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Are you talking about the Beastmaster? Is it Chenghai or?
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Sand King is a hero suitable for group battles, of course, the single kill is also relatively strong (mainly by piercing and ultimate), but because the ultimate has an extended time, when encountering a hero who will be stunned or silent, there is basically no drama, so out of the jump knife (the method used is to hide in a corner and make it big directly, hold down the shift key at the same time, and then immediately click the jump knife to the place where you want to make a big one, and then pierce the other party, basically the other party hangs. However, this super-do requires that the super-do speed be fast and have a certain amount of time to judge the consciousness ability, coupled with the fact that the jumping knife will be greatly weakened, making it very inconvenient for novices).
The second way to kill people is to merge the Black Emperor Staff (BKB), which has 10 seconds of magic immunity, which is a very good thing for the Sand King (group battles opened BKB, first wear it to the crowd, and directly send a big move, if you cooperate properly, 2 kills and 3 kills are no problem), BKB is more expensive, but it is a synthetic item, the span is not large, and it is also more suitable for novices.
Of course, there is also the way to play with the sand king in the late stage, that is, the secret method and flying shoes, using the first and third tricks everywhere to recruit money (the speed of playing money is very fast), and finally out of the dragon heart and bkb and other god costumes, but because in general the sand king is a hero in the early stage, such a way of playing may be scolded by teammates, so it is a very irresponsible way to send it, so it is still considered.
If the landlord likes to use the sand king, I still recommend that the landlord learn the first method, after all, it is the signature play of the sand king, you can use the AI map to practice, it's not very difficult to learn, of course, it's better to watch more of the sand king's **.
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In the early stage, the magic bursts, and in the later stage, the meat shield or semi-output.
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Sand King is one of the starting lineups of standard team battles It used to be a very beautiful It should be regarded as an all-star gake hero With the update of the version, the appearance rate has decreased, but it is still very strong First of all, it is a bit of a piercing skill, the first speed is fast, it is difficult to dodge, and it is also a good skill, you can jump on the cliff to escape, and the second skill sandstorm is a life-saving skill, and at the same time has a large range of aoe damage; Third, the skill is small, aoe damage is good, and the brush line skill is good, but it is good to use it, and you can also directly hit the minions after piercing to storm the enemy hero The ultimate is still aoe, and it's doing damage, but there is a commentary, chanting, and dancing to a good degree.
The disadvantage is that the speed under the anemia defense is not fast, and if there is a mark, the buff is tired, and it is easy to become an ostrich that burrows into the ground, such as the fishman guard, and the piercing is sometimes too far away to automatically turn back, and the position of the piercing needs to be practiced and improvised.
Equip well, the bottle and shoes in the early stage can be out of a bracer, you can also be a vanguard shield, speed out of the jump knife is the key, and in the later stage, you can bkb plus a battle.
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Disadvantages, low blood and less puncture distance in the early stage** are easy to be left and rely on jumping knives, and the advantages are controllable, explosive, escape, and money-brushing skills.
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In the early stage, you can choose the magic bottle, the control charm, and gank to kill, the middle stage needs to jump the knife, and the later stage can be Xiwa. Blue Cane.
Of course, jumping big may not be too easy for novices, but the sand king's piercing stun is seconds, and the preparation time for his ultimate move takes 2 seconds, so it will be interrupted by vertigo, at this time you can use the help of teammates, such as the old cow, the captain, the calf, and the fire girl. The power of the Sand King is very fierce.
You can also take a look at the opponent's lineup, and if you have few stun skills and few jumping skills, you can sometimes not use the jump knife.
When you reach maturity, you can also use visual shadows to shake up, but you need to have a deeper understanding of the woods.
The positioning of the Sand King should be a gank, making good use of the piercing of his CD for a short time.
In addition, Sand King's 2 skill, Sand City Storm, is also a divine record, and he can use it to dodge the hammer. or a jumping knife.
It's also a good DPS skill when it's maxed out. So the heroes that Sand King hates more have bounties. fisherman, etc.
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The main promotion and sandstorm, with the head, just grinding the blood to insert the sandstorm, 6 after the jump knife, jump big, jump big operation: c shift jump knife point where you want to go. There is money to make a cane.
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It's not easy, Sand King is a gank hero who is not very explosive, and the requirements for positioning, awareness, and operation are relatively high.
Sand King's features include ferocious first hand control, ethereal escape, and the power of teamfights' ultimate.
His ultimate is more difficult to release, and he does not dare to pierce + big in the face of controlled enemies. When it is not suitable for amplification, there is only one piercing of the burst ability, and this explosive power does not allow for a single kill, and the hero needs to be gank and cooperate with the consciousness. And the piercing is to stab the opponent to the side, which is dangerous for novices who do not have a clear judgment of the situation.
Sometimes when you shouldn't be on it, you pierce it and find that the other party has a bunch of people waiting for you, and sometimes you don't make a timely move when you should be on it.
Speaking of escape, the Sand King himself is relatively vulnerable among power heroes, especially with very low armor. Coupled with the charging style of combat, it is often necessary to escape. The Sandstorm of the Sand King can be invisible, and there is a relatively long time to exit the invisibility (that is, you have stopped moving invisibly, and the other party will only find out that you have escaped after a while).
Piercing can be used to cross terrain, such as rivers and junctions. Plus a jumping knife (if the opponent can't hurt you after you're invisible, you can jump away calmly after 3s). The Sand King's ability to escape is very strong.
But good operation is required, as well as a clear judgment of the situation. How to escape is the most reasonable. And the sand king is also strong when he zooms in and kills when he is around the opponent's field of vision.
In short, I personally think that Sand King is not suitable for novices.
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It's not easy for SK to die.
A ...... to plug inYou can hit or slip.
Sandstorms are a good life-saving skill.
SK also does not have high requirements for equipment.
The bottle magic wand bracer can be played for half a day.
But if you hit a scummy sk
For example, you can't jump big.
For example, gank can't.
Then this SK is wasted.
A scrapped SK is a drag on the team.
And generally people have great expectations for SK.
For example, if you don't have 4-5 heads in the early stage of a shadow demon list, and people who don't have 2-3 good equipment will scold you.
Novices still don't use SK ......
Unless you can guarantee that your SK will be able to assist well.
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I advise you not to play. It's best to practice more other heroes and then play Sand King Sand King has low armor and less blood The release of skills is very particular Novices are easy to be sprayed by others It's easy to die Persuade the landlord to practice first vs Skeletron and other heroes.
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Not suitable, novices can try Skeletron, Axe King. Dragoons are such characters who are not easy to die.
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The attack power in the early stage is low, and you must have a certain foundation of mending skills, and the operation requirements are not very high, but the awareness must be good, such as gank timing, control f, stabbing and ultimate moves, and the flexible use of sandstorms. The sand king is to drive the rhythm of the whole gank, so in general, it is not suitable for novices.
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1.Digging through the ground, a combination of Nuke Blink Stun AOE, combined with SK's almost instantaneous spell raising, is a magic skill that SK relies heavily on for its existence. It can be said that at least half of the value of SK is reflected in this skill; Each upgrade increases the starting distance and crosses a hurdle for SK.
Sandstorm and carrion poison are AOE skills that have a much greater effect on soldiers than on people, giving SK the ideal ability to make money, and the guarantee of quickly making a jumping knife in the early stage. Sandstorm because of its low mana consumption, excellent escape effect, and the maximum level cooldown time is adjusted to a fairly ideal 10 seconds, the Silver Finger is generally a more preferred choice for full, so that the Fighting Beam can be used properly to dodge the bright directional skills, etc. The magic ball is postponed to learn after the sandstorm, and the SK belt ability of the full magic ball is very strong, and it is easy to brush the pawn alone.
If there is little room for economic development in the contrarian situation, we should first point out the yellow points to solve the problem of ischemia and lack of demons.
2.The ultimate, powerful team battle AOE, and the uncancelable feature of a delay of 2 seconds make it a more complex release technique, which should be used with the help of jumping knives, shadows, teammates' covers, etc. Single-kill heroes who don't interrupt their abilities save this effort.
It's not difficult to play, pay attention to the development of the wild area and the timely control of the charm, and practice a lot of hands in team battles.
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This version of the Sand King is one of the heroes that is strengthened.
In the past, Sand King was a support hero, of course, now it can also be used as a support fight, that is, to challenge the flute, shoes to turn prosthetic legs, magic wands, magic bottles, shrines, war drums and other auxiliary equipment, and then there are the luxury outfits of power heroes such as Berserk, Radiance, and Dragon Heart. When you actually hit it, you can quickly jump out of the knife and exert the power of jumping. Since the equipment of the Sand King can basically be bought at roadside stalls, the order can be considered according to the specific situation.
Now, Sand King's three skills have been strengthened, and he has the strength to be a 2-core or core. So, it's also a good idea to go berserk and farm money as a physical DPS. The equipment is Berserk, Flying Shoes, BKB, Dragon Heart, A Staff, Radiance or Sacrifice, and Jumping Knife.
Headwind is a magic wand, a prosthetic leg, a small magic resistance, and a spirit balloon, and then something can be out of something, mainly with auxiliary equipment.
It is recommended to add points to the main 1, secondary 2, level 4 plus 1 point 3, there is a big rise. In the future, you can make up 3 plus yellow dots. In the case of a magic wand, the sand king cooperates with poking the ground and stealth, even if the other party has anti-stealth, it may not be killed, so the survivability is extremely strong.
In team battles, it's a big check and a jump, and there's nothing technical to speak of. The only technique is to master the big jump.
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In the early stage, the line is mended, the secret method of shoes is out, the urn, and then the knife is jumped straight (the artifact of the sand king must be out), and the Xiwa, BKB, and dragon heart are out in the back.
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All heroes. Equipment, outfits, and loadouts
There are those who can't play, look at this chop.
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Buy a jumping knife, hide in the woods within the distance of the jumping knife, hold shift, tap ult, tap the jump knife, point into the crowd, and release shift. This is called the Sand King Jump.
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There are many ways.,The first hero with control skills finishes the skill.,Walk in and zoom in.,The second first stealth and then zoom in on the other party only 0.5 seconds to reflect the time.,Three out bkb walk in to zoom in.,Four jump knives first zoom in.,Then cut in.,There are some methods that don't last long.。
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