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**Wave: Early main plus.
Late max level. War Trample: Early lv4 is preferred.
Lv7-lv10 is preferred.
Durability Aura: Lv3-4 is preferred.
The later stage is based on personal preference.
Reason: There are more points that can be allocated in the later stages. So whether to add it or not is a question of whether you like it or not.
This skill is still relatively casual.
Rebirth: Pre-late Lv2 is preferred.
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t+e or.
w+e main promotion active skill.
Up to 6 liters R bull head is very consuming.
The blood of the opposing troops is not very much (the wind gets the puppy) liter w
The opposing troops are more liters of t
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1 3 1 3 1 3 4 (big) on the main practice 1 and 3 have big on the big, generally the bull head to cooperate with others, it is recommended that you play auxiliary, the bull head is generally to see the residual blood on the 1, close to the 4 (big) last practice yellow point or 2, is not good single hero.
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If you don't add a halo, everything else will explode.
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It's good to point a halo at the first level of the bull's head.,Cost-effective, You can also order w.,Whatever you want.,I'm a little speechless when I click t.。 Then the principal points t and w. Make hay.
Someone buys wind and kills people on the line. Earn money out of teleportation and fill all skills. ok。。
That's it.
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Transfer money in the early stage, fill up W, and fill up all other points in the middle and late team battles.
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If you're playing Death starts with a little aura, then the main points T and W, the cows generally go on the road and hit 500 pieces to grab the hurricane. Look for the opportunity to blow the wind and kill.
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There aren't many people playing 3C now, haha. The main halo secondary shock wave. Anyway, that's what I did...
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In the early stage of the hill, you can only add level 1 Thunder Flame, and you don't need to add passive skills! When the later level is higher, for example, more than 20 levels, you can fill it up except for the 3rd passive skill and transform into level 1.
The bull head only needs to add 1 level of aura, and the rest is fully filled.
Alchemist's acid rain level 1, the rest are full.
In terms of making money, the alchemist is to put more missiles in the soldiers, and a little alchemy is to make money on the hills, mainly relying on the thunder flame to hit the ground, and the storm hammer to hit the sky, if you make money, the thunder flame will be level 1, and the back PK will be full.
The bull head makes money by ** waves, and some specific skills are experienced in the game.
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Hills don't order the third. Final point . . . Thunder point 1 point, hammer point full, alchemy full point, cow full point
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Cow heads generally appear as 2 milks (11,22,33) Because it's too slow to make money Niu Niu is the first 2 milk in the ch, and usually has to be equipped with a flee, and then a knife is dizzy
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See how you understand it...I'm used to playing 1v1. So according to the 1v1 explanation:
The bull head this hero is a strong meat shieldA hero of the control system. War Trample and Savage Ram are double stun abilities.
It's under control. A bull head can control the opposing hero for about 20 seconds. In addition to other control heroes.
Very strong.!!And Shockwave is a corpse guarding skill. The early stage also has a great effect...
Halo. As the name suggests, everyone knows it...Acceleration.
In short, I think it's a very useful hero...Playing 1v1 darkness can't be without a bull's head.
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It's very simple to buy bb + lightning and b
Rush in front of the resistance, buy two sets of blood sticks, resurrection, buy two sets, so that 1000 is just enough to use the light cow to step on and rush in 8 minutes, you can produce 2 milks If no one presses you to make money, buy a wind, you can kill the hero alone.
Use the wind to match the skill cd of the cow
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First hit the stone man, take the medicine, sell the medicine, buy a resurrection, buy a red stick, buy a shaman, then the shaman gives the bull head + bloodthirsty spell and lightning, and then give the shaman a resurrection.
Then hit the road to make money. When you farm the ice dragon, buy a wind to go down the road, and the shaman takes it.
Then 15 steps into 15 holes, the shaman blocks the doorway.
Quickly take the skeleton, then give the shaman a skeleton, the shaman goes to the upper road to farm money, and the bull head goes down the road and the middle lane to farm money.
And then out of the hero, I suggest out BM, good money, and the demolition is more OK, the early atrophy, 10 levels to dismantle a high, basically you can come out of the third hero, it is recommended to come out of 3q, PK good P point.
Then shrink a little, and wait for the light to demolish your house and see the opportunity to kill him.
If the black pig recovers, buy a y or 47When the white pig recovers, buy a BMG or a deer.
And then in the pass, because usually at this time, the hero has time to buy. Of course you 3 heroes out.
4 heroes can be bought before the light comes out of 5 heroes, and they can also be passed out first.
However, the general starting bull head is abused by newcomers to play, since the first bull head can play with others, the hero's way of playing and playing is up to personal preference.
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Ha: Do you play funny Warcraft? He didn't make any money.
He was abused. 2. It's okay.
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The way to play is to make money and not die. Hehe.
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If it's 1v1, you buy a silence first, learn w and t and go with Daihatsu all the way to find an opportunity to kill him.
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I think it should be out of es, starting with a bull's head?
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1v1 starting bull head? Just kidding, right?
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Leveling plus skills The higher the skill, the stronger it is. If you have money, buy a ball and a death mask.
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Kill only mobs, don't kill heroes.
The cleaning of the wolf hole is very simple, only a few heroes can clear it by themselves, the easiest is 74, he can be more than 30 levels, after entering the hole, first 30, and then go to the corner, and at the same time he has a holy light, and then put 15. Other heroes have to rely on the sea of books or heroes. ES's taking the wolf out of the hole was a thing of the past, and now it's all 47 machine guns with invincible wolves brought out by manipulating dead corpses.
There is an item in the shop where invisibility can be seen, and that is the one that has the Eye Plug in the mercenary's shop (the beetle is invisible).
Losing is not normal, I have been playing Chenghai for a few months, playing on Haofang all day, I can win once or twice a day and be happy for 1 night, either a master, or Laipi, either run without principle, or run without principle, or run without a good run, the people on Haofang can be said to play the style that can't hide to the extreme, I personally think that losing is not afraid, that is, afraid of playing to affect the mood, playing too much on Haofang can make a patriot doubt the quality of the Chinese.
You build a game first, don't start it.
There's no input box for talking?,Click there,Select Microsoft Pinyin,Press the V key,Press 1 again,It's out of the symbol bar you want.,The up and down keys are adjusted.,Select the symbol you want.,Playing Chinese characters.,And then hit behind you to ask for that symbol.。 >>>More
Don't give a dime a penny, but also explain how each hero is at home. 、