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If it's an expansion, you can drive back to the city after you go in, and then play. After you die, you can resurrect yourself, go in from the city scroll, open another one, fight again, and so on.
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You can find a mercenary in this level as a meat shield, drink a bottle of melting potion with the mercenary yourself (the yellow one, full of ice resistance for a short time), give him a bottle after a while, and give him blood when he sees half of the mercenary's blood, because there is a delay in adding blood to the mercenary in the blood vial, and the thing summoned during the period dies and then moves, infinitely let a small whirlwind blow him (stun I don't know if it is useful for the boss), and the blue bottle is ready.
Don't doubt your own skills, Durrell is a nightmare for all professions, the boss runs fast, it hurts to hit people, and there are ice rings, and the damage of this level is not high. I played Wolf De, I remember that I was grinding it slowly, and it took countless blood bottles and the return trip.
You can go up and upgrade.,To 22,More skills.,In addition,Wind Virtue summons don't point too much.,Those summons in the later stage are useless.,The main point is 30 major skills and the pre-skills to strengthen big skills.,Level 24 tornado is worth using.。
It's hard if you want to play slowly without cheating.,It's recommended ** ATMA.,Wash the skill points and re-point.,This is very powerful.,But I never modify anything other than the washing point.,Because it's a lot less fun.,As for washing the point with the modifier......If you don't wash it, it's painful to make a mistake.
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Standalone or Battle.net?
If it's a stand-alone machine, go get a + skill amulet.
Battle.net will just get a mage to help you.
If you want to rely on your own strength, as the first floor said.
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There are three main types: Violent Wolf, Flameclaw Bear, and Wind Virtue.
Violent Wolf: High physical attack, fast lifestealing, but single damage, not easy to break the reason.
Flameclaw Bear: Play as a fire method in the early stage, become a bear in the later stage, switch to fire damage, high fire damage, but the early stage is not good.
Wind Virtue: Tornado is a spell skill, but it is physical damage and cannot be defended. But the trajectory of the wind is difficult to control.
For more information, please see the web link.
X is not equal to four, experience. The dark gameplay is well explained.
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If the investment is too great, the little German wolf will add the wolf, and the wind will only add the wind.
Violent wolves, which are purely physical attacks, and Wind Virtue, which uses tornadoes as a means of attack, are both druids' playstyle.
1. Violent wolf:
Skill points: Fury is a means of attack, topped up; Werewolf Transformation and Transfiguration are topped up; The Wolverine's heart is filled; The rest of the skill points can be added to Grizzly Bear or Hurricane Armor.
Attribute points: Agility is enough to get equipment, magic is not added, life control is 1500 after transformation, and the rest is full of strength (violent wolf).
Equipment: Wolf Head, Drogula, Knight's Shoes, Maharaja, Dwarf, Rotten Flesh, Belt, Armor. If you want PK, "fortitude" and a better tomb robber are needed.
Attribute points: Strength is enough to get equipment, agility to grid 75 or no addition at all, no magic addition, and the rest of the whole life.
Equipment: Military Hat, Marat, Skill Belt, Tagio Gloves, Sea Serpentskin, Jordan or Wedding Ring, Water Floating, Heart of Oak, Object Immunity Shield, or "Spirit" Shield. If you want PK, the clothes must be "mysterious", and you also need sky-high yellow headbands and orange necklaces.
It can be seen that Fengde's investment is much greater than that of the violent wolf. However, there is a return on investment, and when you see your opponents fall in front of you, you will feel like you are standing alone on the top of the mountain.
If you don't have an equipment library on a single machine, you should leave more points, and don't run out of attribute points. >>>More
。。I have modifiers and I can't get by.。。。 Sweat... >>>More
The summoning necromancer,It's a bit weak to fight the boss on normal difficulty.,But remember,It's true to use the stone demon (your earth monster) to attract fire.,Although it's dead in 2 hits.,But you don't need a corpse to recruit it.,Recruit it right away when it's dead.。 It's too dangerous for you not to recruit stone demons, in normal difficulty, no matter how many skeletons you recruit, you won't be shattered under boss2, what should you do when the corpse runs out? (No matter what others say, the other Blood Demons and Iron Demons are not as useful as the Stone Demons, so they don't need to be added). >>>More
1. Only the mercenaries in the second act have an aura, there are a total of six kinds of aura, precision and strength are different, and the mercenary's aura is as follows: >>>More
Right-click, select Properties - Compatibility --- run in compatibility mode (generally Windows XP Service Pack 3), and tick "Disable Visual Theme" and "Disable Desktop Elements". This should go straight to the game. >>>More