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From the perspective of the proportion of damage caused to monsters and beasts, the advantage of choosing warrior professional heroes and mage professional heroes is relatively large, and in terms of the proportion of damage caused to the protagonist heroes, it is better to choose Taoist professional heroes, but based on the data of the three options, it is recommended that players choose warrior professional heroes to match!
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During the Worry-Free Strange event, the dragon summons the first draw at half price, so that you can be full of luck and get powerful gifts; Buy stamina to get double the effect, and the arena is full of vitality; The Battle Spirit Trial reward is doubled, and the joy of rebirth is effortless. There are also purple experience runes, small gold gift boxes and other rare items that are limited to purchase, as well as multi-treasure gift packs that can open reincarnation golden equipment and golden artifacts for a limited time, so that you can spend the New Year in a prosperous New Year!
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Taoist Companion Hero Strategy:
1. Warrior + Taoist: Star Slash, 410% damage to character heroes, 1000% damage to monsters and beasts;
2. Mage + Taoist: Doomsday Judgment, 400% damage to character heroes, 1000% damage to monsters and beasts;
3. Taoist + Taoist: Soul Eater Swamp, dealing 420% damage to character heroes and 1000% damage to monsters and beasts.
The damage bonus of the combined attack skill of Taoist + Taoist is the highest. In addition, the Soul Eater Swamp combo can also continue to deduct blood, so the highest damage per unit time is the Taoist + Taoist combination.
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The Taoist chooses the hero class to match the effect:
The combo skill that comes from choosing a Taoist class hero is Soul Eater Swamp. Deal 420% direct damage to characters and heroes and continue to deduct health, and deal 750% damage to monsters and beasts and continue to deduct life.
The combo skill that comes from choosing a Warrior class hero is Star Slash. Deals 410% damage to characters and heroes, and 1000% damage to monsters and beasts.
The combo skill that comes from choosing a mage class hero is Doomsday. Deal 400% damage to characters and heroes, and 1000% damage to monsters and beasts.
The combination of Taoist priest and Taoist priest produces higher damage value against characters and heroes, but the damage caused to monsters and mythical beasts is lower, but it can continue to deduct blood.
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Between characters and heroes, the combination of different classes can send out different combo skills:
1. Warrior + Warrior: Soul Breaker, 390% damage to character heroes, 1000% damage to monsters and beasts;
2. Warrior + Mage: Thunder strike, 390% damage to character heroes, 1000% damage to monsters and beasts;
3. Warrior + Taoist: Star Slash, 410% damage to character heroes, 1000% damage to monsters and beasts;
4. Mage + Mage: Fire Dragon Anger, 380% damage to character heroes, 1000% damage to monsters and beasts;
5. Mage + Taoist: Doomsday Judgment, dealing 400% damage to character heroes and 1000% damage to monsters and beasts;
6. Taoist + Taoist: Soul Eater Swamp, dealing 420% damage to character heroes and 1000% damage to monsters and beasts.
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1. Warrior + Warrior: Soul Breaker, 390% damage to character heroes, 1000% damage to monsters and beasts;
2. Warrior + Mage: Thunder strike, 390% damage to character heroes, 1000% damage to monsters and beasts;
3. Warrior + Taoist: Star Slash, 410% damage to character heroes, 1000% damage to monsters and beasts;
4. Mage + Mage: Fire Dragon Anger, 380% damage to character heroes, 1000% damage to monsters and beasts;
5. Mage + Taoist: Doomsday Judgment, dealing 400% damage to character heroes and 1000% damage to monsters and beasts;
6. Taoist + Taoist: Soul Eater Swamp, dealing 420% damage to character heroes and 1000% damage to monsters and beasts.
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1. Warrior + Warrior: Soul Breaker, 390% damage to character heroes, 1000% damage to monsters and beasts;
2. Warrior + Mage: Thunder strike, 390% damage to character heroes, 1000% damage to monsters and beasts;
3. Warrior + Taoist: Star Slash, 410% damage to character heroes, 1000% damage to monsters and beasts;
4. Mage + Mage: Fire Dragon Anger, 380% damage to character heroes, 1000% damage to monsters and beasts;
5. Mage + Taoist: Doomsday Judgment, dealing 400% damage to character heroes and 1000% damage to monsters and beasts;
6. Taoist + Taoist: Soul Eater Swamp, dealing 420% damage to character heroes and 1000% damage to monsters and beasts.
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1. Analysis of the characteristics of Taoist priests.
Taoist priests use their powerful spiritual power as a foundation and can use ** techniques to help others. He is also very familiar with nature, and his ability to use poison is the strongest. At the same time, it is also a profession that can flexibly respond to various situations, and its own abilities in all aspects are relatively balanced.
In addition, he is also the only class that can summon powerful divine beasts and moon spirits, and pays attention to all-round development.
As the only profession in the game that has the ability to **, the Taoist can summon the baby to assist the output, and then release the poison of continuous damage by himself, giving ** when the life of his teammates is dying, the Taoist will always have more to do than other professions, so it is suitable for more skilled players to play.
2. Analysis of the development of Taoist copies:
The Taoist priest is another profession that upgrades quickly, and the beasts that follow him are very powerful, and they are on a par with other professions when they fight. The Taoist basically relies on the main quest in the first 60 levels, and it depends on whether you are an RMB player or an ordinary player in the back. RMB players can purchase upgrades according to their needs.
Ordinary players need to find one or two mages** to team up to open double monster farming upgrades, and you are responsible for pulling monsters to burn for mages in the past, and only cooperation can achieve a win-win situation.
3. Analysis of Taoist priests and heroes:
The Taoist priest is also a profession that works seamlessly with other professions. As a support for warriors, in addition to being able to kill mages with poison. The Taoist priest can also collectively add blood and stealth when multiple warriors are besieging the mage, helping the warrior make up for the amount of blood that is not enough to make up for by taking medicine.
In the guild, if there are a few high-level Taoist priests around, it can undoubtedly improve the team's high combat effectiveness. Especially in a large-scale team battle like Shabak, the battle is about to start, and the moment before rushing into the city gate, it is the best time to add state to all members.
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It depends on what kind of effect you want, if it's a Dao baby, don't consider it if you can't get a combo, and Dao Dao must be on the second-level combo to have considerable power.
The law baby is easy to hang, and when you meet someone else's big war baby, you yourself will die together before you have time to collect the baby.
It is recommended to choose a war baby. It's one thing to have more blood to be able to resist, and if you slowly play combo attacks in the future, Dao battles are also very good.
I'm playing the battle path, hehe.
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Gives you two options:
1. Warrior: The warrior has a high attack and high defense, and he can protect you with his PK, and the warrior has a lot of blood, and it is a melee attack, which can entangle your opponent.
2, Taoist: Taoist quasi-high, when fighting monsters PK, you can be called a hundred shots, but you are a Taoist can be poisoned, so you don't need this important point of Taoist heroes.
Mage don't use it, hehe.
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As one of the three classic professions, the strength of the Taoist priest should not be underestimated. Mass Poison is a skill that can be cultivated by Taoist priests when they reach level 6. Mass Poison is a mist that unleashes poison on the target, causing the infected target to take 35% damage per second for 9 seconds.
Group poison is a more commonly used group attack skill for Taoist priests who have just embarked on the journey of monster farming.
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Taoist Raiders:
Taoist priests are based on strong spiritual power and can use ** techniques to help others. He is very familiar with nature and has the strongest ability in using poison. It is also a profession that has both near and far, can flexibly respond to various situations, and has a relatively balanced ability in all aspects.
In addition, he is also the only class that can summon powerful divine beasts and moon spirits, and emphasizes all-round development. As the only class in the game that has the ability to **, the Taoist can summon the baby to assist the output, and then release the poison of continuous damage by himself, giving ** when the life of his teammates is dying, the Taoist priest will always have more to do than other professions, so **calm players are also very suitable.
The Taoist priest is another profession that upgrades quickly, and the beasts that follow him are very powerful, and they are on a par with other professions in the fight. The first 60 levels of the Taoist priest basically rely on the main quest, and it depends on whether you are an RMB player or an ordinary player in the back. RMB players can purchase upgrades according to their needs.
Ordinary players can find one or two mages to team up to open double monster farming upgrades, and you are responsible for pulling monsters to burn mages in the past, and win-win cooperation.
The Taoist priest is also a profession that works seamlessly with other professions. As a support for warriors, in addition to killing mages with poison points. The Taoist priest can also collectively add blood and stealth when multiple warriors are besieging the mage, helping the warrior make up for the amount of blood that is not enough to make up for by taking medicine.
In the guild, if there are a few high-level Taoist priests around, it can undoubtedly improve the team's high combat effectiveness.
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There are a total of 7 Taoist skills, including soul fire talisman, poison spelling, sacred ghost technique, ** technique, summoning spirit beasts, stealth technique, and summoning moon spirits.
1. Soul Fire Talisman.
Skill Description: Attach powerful spiritual power to the charm and attack a single target.
Skill effect: corresponding ratio + corresponding point Dao damage.
2. Poisoning.
Skill Description: Sprinkle poisonous Gu powder that continues to deal damage to group targets.
Skill effect: Reduces the corresponding proportion of Dao attack + the corresponding number of points of life per second and reduces the corresponding proportion of the opponent's defense for the corresponding number of seconds.
3. Divine Spiritism.
Skill Description: Create a 3x3 range of magic and physical defense formations through spells.
Skill Effect: Temporarily increases the number of points of magical and physical defense to the ally for a corresponding number of seconds.
4. **Surgery.
Skill Description: Cast a Taoist spell for a target within a 3x3 range.
Skill effect: Restore the corresponding proportion of Dao attack + the health of the corresponding number of points per second, which lasts for a few seconds.
5. Summoning spirit animals.
Skill Description: Sign a life and death contract with the Divine Beast and summon the Divine Beast.
Skill effect: Summons a corresponding level of divine beast (physical group attack), and the divine beast has the corresponding proportion of the master + the corresponding number of points of attack.
6. Stealth.
Skill Description: Unleash the power of the spirit around yourself to make yourself invisible.
Skill effect: Monsters whose level is 10 higher than their own, can't detect your existence, lasts for a few minutes, and only has an effect on monsters.
7. Summon the Moon Spirit.
Skill Description: Summons the corresponding level of moon spirits, and destroys monsters to upgrade.
Skill effect: Summons a corresponding level of Moon Spirit (magic single attack), and the Moon Spirit has the corresponding proportion of the master's attack + the corresponding number of points.
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When the player's character reaches level 70, the "Hero Talent" gameplay will be opened. Players can view the first-tier talent information on the "Talents" page of the hero interface.
Players can choose to activate different talents according to the hero's different profession and strategy. If you want to add points to the talent of the legendary Taoist of the Blue Moon, you have to add points according to the characteristics of the Taoist's profession.
Consume talent mana to activate talent points. Hero talents need to be activated in order, and cannot be activated if the activation conditions are not met.
In order to earn Talent Points, all you have to do is the Mission-Tracked [Talent] Elite Quest, which can be completed 10 times a day, and if you triple it each time, you can get 30,000 Talent Mana each time.
Each talent point has different attributes. Each talent will have a different roadmap, and the higher the number of layers, the stronger the stats obtained. You need to activate a certain number of points at the current level before you can view and activate the next layer of talents.
If you click on the wrong talent point, you need to reactivate the talent by washing the points. Washing out the talents activated in this state will give you all your points back. Washing out activated talents will only return 50% of the amount consumed.
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In the game, the first necessary condition for playing well is: time + skill + RMB.
If you are an RMB player, you will be able to spend thousands of dollars to get in.
In the world of legends, just like this society, nothing is fair, just take the power of the combined attack as far as it is concerned, it must be a standing station, a way, a way, a law, a powerful combination, some people will just endlessly say what what combination is so rubbish, the power of the combination is so low, the combination time is so long, I want to say that these are useless, these are in the legend of the blue moon, at least these people are all equal.
Everyone has to find problems from themselves, Of course the game has the fun of the game, I just want to say that the new area, players choose a career, there is no best profession, only players who are really devoted, the game is originally to kill time, make brothers, don't think too much money, too much power.
If you're not an rmb player, You'd better choose, Daofa, the main number is not easy to die in the early stage, and there are no big requirements for the BB book and the main number book, I'm talking about the early stage, A professional combination that plays equipment, soy sauce, and PK is very even.
If you are a semi-RMB player, You'd better choose, the law, I don't want to say much about the reason, because of the power of the combo, it's okay, It's hard to get the shield in the early stage, mines, ice are very expensive, so if you want a half RMB player, you have to invest some money in the early stage, and if you have a shield mine to hit the equipment and then sell it, the money you put in the early stage will come back, no shield, your early law is a dish, it's death, it's the life of flying, some players complain that they don't have a shield to 40 pairs, and the low rate of violence or something, that's your own problem, Why do so many people drive Mercedes-Benz in real society, BMW, the reason why you can only ride a bicycle, shield, landmine is not GM brush into your backpack, it wants you technology + time + RMB, and more importantly, luck, play games, put your mentality well, don't worry too much and be unhappy.
If you're an RMB player, you don't have to choose, you can choose anything. Recommended station, road
In the end, I just want to say that there will never be the best professional combination and the best professional player in the game.
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