Three Kingdoms 12 character avatars how to change the method of introduction

Updated on Game 2024-03-28
4 answers
  1. Anonymous users2024-02-07

    First of all**Three Kingdoms 12 avatar** address: specific steps 1, before replacing the avatar, there must be a BMP with a channel** (the size is 512x512, and the students who are now making avatars only need to make a big avatar) 2, after the loader, decompress it, open the program 3, open the program and click on the read of the file (as shown in the figure) 4, and then select the game path of 312 5, click OK and the following screen appears: 5, select the avatar that needs to be replaced, Here is Huang Yueying6, right-click on the character on the left you need to replace, and select the first row"Modify the image":

    7. Then a window pops up, click on the upper left corner"files"of"Open the image"(As shown in the figure): After the following screen appears, select the ** you need to import**, and then open the selection here is made by Enda"Our Lady of Goldenlight"You can also adjust the size of the next two small avatars by the way (as shown in the adjustment selection below)8、After adjustment,Select the generation and return as shown in the following figure:9、The last step,Selecting"Replace the image":

    10. When the closer enters the game, it can be displayed normally Students who make avatars should pay attention to the fact that the made BMP** must have a channel! The avatar making process remains the same, that is, there is no need to make three more small avatars

  2. Anonymous users2024-02-06

    Use the Pen Tool to check out the general outline of the character, then create a selection, and then feather, and the alpha channel is basically complete.

  3. Anonymous users2024-02-05

    You have to have an avatar modifier first, and then you have to get the avatar of the character you want to set up, each general of the three 12 must have 4 avatars, a bust, a list bust during battle, a big avatar and a small avatar.

    I want to make 4 copies of the avatar you want to make.

    Cut the first bust into 360 512 size according to the appropriate position, and cut the second battle list bust into 90 128 (don't put the picture first), and then two size avatars The same principle is shown in the figure.

    Cut it to a suitable size, cut it out, make the cut part into a 48 60 picture as a big avatar, and then cut another one into 32 32 as a small avatar according to the previous method, and then use the modifier to put the picture in.

    As shown in the figure, each military general is put into four pictures according to the size.,And then replace the original picture in the point It's OK.,Note,The black head of the military general pointed to by the red arrow means that the avatar that the modifier can't recognize.,It's invalid if you change it.。

    Skills,To use the van modifier,Point-Other-Tactics,Here you can modify the effect of the skill,You can also add skills,After the change, you have to go to the list of generals to set his tactics for the generals you want to change the skills.,Pay attention to the value entered.,Generally, it will tell you the upper limit.。

    If you don't understand something, ask it. (I don't understand it anymore).

  4. Anonymous users2024-02-04

    Both avatars and skills must be done with the SAN12 modifier. It is recommended that the poster go to the nomad or ranger to find a modifier according to his version of san12. The avatar must use a special avatar, and the skill is in the ordinary same device.

    PS: Personally, I use the V major version.

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