Orchid Island Story Full Ending Strategy, Orchid Island Story s Ending

Updated on tourism 2024-03-15
7 answers
  1. Anonymous users2024-02-06

    Regarding the ending, according to the setting of the official information strategy set, you can get a bonus of the corresponding value for each ending you clear (the bonus obtained by the subsequent ending is abbreviated as B), and the ending of Landao Story is divided into:

    1. The ending of the main story.

    This ending does not have a separate ending for Shiloh and Chillia, and the ending reward B is the highest, but there are only 2, namely [Chillia Missing] (B: 300) and [Reunion in the Snow] (B: 400), but [Reunion in the Snow] can directly achieve the ending by reading the [Quilia Missing] save, but you can't get B rewards (it is recommended to complete this way, which can save time, but if you want more B rewards in the early stage, you can directly replay).

    2. Common ending.

    The common ending is the ending that Shiloh and Chilia have together, and there are only 2 of them, namely [Shiloh and Chilia get married] (b: 200), [Harem ending] (b: 250 is really happy).

    3. Separate endings.

    Shiloh excludes the main line and the common ending, and the single ending only has the emotional ending with each heroine, a total of 4 [Aibi], [Fei], [Gagaina], and [Somalina] (B values are all 75).

    Chilia excludes the main line and the common ending, and is divided into emotional ending and career ending: among them, there are 4 emotional endings [Luy], [Little Duma], [Lord], and [Ordinary People (Ordinary People?). The b values are ).

    Career endings are divided into two tiers based on the outcome B value reward, which are:

    B value 125 [Royal City Guard], [Goddess Official], [Court Administrator], 3.

    B value 100 [Explorer], [Orphanage Teacher], [Mask Shop Lady], [Potter], [Street Cleaner], [Farmer], [Traveler], [Scientist], [Tavern Hostess], 9 of them.

    B value 100 requires 4 [Witch], [Pirate Boss], [Rogue Boss], and [Prisoner] to meet the Filth Value.

    Shiloh and Chilia reach their own separate endings without conflicting with each other, the most typical is what we call the marriage of two kings, Shiloh Somalina, Chilia Luy, so in the strategy, the single ending can be achieved 2 at a time.

  2. Anonymous users2024-02-05

    You just didn't make that ending. The two endings of Chilia and Shiloh, one is pure love, and the other is the ending of the five-person harem.

  3. Anonymous users2024-02-04

    The events in Duma are uncertain, which means that the timing of finding him is not certain.

    But you can probably play with the following strategy.

    I don't remember which post I found it in back then, but I cleared it anyway by following this.

    Don't bother to send an email, just post it here

    Automatic) little Duma will come to say hello.

    September 1, 884 Barbershop) Louie intelligence of Little Duma.

    August 1, 885 Barbershop 2) Scissors (CG) of Little Duma (Barbershop 50%)

    August 16, 885 2) Geneina intelligence of the Petit Duma.

    July 1 or September 1, 885 Street 3) Little Duma said that Lui clashed with soldiers.

    November 1, 885 Barbershop 1, Bathhouse 2) Crying Little Duma (CG) and Little Duma help wash their hair (must be triggered in order, otherwise only the bathhouse maid will appear).

    If the relationship with Shiloh does not exceed 130, Chilia's favorite person at this point in the event will become Duma.

    December 1, 885 street 2) Little Duma's fiancée (self-proclaimed).

    The Barbershop on December 16, 885) or the idea of the Square Thief, the former can still be triggered on January 1, 886, and the latter is on Chilia. Any time period is acceptable, and the order of occurrence is random.

    December 16, 885) Dispute between Tima and Geneina, can be used for any time.

    December 16, 885 2) Faye informs Tima of the truth about spreading the rumors of Gnaina.

    February 1, 886) and Little Duma go to the tavern (CG) for any time (the tavern is 50% repaired and has served as a tavern waiter).

    April 1, 886 Tavern) The plan of the prince's revenge.

    April 1, 886) Truth or Dare.

    April 16, 886 Barbershop) Duma's ideals, and the follow-up to the Tavern incident with Little Duma.

    May 1, 886 Barbershop, Street) Dark Wizard's information, the theft of dried fish (** is Cat No. 2), randomly occurs.

    May 16, 886 Street) Duma's love and coarse poems, all time periods.

    16 July 887 Barbershop) Duma's future.

    Ending conditions: Full stats 400 Fame 600 (?.)Title: Achiever may attach 100% of the Barbershop Repair

    The number after the location represents the time period, and any time period is acceptable if there is no number.

    Initial Friendship Value: Except for Somalina, which starts with 2 vs. Shiloh, and Duma starts with 4 vs. Chillia, everyone else is 0

    Mandatory (it will be done anyway), automatic (triggered as soon as you enter the scene), random (depending on probability, some have trigger conditions, but there is no research here).

    It is recommended to play Duma to repair the barbershop's hidden quilt as soon as possible, and also, you must have a good relationship with the prince, otherwise the plot will not come out; But it can't be too good, it will become a king and marry ......

    In short, Duma is what I think is the most tiring ending outside of the harem.

    I hope you like me. 】

  4. Anonymous users2024-02-03

    There are two main lines, one is to know the secret of your life and meet the goddess, and the other is to marry a prince, in fact, it depends on how you fight.

  5. Anonymous users2024-02-02

    There are a lot of endings that depend on the attributes of the characters and the development of the plot.

  6. Anonymous users2024-02-01

    It's all the main ending. The scene from the first playthrough.

    Strategy:1Street, encounter the Dark Wizard (the condition should be after the first winter's event is resolved) (885 01 16 02 16).

    Personal experience: It seems that the restoration of the street should be above 50.

    2.The Church, upon encountering Faye, would tell Hiloh information about some of the items mentioned in Incident 1 (885 08-01).

    Pay attention to the incident of running Fei before, and do not collide with other events.

    3.Street, meet the dark wizard (there is a choice, it should not be difficult to choose, remember to pay 3000 yuan) (885 03 01 09 01).

    You have to have 3,000 yuan on you. xd

    4.After Event 3 occurs, it will automatically occur that night outside of winter at the city wall (CG*2).

    5.The square encounters events (at first glance they are not necessarily reminiscent of events in the main story.) See Hiloh's reaction (CG*1) (886 04 01).

    Biyan *I remember this event was an encounter with the poet of the square. Chilia was crying.

    Choose this: A man is so attached to the woman he loves, even I am deeply moved. √

    Pick this (ask Faye about the first fluctuation).

    8.Street, encounter the dark wizard, the same to pay 2000 yuan (CG*1) (886 12 01 887 04 01).

    9.Occurs automatically at the end of the trip, in the square, with options (CG*1) (887 11-16).

    10.Towards the end, it happens automatically before the start of the trip (Bonus Edition Cover Man Appears) (CG*2) (887 12 16).

    Ending conditions: Feelings 900 Humanity Connotation Soul 1100 Humanity 350

    Soul 400 Filth 20

    It's the CG that cleared the game for the second time at the end of the main story.

    When playing the main story for the first time, you can save a file before the ending. A second reading is sufficient.

    Regret the silver but you won't get bounds.

    If you want, you can actually play again.

    Filth value. Associated with filth is morality and the number of times people hate it. This is not usually visible, but can be seen with modifiers.

    But it's easy to cup.

    Method: It is enough to ask Chilia to work tiredly often. In this way, the number of times that people hate them will increase.

    This one is absolutely okay.

    Personal experience: I remember some special events. There was an incident where I picked up something in the square. If you choose to stay by yourself, you will be hated by others. The number of increases is 4 times.

    Looks like I'm the first.

  7. Anonymous users2024-01-31

    It's the main plot.,It's going to be played twice.,The first time it's 1.2 and then it's 3.4.

    Main story. 1.Street, encounter the Dark Wizard (the condition should be after the first winter's event is resolved) (Eki 885 01 16 02 16).

    2.The Church, upon encountering Faye, would tell Hiloh information about some of the items mentioned in Incident 1 (885 08-01).

    3.Street, meet the dark wizard (there is a choice, it should not be difficult to choose, remember to pay 3000 yuan) (885 03 01 09 01).

    4.After Event 3 occurs, it will automatically occur that night outside of winter at the city wall (CG*2).

    5.The square encounters events (at first glance they are not necessarily reminiscent of events in the main story.) See Hiloh's reaction (CG*1) (886 04 01).

    8.Street, encounter the dark wizard, the same to pay 2000 yuan (CG*1) (886 12 01 887 04 01).

    9.Occurs automatically at the end of the trip, in the square, with options (CG*1) (887 11-16).

    10.Towards the end, it happens automatically before the start of the trip (Bonus Edition Cover Man Appears) (CG*2) (887 12 16).

    The Filth Value is a hidden value that can only be viewed with the Orange Twig Corrector, and cannot be viewed under normal circumstances. Blue Island data is variable and must be found by calculating the address difference based on the displayable data. So forget it ...

    Associated with filth is morality and the number of times people hate it.

    To put it simply, if you often have Chilia tired to work, she will miner because she is too tired. In particular, if you are lazy in "national construction" such as building city walls and churches, you will be hated by the people. The more you are hated, the more filth you will be.

    Entering a cell is also affected by the numerical value, as shown below:

    Prisoners Priority:

    1. Morality = 150 && Morality 10 < = Filth Value + 10 &&& The number of times people hate it = 2500

    Filth value = 75 &&& The number of times people hate the circle = 3500

    General conditions: 1. Morality 10 < = Filth Value + 30 && Number of Times Hated by People = 1500

    2. Moral < = 199 &&& Filth Value = 45 &&& The number of times people hate = 1500

    To put it simply, morality is higher than 200, and if you are hated less than 1000, you will not go to jail. The higher the morality, the better, and the less hated the better. (But it's easy to get out of the priest's huh).

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