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Your runes are wrong and your talent is wrong This is the key to early jungler.
Runes Red to bring attack speed, essence 2 spell vampire 1 movement speed can also be 3 spell vampire talent to 0 21 9 cloth armor 5 red out of the house you try.
Spell Vampiric Essence is the key to Mondo Jungler.
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Talents and runes aren't a big problem.
Now the jungler is to bring a jungler knife.,The other is a skill plus point.,Mondo jungler master plus we.,You must have more q points.。
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It shouldn't be a matter of talent and runes.
For the enhancement of the wild monsters in the S3 season, it is still recommended to put out the special equipment [Jungle Knife].
Also, be careful to grasp the time to go home.
You can't blindly delay going home to reinstall for the sake of clearing the wilderness, which often outweighs the losses.
After all, what we jungle is to grasp the rhythm, and the help of the online in the early stage can often play a role in laying the foundation for the victory.
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This is your problem, Mondo has capital gank at level 2 and 5, either your talent is a problem or a skill plus point problem, especially the cloth armor 5 red is not possible at all as you said. Unless you're caught in 10,000 years. Talent 9 21 0 or 0 21 9 is fine, but note that Mondo relies on AP not AD, so 9 attack talents point out of the method of wearing, 9 general talents point out of buff time, runes with magic damage runes, AD runes do not mean much to Mondo.
Of course, you don't have AP or defense runes with AD, it's okay, the runes have armor and magic resistance. Defensive talent points out ** damage and veteran scars, -15% control time or +5% life can be pointed out, 5% life takes precedence over -15% control time, unyielding and blocking can be pointed out if you are biased towards gank or fighting, active team battles can point out every enemy hero around +1 armor demon resistance, the rest depends on your preferences, punishment +10 gold points out, summoner skill punishment + sprint or punishment + weakness can be. Punishment must be brought.
Skill level 1 point W, level 2 gank add Q, continue to clear the field to add E, level 3 gank add Q, continue to clear the field to add w (if level 2 learns q, add w.) Level 4 points infested with added skills, and then you can consider gank, main w and vice e, main q or vice q is of little significance, and generally the last point is full. Jungler open w,Open e,Q and attack to the big monster to beckon,Clear the monster immediately turn off w,Gank,Try to go around the back,Or let teammates contain each other,Quickly get close to each other,Q slows down the other party,The distance is almost open W,Don't think about making heads。
If the blood vial is gone, you can't reach 6, you can go home to replenish it, and by the way, the choice of equipment must be to improve the double resistance while taking into account the amount of blood, such as exhilarating, such as Sun Yan, of course, the equipment that increases the blood volume is also good, such as the fanatic, but the equipment that improves the resistance is not suitable for Mondo. Such as mercury or thorns. However, there are exceptions in special circumstances.
In short, Mondo's build is very simple, stacking lives is fine, and the presence of other tanks in the team is a highly recommended choice, but it is not particularly suitable for single-tank teams.
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Mondo is perfect for junglers. 1.First of all, let's take a look at his passive skill, his passive skill is immune, the next immobilization effect, but the premise of immunity to this effect is to lose 7% of health, and you can drop a chemical pot nearby, this medicine pot lasts for seven seconds, Mondo can pick up this medicine pot, and restore 8% of health and reduce the passive cooldown at the same time.
2.One of his skills is to throw a knife, when this knife hits the enemy hero, the opponent will slow down, and Mondo himself can recover a certain amount of health, but throwing this knife will also cost a certain amount of health. His second skill is to make a fireball around him, and this fireball is also released at the cost of health, but when this fireball hits the enemy, his gray blood will be converted into **.
Three skills: This skill needs to hit the enemy Senpi Void Spring Core, and after hitting, it will increase your basic attack range and forehead difference to dig out the external damage.
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It's best to wear red armor to penetrate, blue growth magic resistance, yellow fixed armor, and the essence is to restore life, because Mengduo's passive is to restore life, and you can jungle at level 22, but with a few runes and an essence, you can be a little tired.
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The first level of learning W Mondo can easily fight the jungle, and when you go out, you can bring cloth armor and five bloods, and summoner skills punish weakness. Runes have little effect.
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Dear,This can be jungled.,I have a full-level number in the Ionian area of telecommunications.,But I use the Netcom at home.,So I practiced a 14-level trumpet.,Without buying runes.,Today I also used Mondo to fight the jungle.,Mondo jungler.,Usually starts with the red buff.,But the runes and talents are not ideal in the case of low levels.,So it's more difficult to start with the buff.,You can call your teammates to help pull the monster a few more times.,Or directly help you die.,As long as you don't grab the buff, it's OK., Then you can take out the 4 monsters in F4 by yourself, or go and kill 2 stone men, which can also make the hero upgrade to level 2, and then you can choose to go directly to gank, or continue to jungle, at this time it will be easier.
Hope that helps.
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If you are at level 1, you can choose to learn w to increase the speed of clearing the field, and at level 2, you can learn q
Start with F4 Because Mondo is a hero without a blue bar, so F4 - red buff (if you want to go first 2 levels, you can choose to stone man first) - stone man (if you choose stone man first, then the order of red buff is reversed) - 3 wolf - blue buff (buff can be given to teammates Experience can be eaten, although half of the experience of the blue buff monster will develop more slowly) and then f4 This is Kiyono But you can choose to go to gank after playing F4 Stone Man red buff
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It just so happens that I've been playing Mondo lately.,If you're in the jungle.,Your skills give priority to W.,Then Q,(Q is upgraded by one level in the early stage),Then E.,Main to W and vice E.。
Outfitting, 300 A + 5 Red. The jungler first hit the stone men, then the gang of four, and then the wolf. Return to the city after the fight. Then the cycle. But you can occasionally go to the line to shake up, and the main W's Mondo is completely a road rage.
After putting on the shoes, he was full of blood and red bf. Help your teammates get blue bf, infinite loop. After level 6, you can fight the dragon.
Mondo jungler is very strong. It is very useful to equip the blade of wisdom in the early stage. Then came the fanatics. The rest depends on the opponent's lineup.
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Before you can hit level 6, you can lead the line, and when you reach level 6, you can point to the ultimate, use your skills to match the jungle casually, and if you don't have enough blood, you can open the ultimate, and you can also swim to each line to kill the enemy.
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Runes,It's best to add blood.,Because Mondo is jungled.,The damage burns more.,So the blood volume must be enough.,I'm generally a stone man.,Red buff Gang of Four,Three-headed wolf,Look at the position of the other party's heroes on the road.,Close to the tower.,Go directly to the gank.,The location is not good.,You can help the middle lane ap to take the blue.,Mondo gank should be easier.,Q's slowdown effect is very good.,CD is not long.,It's easy to say on time.,Equipment,Exciting armor,Fanatics,Burn armor,And so on。 The higher the double resistance, the higher the Guangdong and Macao, because of the additional attack power of Mondo's E skill, it is also a bit of damage to play a group, as long as the double resistance is high enough to help teammates resist the first round of damage, so that ADC and AP can achieve the maximum output.
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Talents are distributed on a scale of 0 21 9. One point, three points, two points, Q. If you believe in your teammates, you will fight the jungle knife, and if you believe in yourself, you will be armoured.
Early Core Equipment: Dolan Shield, Cloth Armor Boots, Burning Gems. Gank has to be big to open big.
so as not to die needlessly.
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Go out with a 300 wild knife, and the first-level red buff is called a teammate gang. Main w and vice e. Level 4 Q plus 1 point.
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It is not recommended to be a Mondo jungler. If you want to live in a level Q, W and E
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Hello landlord, Dr. Mondo is a very strong jungler and clingy hero! The characteristics of the jungler are mainly reflected in the fast speed of clearing the field, and the jungler is basically not damaged!
1: Go out and put 1 cloth armor and 5 red. First w, hit the Gang of Four, then red buff, upgrade to add a point Q, speed to gank, with good 1 blood no pressure!
2: Ninja shoes 550 when you go home to replenish equipment, **Heart (this salary is a must-have) 3: Then it's time to save money and load:
Exciting armor (this Mondo ultimate can increase a lot of blood), fanatic, this is not explained, if the mage on the opposite side performs well, you can make a natural, plus move to return health. Then you can consider a spring brother, and in the end, if you have enough money, you can upgrade the heart of ** to the omen of Langton! Mondo, who comes out in this order, has always been very strong.
In short, Mondo is a very powerful hero!
I wish the landlord a good time.
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Bujia 5 Red Go Out Learn w 1 minute 40 seconds Four ghosts start 1 minute 55 seconds Red buff After playing 2 levels to see if there is a chance online No chance to continue playing the jungle Learn e Have a chance to learn q to catch people Then Three Wolves Blue Buff Four Ghosts Stone Man Go home to replenish.
Skill main w sub q level e has a big point.
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You can two of them together, brother!
First out of the magic sword, then out of the sun in out of the resurrection out of the madman.
Believe me can cut the output and protect your own family,:
Magic Knife + Sun Flame + Fanatic + Sun + Resurrection + Fanatic.
Believe me is the most practical. Magic knife plus magic resistance and temporary armor You can also increase attack power after losing blood, not to mention the sun flame superimposed your w You don't have too many attack skills This sun flame early replenishment to make money is more practical You can also grab people's heads, and then resurrect to save your life in the madman Add blood or you don't want it, Sun is a team battle to give you and friendly heroes plus a shield that absorbs damage, it's better, you think it's good for your own taste!
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Mondo as a meat shield-type hero out of the main meat, the early jungler knife upgraded to claws, five-speed boots, and then brainless meat is, burning armor maniac, legion, exciting, when playing in the group, you don't need to cut the output (you can't die) and don't protect your own output (you can't protect it), keep the front row of the formation is, hope.
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Mondo jungler goes out is a necklace and blood medicine that returns blood, and then points w, plus a point is the main Q and vice e have a big point, so gank is very powerful to Gang, after the straw sandals, directly invigorate the armor, his magic resistance and extra blood return to Mondo big move and talent are very matched, and then it is a madman or sunfire, Mondo is to have a strong flesh, last time we were 5 people round Mondo, he opened big, we were killed by ** armor 2.
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When the regiment is in place, it is to disrupt the opposite formation, and if it is equipped, it can also cut the opposite side, and it will not die anyway.
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If you want to fight Mondo, you have to blow it up in the early stage, otherwise there will be no solution in the later stage, hide behind the small soldiers on the line, pay attention to the position, and it is better to choose a hero who has a breakthrough, and practice more.
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Critical Damage, Armor Piercing, Percentage Damage (Hero Trait).
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Mondo has undergone enhancement in the last version, and although Mondo's win rate has dropped slightly after entering, it can be seen from the appearance rate that Mondo has now become a real favorite in the jungle, and is no longer an unpopular choice.
The runes are precise.
Quick Footwork: Increases Mondo's recovery, which also makes him less prone to kiteing.
Triumph: Participate in kills to restore health.
Legendary Toughness: Increases Mondo's toughness.
Perseverance: Stronger anti-kill ability.
Minor Department Enlightenment. Magic Shoes: Free shoes, good value for money.
Approach Rate: Increases Mondo's mobility.
Attributes: Attack Speed, Armor, Health.
Skill points. The main E and secondary Q, with R point skills, can significantly improve Mondo's burst, making it easier to complete gank, and the slowdown of Q skills is also necessary for pursuit.
Equip gameplay skills.
Although Mondo has no big problem brushing the jungle in the early stage, it is still difficult to ensure his own state, so be sure to pay attention to the opponent's jungle movement to prevent being invaded. The gank effect is still good with Mondo QE, but you have to pay attention to the restraint of the ignition in the middle and bottom lanes on your ultimate. More.
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