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Deep blood DKT is currently the most mainstream DKT plus point method, as DKT does not have XD high dodge, there is no ZS QS shield block, so blood armor is the king, as the name suggests, high blood volume and the highest armor in the four T, qualified DKT should blow the horn after the two-dimensional that is, the sum of the dodge parry is more than 50%, in the equipment is not good or the current ICC two-dimensional will not reach 50%, so under the premise of ensuring that it is porous, it is recommended to have no brains. 10TOC PT 3W5 or more can basically resist, there is no difficulty, H in order to ensure that it is not sprayed 4W or more. If you have other questions, you can continue to ask me, I've been playing dkt, can this be okay, to give you a link to most of the current dkt talents.
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This version doesn't require much three-dimensional anything. You only need to pile up blood armor, 10pttoc35000 blood can be carried, and 10yxtoc41000 blood can be resisted.
If you are talented, in view of the fact that you have just started, it is recommended that you have deep blood, save your life, and come to the group well, and when you are familiar with it in the future, you can have more teams that need to wash the double halo or something.
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Hit 264 and be accurate over 26
Defense level 540
Endurance No. 1. Armor.
Second, flash move third.
3w5's blood can resist YX and PT, just open the life-saving skill.
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Battle Tan can prepare two sets, one pile of blood, one pile of block Among them, the block set is aimed at the last small strong boss, and high block can get a good damage reduction effect
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As long as the overall strength of the team is not much different, you can t, the blood volume is enough, I T4900 began to mix in HTOC, DPS I GS4800 began to mix,
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Heap of blood. No matter how high the measurements are, they are still more brittle than the knights, and the blood high fault tolerance rate is always high.
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There is no upper limit to the flash moves, the more the better, but the closer the flash level (note that it is the flash level), the better.
T's hit accuracy is not completely useless.,It's just that the effect is very small.,Now the version of T has a 500% hatred bonus.,It's hard to ot.,And hit accuracy takes up a lot of item levels.,So it's not recommended to pile up accurate hits.。 I'm afraid that the starting hand will be taunted by OT, and now no matter how much the taunt will not miss.
Mastery is the same as flash moves, the higher the better, but its benefits will decrease a lot when it reaches a certain level, but this standard is very high and generally cannot be reached.
The current version number is.
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At the beginning of the 5h Hero Book and the 10 Normal Book, flash moves are prioritized for mastery.
However, please note that flicks are an easy attribute to start decreasing in CTM, so it is not recommended to blindly pile up domes. To quote a commonly used statistic, the sum of dodges reaches 25%, and the infinite proximity of dodging and parrying is the maximum value of dodge benefits.
By the end of the 10 regular book, the benefits of mastery will be infinitely magnified. In other words, when it comes to equipment of the level of 359, mastery is the first attribute of DK T.
At this time, Hit and Proficiency begin to rise as defensive attributes. Since hit and proficiency also eat equipment level, it is not recommended to pile up in the early stage, and start thinking about hit and proficiency after having a certain equipment base. In addition, DK's interrupting skills are all guaranteed to hit, so I personally recommend giving priority to stacking proficiency to 26, and then considering the excess item level in hits, because hitting more item levels than skillful eating.
Accuracy 26 Accuracy 8% Accuracy
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Blood ZS DK 32000 QS 30000 XD 40000
A: No special requirements, equipment can be brought by itself.
Measurements ZS QS DK Flash 40%+ XD Flash 40%+
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30000+ blood
I used a warrior t. At present, the equipment is the kind of brand graduation, and the measurements are flash 22 parry block 21
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FQ FZ Defense 541 Flash 30+ No BUFF 29000 can resist 10 people TOC armor in terms of armor, these are basically OK when it comes to armor! I don't know what Little D said!
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Hello. At present, all T choose Blood Armor Flow, that is, maximize HP armor (the same stamina equipment chooses the most armor, the same armor chooses the highest stamina, regardless of the three measurements given by the equipment) Calculate stamina to count into the gem slot.
DKT requires 8% accuracy of 26 or more (26 will not be dodged, 56 will not be parried, it is best to stack up to 56 to prevent parry penalties, it can be achieved by relying on food and changing a certain gem).
After hitting accurately, all gems of T are put 30 resistance.
Now T no longer takes care of the measurements The measurements are as much as the equipment can give, and they will not be deliberately piled up No matter how they are piled up, there is no high endurance gain, especially the survivability of DK blood is in the return of blood All of them are percentage blood returns, so endurance is the most important.
Dodge is currently the most useless of all, and it can't be compensated for by a 30% reduction.
DK4T10 Don't want pants is a foregone conclusion At present, the forged pants are extremely good.
Hope it helps, thank you.
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T10 early hands, chest, shoulders, pants, choose to forge the pillar of the Force ICC is to see the dodge But dodge is still more important than parrying Because parry is decreasing If you are anti-dragon, 56 points of accuracy can theoretically prevent parrying If you have a good face, 30+ is OK Although the dodge is wasted in ICC, it is still very useful in Ruby and TOC You can't just focus on blood armor Otherwise, your HP is often quantitative but not qualitative.
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30+ precision anti-ICC second, as well as the ice dragon, to prevent parry from accelerating, DKT has no measurements. Accurate hit enough, try to pile up blood armor, T10 except for pants with the power of the original pillar, other use T10,
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Dodging has been weakened by 20% does not mean that this attribute is wasted, and in actual combat, you will find that there will be a lot of rune strikes due to dodging. Start to equip, mainly based on blood armor flow, the DKT of the three streams is not bad, everyone recommends that they start to take the route of the three streams when they are equipped at the 277 level.
Dragon monsters are generally recommended to be 30+, in fact, it is ...... to parry this kind of thing to see the face=。=
4t10 for head, shoulders, hands, chest, pants can be forged with the Force Pillar.
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I don't know if you want to be heroic or ordinary, 10 or 25?
Let's talk about ordinary 10 people, first of all, the flash moves, 2 circumferences, at least add up to 50% The blood volume is no buff above 33500 The physical injury immunity is about 62 This is the injury immunity attribute and blood volume With these attributes, there is at least about 4900 gs in the case of sufficient defense, etc. Defense is above 541 T10 people's ordinary TOC is no pressure.
If you have 25 people, considering the parry, the income given by the dodge level is not very high, so the dodge move is still more than 50% If you have no buff, there is no buff of more than 36000 The boss in front of you has no pressure Pay attention to the coverage of skills when you are strong **If it is parallel to your equipment level, it is not a big problem.
I haven't t t t been to the hero, I can't give you advice, but if you are a 10-person hero, it should be 25 people's attributes, and the attributes of the old 1 and Xiaoqiang may be a little stressed, and there should be no problem with anything else.
Remember, dkt is about the coverage of skills, predictive skills, most of the life-saving skills, most of the cd is not long, you have to be predictable, you can't say that it's like zs or qs when you run out of blood, if you really use skills like others"Stay alive"That's not far from the inverted t.
qst, maybe this version is exempted from explosion, and the demand for defense is particularly low, but dkt, don't deliberately take defense, etc., for other attributes, frozen tenacity is a magic skill, and its damage avoidance is not only 20% is linked to defense value.
If you have talent, don't think about ice, use blood, ice dual wielding, no beetle runes, fm defense, etc., hit accurately, you need to invest extra gems, which means that there is no vacancy to pile up blood, and the life-saving skill of blood is not a little stronger than frost.
Let's search for the talent tree I also posted the picture.
The above is a personal opinion, just for one reading, purely hand-made.
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。。。This version?? dkt, you'd better wait for the next version.
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It is recommended that deep blood t have many life-saving skills and its own blood recovery ability is very strong Compared to ice t, the group ability of blood t is not good Ice T's group ability is very strong It is recommended that you start with TOC ** It is recommended to use the obsidian blade of the black dragon in the early stage The current Triumph is very good to brush And the Northern Expedition is quite cheap It is recommended to change the set of t9 defense to wear When your panel hits 8% Accuracy 26 will reach the standard The rest is just one word Blood Blood is king Your blood is over 4W Then your anti-ICC should not be a problem in the early stage.
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Now TOC is very convenient As far as GS is concerned, it is a bit difficult to be T, especially the bug of No. 1, which piles up the amount of blood and is easy to say. No. 1 Stage 1 2 Layer Piercing is easy to change T Stage 2 Hide from the poison on the ground The boss has his back to the crowd, you are hit by the fire And the poisoned person can't walk Find that person after the boss spits fire If there is less blood Hand over all skills Stage 3 It's none of your business.
No. 2 Pull the woman and hellfire Of course, you can also resist the boss The boss attack power is not high No. 3 Look at the arrangement Interrupt the guts group mockery or something can be No. 4 Recognize a fight.
No. 5 taunt the little bug and pull it to the ice If the boss's HP is already around 40, then let the bugs get off the ice and let them go to the ground.
Now TOC is to brush the brand A lot of more than 5000 GS T ** and DPS, you can find a few people you know to form a book It doesn't matter if you are DPS paddling, save some T equipment Prepare HTOC and ICC.
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toc = Crusader Trial. Ordinary TOC is very simple.
If you are anti-riding 4600gsFull buff 4w blood, defense level 541, measurements mainly look at equipment. You can go to T.
Boss 1 has 3 stages, at the beginning it was a mammoth man, 2 layers - 3 layers for T, Change T know no, just taunt it. Then the thing about T is to debuff 2-3 layers and change T is fine. The second stage is double worms, you see what kind of worm you pull, MT, pay attention to pulling your own worms, and pay attention to the poison circle on the ground, generally the insect that can move will release the poison circle, the insect that does not move will spray poison, and the poisoned person will find the person who has fire on his body.
Then there's nothing to pay attention to, as long as the dps is fast, it's simple. The third stage is to call a paladin to open an ice resistance aura, t just hold it well, don't lean against the wall, let him knock you away, and then dodge the collision, and if someone is hit, open the skill to resist.
There are 2 kinds of fire in the 2nd boss.,Blue fire runs out.,Red fire runs in.,People in the middle of the fire are brushed with blood.,People in the red fire have to brush more blood (pt's brush 2-3w is enough.,Just a big nq brush.,It's almost),And then the boss will put skills.,Out of the woman and hellfire.,It's generally 2t pull.,Pull the woman to the boss.,It's dps is a matter of whether you hit or not.,You just pull.,Get out of hellfire Try to pull away from the crowd.。 As an MT, I don't pay much attention to it.
Boss No. 3, under more control The head of the regiment told you to control the monster, what a dizziness, taunting. These can be used as soon as they can. Flexibility.
Boss No. 4, dodge the ball if he can, and then don't pay much attention. DPS slammed. Pay attention to the next skill.
Boss No. 5, it's quite complicated, 1t is to pull the boss, don't be hit by the little white worm in the second stage, 2t will pull the worm, try to pull it to the ice, don't let him dive into the ground, 10pttoc seems to be out of 1 worm, so it's not difficult, where is the ice, that's your group's business, anyway, it's to pull to the ice, it's your dps business to fight or not, you just pull, and then the second stage is the same as 1t, don't be beaten by the little white worm.
Basically, as MT, that's what you need to pay attention to.,The rest is the head of the regiment and DPS.,** thing.。 You just have to do your own thing well. Also, don't be ot, except for the old 1 (1), you have to change t.
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It's OK t (ZST is slightly weak) Next, I will give you a detailed explanation of what to pay attention to:
Old 1 p1: Impaler It will give you a debuff 3 stacks for T You pay attention to the other T (in fact, we are all a T all the way) 3 Stacks Pay attention to taunts (similar to cloth fat).
p2 Sour Hou and Dire Scales Sour Hou will spit out a random person poison The first Dire Scale will vomit the current T fire The poisoned person has a slight injury, but if you don't touch the person who is on fire, it will slow down Know that it is still Look at what you are pulling If you are a fire t Don't move The poisoned person will come to you If you see him not moving Go to him Unless the current poison is poisoned You go to him immediately Just shake next to him Don't go into the crowd to blow people up.
P3 Ice Roar Just pay attention to the hatred It will stun you Then it will run to the middle and shake you all to the wall Then it will randomly hit a target But you can leave it aside PT's acceleration It won't change positions with people So just run away Otherwise you will hit the boss and anger If you hit someone You have to react quickly as T Taunt Open skill OK.
Second, if you're zst, then it may be pulling the boss Just pay attention to the hatred Just interrupt the boss skill by the way When there is a buff effect on him, if you pull a monster, the first woman will open a portal A woman will come out Just pull it Don't let the long-range dps ot The second volcano will come out with 3 hellfires Hold on and wait for the lr to mark the point kill (if there is no lr, you can mark it) t is on fire, and you have to run to the outer nobody.
The third JJC master is quite handy If you are zst will ask you to control a person (pt's strange eating taunt but 3 times immune in a short time) ** Interrupt him ** spell Melee pull away from the crowd Melee pull away from the crowd Pay attention to the sanction The use of frisbee.
The fourth twin, eat white and black, eat black and white, and do not change color throughout the whole process.
Lao Wu Xiaoqiang If you pull the boss, pull him to the position before the battle starts Then look at the position of the first piece of ice Pull it next to it Note that you don't want to go on the ice yourself It doesn't matter if the boss is not on the boss The boss wants to pull away from the ice 10 seconds before drilling the ground Think about pulling in the direction of 3 or 9 o'clock The effect is dps **Don't move If you pull the mob Pull the mob on the ice Don't stand on the ice yourself And then you will run and chase it.
Well, it's over, happy game
Height 1 62 meters or more, age 18-20 years old, weight 50kg-75kg
At present, as far as I know, there is no height restriction for studying in Shanghai, except if you have a tendency to immigrate.
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