Left and right to do not need to add, be sure to go to the front of the box, that is, in the front of the place to fall, jump to the rear, generally take the back jump, in the jump process, s is not put, press ctrl in the air.

    1. AD half-body: A+D key combination. The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter. Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting.

    2. Flash squat: Ctrl+W key combination, change from Ctrl to W after half a body is changing to Ctrl. The moment you change ctrl to w, you feel like your whole body is entering the wall, and you change back to ctrl in an instant.

    3. Squatting and sliding: Ctrl+W+S key combination, the mouse standard star is pulled to the foot, with his back to the corner to enter, jump and then press W to press S, until the whole body is trapped in the wall or long box for success, and the whole process is completed by squatting.

    4. Squatting in front of the body: Ctrl+W key combination, W is not loose, quickly press the squatting and squatting a few times to enter the half-body state.

  3. Anonymous users2024-02-03

    Forward button plus left or right button, jump. It's twice as much as a normal jump. To practice, I hope it helps you

  4. Anonymous users2024-02-02

    Ghost Jump··· Squat and jump back, and it's OK to find a continuous feeling...

  5. Anonymous users2024-02-01

    1. Squat. Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it.

    2 Keep squatting, press S or W first, then space, S space, or w, then space, and then space when you land, and then space when you're in the air, and press S4Back squat jump.

    5 in the air when press s don't click on the release, keep pressing to the end, wait for the land to land and then put it, and then after the space after each jump to the end of the s, press coherently, you can achieve a jump on the distance of 2 meters, 6Hold down the Ctrl+Shift key. Hold down the Ctrl+Shift key while holding down the Space bar (jump key) and arrow keys (press and release both keys at the same time) and repeat the operation

    The keys must be held down and not released, and the space bar and arrow keys must also be held and released at the same time

  6. Anonymous users2024-01-31

    Jump back, hold down and squat and jump backwards is the farthest.

  7. Anonymous users2024-01-30

    You can use ghost jumping, ghost jumping can jump far and fast.

  8. Anonymous users2024-01-29

    Ghost Jump....It's fast....Jump far, too.

  9. Anonymous users2024-01-28

    2 jumps or squat jumps, or back jumps.

  10. Anonymous users2024-01-27

    CF jumps high in the following ways:

    1. Sliding jump, this jumping method should be the most basic jumping technique in CF, easy to learn. Use this technique to attack without making any noise, regardless of position.

    2. Jump in the air, this jumping technique can make the character fly backwards for a large distance. If this method is used properly, it can also be used as a quick way to grab points and attack.

    3. Ghost Jump, this technique allows the lurker to take a short distance backwards, and in the process, he has been staying stealthy, so as to achieve the effect of approaching the opponent without exposing himself.

    4. Ghost Jump 2, this skill has a coherent effect on the original Ghost Jump, which allows the Lurkers to get closer to their opponents with a faster digging speed.

  11. Anonymous users2024-01-26

    It should be w + space + space + squat, to control the rhythm of the jump,

  12. Anonymous users2024-01-25

    If you don't open G, it is.

    Even jumped, ran a certain distance press the spacebar, and pressed the squat.

    Press the space bar again the moment you land.,As long as you jump, there's no sound.,And you don't need to press the front (w) like jumping forward.,The speed is the same as running.。。

    In addition, if you jump to a certain level, you can jump from a height, and press the space bar the moment you land, which is the method of jumping, so that there will be no blood loss and no sound. Remember that it is a continuous jump to a certain extent, which is a sensory jump.

    You practice first. No arrow keys.

    Skilled. I add the arrow keys.

  13. Anonymous users2024-01-24

    W+S does not let go.

    Press again. Space + ctri

    Press these two together, paying attention to the rhythm.

  14. Anonymous users2024-01-23

    Many newbies are not very clear about the concept of super jumping.

    Mistakenly thinking that a leg kick jump (squat jump) is a super jump.

    In fact, a continuous jump that uses spinning acceleration can be called a super jump.

    That is, "Spin Jump +."

    Jump + Spin...... Jump”

    Here's how:

    1.Keep the crosshair down about 45 degrees, run forward, jump, and release the front 2Press and hold the left while panning the mouse to the left at a constant speed3

    Release the left in the air while holding the right does not release 4Hold down the right and jump when you land, while panning the mouse to the right at a constant speed of 5Release the right in the air while holding down the left does not release 6

    Hold down the left and jump when you land, while panning the mouse to the left at a constant speed of 7And so on and so on ......

    In fact, this thing is very familiar to many brothers who love CS, so I don't need to say it at all.

    Next, I'm going to introduce you to a guy in CS

    What can be used in CF is the spin jump.

    This jump can be used in conjunction with the super jump to dodge bullets effectively.

    It's actually quite simple, during the super jump the last acceleration you hold down in the direction you want to dodge.

    You will find that your body will dodge the past at once, but it should be emphasized that this is a very basic body.

  15. Anonymous users2024-01-22

    There are two ways to do this:

    1. Jump: Convenient and fast, you can jump on the box that you can't usually jump. The method is: jump and squat, pay attention to the moment the first jump lands and then press the jump (to master the rhythm), after the jump at the highest point of the squatting can be on.

    2. Super jump: This jump method is relatively slow, and the body method is better, but it can be on a relatively high box. The method is: body against the box, then press and hold w+s, (yes, you read that right, press the two keys and don't put it) and then press jump.

    When you press the squat at the highest point of the jump, you will get stuck in the air, and you will jump again to get on, so repeat, try a few more times! This method is generally difficult for novices to jump, so you need to practice more, and you need to use super jumps to jump on the sniper table with the highest biochemical pyramid (excluding human ladders)!

    Extended Materials: (A collection of basic CF operations).

    Move left: a backpack interface: b move right: d

    Primary**:1 Move forward:w Pistol:2

    Move backwards: s melee**: 3 Slow walk: shift

    Throws**: 4 Crouch: Ctrl C4 Bomb Pack: 5

    Jump: Spacebar Change: R Shoot C4 Bomb: MouseLeft

    Throw away gear :g **Special Move: MouseRight Previously switched**:q

    Both sides data window: tab station 1:z

    Encyclopedia: CrossFire: The King of Gunfights"Encyclopedia: CrossFire: The King of Gunfights

  16. Anonymous users2024-01-21

    6 jumps: 4 jumps in 3 levels close to the object, then W jump squats (on the big box).

    Level 4 jump: WS press together and do not let go, press SHIF and press not release, regular jump (upper middle to large box).

    Level 3 jumps: WS press and hold together, press and jump, press and squat in the air, and jump rhythmically (on the middle box).

    Jumps. : Press the jump from the moment you fall from a height to the moment you hit the ground.

    Run-up, press to jump, and press to jump at the moment of landing (on the small and medium-sized boxes).

    Slide step: Jump to the corner of the box, then shift at the 45-degree diagonal position. +ws

    Swap presses, does not reflect the diagonal jump before slipping, when your body into the box 1 and a half degree can squat.

    Box squeeze wall: use the box to squeeze into the wall, slide first, enter the box 3 2, turn your back to the box, press the S key, the front sight looks at the ground, and then the front sight moves left and right, the speed is relatively average and slow first, when you see the right, press the D key again, repeat until you enter.

    Ghost jumping: In fact, ghost jumping and jumping are the same, just to squat, followed by being able to turn, the 3rd generation of ghost jumping squatting, and then press s, press jump, ghost jump is divided into three processes of jumping floating and landing, press jump at the moment of landing, press s in the air, keep repeating, turning is to use the mouse to move to change the direction, do not explain, master the rhythm of the law in the use of the mouse to change the direction.

    The 4th generation ghost jumps, and the instant press jump when the run-up lands.

    Don't just press the jump without w, and squat and press all the time. When turning, press wa and mouse to control the direction.

    The difference between the generation of ghost jumps is in the front jump and a back jump,The advantage of the 3rd generation ghost jump is that you can jump at any time without running up,The disadvantage is that you can't know the situation behind,4The opposite is the opposite,Of course, this is only a problem for novices.,As for the master, I said it.。

    If you can use a combination of ghost jumps in ghost mode, and jump to the point where you are very proficient, and you are practicing knife and body skills, then you can become a ghost master.

  17. Anonymous users2024-01-20

    Super Jump is. ws pressed together.

    Then press. Jump keys, though.

    There are places where you can't jump up.

    Unless it's g

  18. Anonymous users2024-01-19

    I despise copying other people's answers the most, and I listen to other people's nonsense. I can jump from Gate A to Gate B, what belt do you think this is? I can only tell you roughly, that is, jumping, when I just landed (but not yet, I landed in seconds) immediately pressed the spacebar, and even jumped.

    Adding a squat is a ghost jump. And then jump the box is.

    Jump jump squat. This one requires rhythm. I'm Q245659695, I'm basically very good at killing, and I'm definitely a professional gamer.

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