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It is necessary to punish the first level of going out and loading a 450 vampire staff.
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All jungler heroes have to bring punishment, this is the same, even if you are a clown, you must also bring the jungler, if there is no punishment with speed, then you will be a lot lower than others' experience and gold. Werewolves can only last a long time in the wild, but they are not very fast, so let's bring punishment.
The one who said that he had a vampire rod looked like a pit, and the werewolf could not suck blood at all.
I like to go out with straw sandals +2 red, so that I can fully support the recovery and speed, with the straw sandals, the movement speed is fast, and the jungler will naturally be a few seconds faster.
If the landlord has any other questions, you can come to the Bloodthirsty Hunter, and I will be there for all the questions about the build, etc.
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Werewolves junglers don't need to be punished, but in order to prevent the opponent from fighting the jungle, it's better to use punishment to rob you of the last hit.
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Generally, you have to bring it with you, but of course you can also leave it with you if you believe in your skills.
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Werewolves have green claws, the end blade of wisdom, and the blade of corrosion will resist the magic, and if it doesn't, it will support blood. (If you have a green claw, you must add magic resistance, remind the meat shield to come out of magic resistance to improve the green claw, the green claw causes a percentage of magic damage, and the werewolf's Q is also a percentage of magic damage.) )
Remember to leave a skill for the werewolf in a teamfight, and if a teammate is charged, you can leave a control skill to prevent the werewolf from the ultimate move.
When werewolves are in the jungle, be sure to go home and buy at least one eye, and remember to keep an eye on the map. Especially when it comes to residual blood, werewolves usually turn off the e first and wait for you to let your guard down before attacking.
You can choose equipment that slows down and sucks life, and if you're ranged, you don't have to be afraid of him. Keep a distance from him, if he can't get close to your body, he will definitely suck the blood of the creep, if he sucks too much, he will not be blue, if he comes over you have slowing down and blood-sucking equipment and bloody feet, attack feet, explosive feet. Just keep a little bit on him, throwing a few skills at him from time to time.
He comes over and throws it to you, you won't be finished, he will run away if he doesn't die after throwing, werewolves should be extra careful in the middle and late stages, eyes are very important, send more signals to teammates, remind each other more. Werewolves will put less pressure on you.
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His bloodsucking is very incomprehensible, so you have to suck more blood than him to win him, you must silence him so that you can hit him with peace of mind, otherwise he will suck back all the blood you beat him with a Q.
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Warwick is a great jungler, and Insight can help you catch his whereabouts and gank him, Warwick is a strong heads-up hero, especially in the late game, and it's safer to stay with your teammates.
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He's the kind of blood that uses assassins or tanks like Infinity and Fear.
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You just buy a death sentence and a pair of mercury.
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Talent 021
9. Primary defense allows you to resist fire earlier.
9 points the general buff time increase.
At the same time, you need to point out the movement speed increase of the defense and general systems, which can further improve your ability to chase people.
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Go out with first-level shoes x3 bottles of red Start with 2 stone people, after hitting 2 stone people level 2, use heavy attacks as soon as you spawn monsters, because werewolves will be stacked with passive blood sucking, so wait until you finish beating the first stone man and then drink blood. Then go and fight the Gang of 4, which is a monster that can suck blood, and fight the monster in blue clothes first. It's important to note here that you don't get close to your mid lane teammates, as it will disrupt the rhythm if you get experience rubbed in.
After beating the Gang of 4, there should be 2 and a half levels, and there are two vials of blood left to drink. Go fight 3 more wolves, hit the big wolf with a heavy hit. When I go home after the fight, I should have about 360 money at this time.
Buy again a bottle of blood and eyes.
Insert your eyes into the blue buff at the entrance of the river, then hit the blue buff, then the red buff. At this time, the red and blue buffs are re-handed, and there should be level 4. Depending on the situation of the lane, you can go to the middle lane or the bottom lane gank (if the base is below, it is the two roads close to the red buff, and the base is on the top is the upper middle).
Even if the gank can't kill them, scare them to make them feel a little threatened, and if the gank succeeds, they can kill the dragon with the help of their teammates. Be careful not to push too hard here, because the red and blue buffs haven't been refreshed after you die, which is not good for your gank jungler's endurance. In about 15 minutes, if the gank has a certain effect, it can be released, and there is no need to upgrade the shoes at this time [Sun Flame Cloak] can give you a certain ability to cross the tower, and at the same time, it can also increase the ultimate damage to a certain extent.
At the same time, the existence of Q skills allows you to do a lot of damage without DPS outfits. Upgrade your shoes after the Sun Flame [Mage Boots] The reason for wearing shoes is because his Q R Green Claw and Sun Flame damage are magic damage. If there is a headwind, you can come out with [mercury shoes].
Either way, it will be better than the attack speed shoes, because the positioning of the werewolf is big control + deputy T, and only one green claw attack speed shoe will not help much in the later DPS outfit. Then the [Green Claw] has a huge bonus to the big one, and 5 attacks can deal an additional 20% damage. The third big option, [Ice Hammer], provides you with a good amount of HP and excellent ability to retain people.
Why don't you wear cloth armor when you go out of your shoes, because movement speed is the soul of the werewolf in the early gank, and WW who lacks the ability to advance and keep people can only rely on movement speed to stick to the enemy for the first hit. This kind of exit can hit a movement speed of 398, and no one can run faster than you in a level 4 sortie. At the same time, the werewolf's strong jungler ability allows him to easily farm dragons without jungle claws.
It is the responsibility of the werewolf to control the dragon and control the buff, plug in the eyes, for example, to steal the dragon in the case of a stalemate in the middle lane, or in the case of a wave of small team battles to defeat others 2 or 3. At the same time, taking away the buff of the opponent's jungle is also a help to the team if others can't stop it.
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Played close to 200 games of Werewolf up for your advice. First of all, werewolves are not very suitable for mixed lines.,It's a bit overkill.。。 I really want to mix the line out of how blue.
After that, the talent attack point reaches 6 points of object penetration, and the buff is continuously full. The second is the werewolf style of play. In the early stage, I was desperate to practice the wild.,Go out 3 blood.,A cloth armor.,My route is basically a stone man (punishment),4 little monsters,Three wolves,Blue buff (punishment),If there is no jungle on the opposite side, go to the opposite side to practice.,By the way, I received the red buff.,If you don't dare, hit the red buff at home.,I'm basically full of blood after playing the double buff.,So this is to look at the line.,There's a chance to go to gank.,If you don't have a chance, go home and grab shoes (not enough money to continue fighting),After that, Super 6 will be gank everywhere.。
Fu artifacts wear and increase attack speed. Equip the red grab first, and then the shoes, 9 on the opposite side of the control more mercury, less attack speed shoes), and then the wind green grasp plus the invigorating clothes, headwind out of the light. If you are a werewolf, it is enough to have a green catch.
After that, look at the opposite team, naturally, Thorns, Brother Chun, and the witch herself watched and did it.
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It's simple, it's the same as the barbarian king, red fork, endless, black cut, whispering, so you're invincible, of course you can not believe it, anyway, I'm like this every time, the whole audience is seconds.
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Werewolf is a veteran jungler Although the jungler speed and the ability to fight less than 6 difficult gank in the early stage make it impossible to compare with other rich and handsome junglers, but he has a strong endurance and the characteristics of being able to resist the ability to fight in the later stage.
Talents: 0 21 9 Primary defense allows you to resist fire earlier 9 Universal Buff Time Enhancement At the same time, you need to increase the movement speed of both defense and general, which can further improve your ability to chase people.
In terms of equipment, the werewolf is a hero who can go out to fight without cloth armor even if he doesn't have a fixed armor rune (try to have it) Shoes 3 red can make you have the ability to gank early out of the red claw as soon as possible and then leave it alone Then you can come out of the attack speed shoes (some scum shirt people are out of the way to wear the non-mainstream) Then it depends on the situation If there is a tailwind, then the speed green claw will have a strong output Ice Hammer (sticky dweller) Brother Chun (what charges into battle, such as the cavity to do it to your heart's content) The wisdom magic blade increases the output while dealing with AP Ice Heart (against AD) or Langton extreme can be out of ** armor.
Then headwind, don't go straight to the green claw, speed wisdom magic blade, and then the fanatic, ice hammer, spring brother, ice heart, the power of nature, all kinds of armor, and finally make up the green claw.
The basic idea in terms of equipment is to have a green claw and a wisdom magic blade on the basis of having a meat suit The passive with these effects makes it very painful for him to hit people What tanks are floating clouds, don't learn the scum of the red fork, At the same time, the invigorating armor can also improve the werewolf's great recovery ability The core is to be able to resist and fight, and in the team battle, the main opposite the ADC crispy second and then all kinds of WQ chasing people and pumping wildly After a game, your recovery blood volume is scary.
Jungler routes or anything for the werewolf never cared about he can start from anywhere but the general recommendation is to start with the blue buff to let your teammates see the field of view if the opponent catches you then go and hit them blue or red if it really doesn't work, just start with a stone man or f4.
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Go out shoes three red, first red, Gang of Four, Wolf Gang, Lan, in the Gang of Four, Stone Man.
Rune Red Blue Wild Pick-up Attack Speed Huang Xian Sleepy Armor Brother Spine Thoughts Great Essence Vampire It is too expensive and can be replaced with attack power.
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Blue buff, three wolves, f4, red buff, stone man go down the road and squat. Blocking and searching can also be rented to directly hit the red to catch the next road, and the werewolf is very casual and only the disadvantage is to hit the blue first, which will be very comfortable.
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Attack with the right mouse button.
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