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It can be controlled using a separate thread. Send a heartbeat packet (format defined by yourself), the timer starts, and if it is received within the timeout period, it will continue to send a new heartbeat packet, and if it does not receive a reply after the timeout, it will enter the error handling.
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const int keepalivesize = 12;
static byte keepalive(int onoff, int keepalivetime, int keepaliveinterval)
byte buffer = new byte[keepalivesize];
return buffer;
Where to set up:
socket clientsocket = ;After endaccept.
keepalive(0, 30000, 5000), null);
I've been reading this stuff lately, so you can add me to communicate.
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Either end (or both) is triggered by a timer to send a specific string of bits at regular intervals.
After listening to and responding to the format bitstring, the heartbeat interval counter is reset to zero.
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A dedicated thread is used for monitoring, and a heartbeat packet is sent if there is a certain amount of time idle.
For asynchronous sockets, multiple connections can be monitored by a single thread.
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It is a form of socket long connection, you can open multiple customer service terminals and communicate with the server side on my side, normal communication Acceptance and sending have been achieved No problem, now the customer service side will send me a heartbeat packet every 30 seconds to detect whether it is connected to the server or normal, so I don't want to go to the database to establish a table to store its heartbeat data There is too much data.
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Use a thread to monitor, and if Chang Min is idle for a certain amount of time, he sends a heartbeat packet. For asynchronous sockets, multiple raid connections can be monitored by one thread.
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Heartbeat is also a kind of data in data communication, and the special point is that it is sent at a timed time, so it is named after the shape of a heartbeat. Generally speaking, when a client connects to the server, it is necessary to ensure that the state of the connection is real, or to prevent some networks from automatically disconnecting when there is no data transmission for a long time.
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Since you are using asynchronous socket communication, you should receive an exception in EndReceive.
Parse this exception and you're good to go.
I prefer to do it with synchronous socket communication + threads.
Of course, the same goes for asynchronous ones.
Sometimes it's normal for older people and athletes to have a heart rate of less than 60 beats per minute, and if you don't have any other discomfort, it should be okay to slow down. In addition, if you want to measure whether your slow heartbeat is normal, you can measure whether your heart rate when you are quiet is similar to your heart rate after exercising or after climbing a tall building.
Under normal circumstances, an adult's heart beats between 60 and 80 beats a minute, but in a quiet state, if the heart beats more than 100 beats per minute, it is called "tachycardia", also known as "palpitations". >>>More
Generally speaking, the normal heart rate of the human body should be maintained at 60-100 beats, and the heart rate is more than 90, which is considered to be high. The idea that "the slower the heartbeat, the longer the lifespan" has been controversial, and the relationship between fast heart rate and life expectancy cannot be absolutely determined, but it is certain that too fast a heart rate is not good for health. >>>More
Judging by the description. This guy likes you because he likes you. That's why my heart beats faster when I see you. >>>More
Analysis: The heartbeat rhythm is regular and neat, if the heart beats irregularly, we call it arrhythmia. In this sense, sinus arrhythmia is the most common type of arrhythmia, which is caused by incomplete regularization of signals from the sinus node. >>>More