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First of all, let me explain that I haven't played Empire, and I don't know if it's the same as Dynasty Warriors 5.
Heads-up: Players can't decide, and there is a chance to trigger after encountering a general. Heads-up shows that the surrounding soldiers on both sides of the enemy are in a circle, and the perspective changes.
There is the sound of gongs. Out of the circle will be beaten by the enemy's miscellaneous soldiers, and the principle is that the circle will be lifted heads-up. After triggering, the overall ability of the generals has increased greatly (fortunately, Lu Bu will not fight alone, otherwise it will be miserable).
Surprise Attack: Jump from a hill to the enemy's location when a full unit is not encountering the enemy, or when there are no allies in the vicinity of the stronghold (at which point the stronghold door is wide open and defenseless). There is a chance of failure. And Gan Ning and Zhang Liao's surprise attack effect lasted for a long time.
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I don't paste it anymore. You can see what a surprise attack is.
As for heads-up, I haven't heard of any.
Added, heads-up should be the same as 355 if there is, but I didn't find any.
Duel. You looked at the first floor and said it, he said Wushuang. The layman is called a nirvana or a duel.
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Personally, I think that if your life is red when you are single, you will use a duel every time you see an opponent, and run back and forth after using a duel, the purpose is not to be hurt by the enemy when you return energy!
If you want to surprise attack, you have to use L Jian to fill up the duel energy, and then rush up and start!
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Heads-up seems to be random. On the stage in the middle of the enemy's stronghold, there is a chance to go head-to-head with the enemy general.
Surprise attacks are not to enter the stronghold through the door. For example, jumping from a high place into a stronghold.
Similarly, there are canyons. Jump into the middle of enemy forces from above.
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The combat method of this work is basically the same as that of "Musou 5". Special skills have also been added. Special skills will be explained in detail in "**Forging" below.
Depending on the type of battle you choose in your strategy, the battlefield will be different.
Dependent Combat: Play by choosing a dependency, with small waves of enemies scattered across the map. In addition to target-dependent enemies, special merit targets will appear randomly. There will be a prompt when you approach the target location of the battle, and you can complete the prompt content.
Most of them are to eliminate a certain general, eliminate the deputy general group, eliminate the beast, etc.
Mission Battle: As a subordinate general, you will get special missions in the invasion battle. That is, there are additional merit objectives on the map of the home war. It can be viewed in the tactics menu. After the success of the battle goal, the battle must be continued until victory.
Invasion Battle: The goal of the victory in the invasion battle is to eliminate the enemy's general within a limited time. There are several colonies scattered around the map. Blue is your team, red is the enemy.
There will be a wire connection in the middle of the base. Only enemy Strongholds connected to your own Stronghold can be captured. Use the blue line and stronghold to connect your own home camp with the local home camp to capture the enemy's home camp.
Control the commander to move to a stronghold that can be captured, and the strength of that stronghold will be displayed at the top of the screen. Soldiers in enemy colonies will also spawn when killed. In addition, there will be support from nearby bases.
Killing a soldier reduces the strength of the colony. Weaken your forces to zero to capture this stronghold.
Ordinary soldier = 1 soldier.
Deputy Commander Lieutenant General Tiger Chariot = 20 troops.
Stronghold Commander = 50 troops.
General = 100 troops.
Total generals = 300 troops.
Defensive Warfare: Basically the same as Invasion Warfare. However, in addition to defeating the enemy's general, the victory condition is that the enemy does not defeat the enemy's general after the specified time, which is also considered a victory.
Individual instructions: Press the start button during battle to access the tactical menu. In offensive warfare and defensive warfare, you can give instructions to your fellow generals or your own generals to fight in battle. Go to this option and select the appropriate indication.
Battle End: If the battle is lost, the main general will return to the military strategy screen without being captured. If there is a general, the prisoner can be exchanged for money.
After winning the battle, the bonus screen will appear. Displays the martial arts obtained, the treasures obtained, and the prisoners. Captives can be exchanged for money or used as their own generals. Defeating an enemy general during a battle will increase the chance of capturing the enemy general.
The ** of the skill attribute is that after the dance is full, the attack speed increases; >>>More
No, mine is also the same graphics card as you, and I can't play it.
Is your computer a notebook?
Guoguo is a notebook, you have to consider heat dissipation, and if the heat dissipation is not good, he will get stuck. >>>More
In general,I think the Musou series is getting worse and worse.,It's getting more and more inconsistent with history.,But if you're a fan of Musou, I recommend you buy it.,Actually, the PC version is nothing except for a little flaw.。
Since the game will automatically delete this part of the save when entering Shura mode, and there is no option to return the store before entering the level, so if you want to return it, you must back up the save. >>>More