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This means that the painting brush cannot be used under the current settings (if you can't draw directly, you need to click on ASSIGE EditTextures).
Solution: 1. Select the model to open 3D Paint.
2. Click Show or Hide the Tool Setting on the right side of the interface, which is the setting of the 3D Paint Tool.
3. Find File Textures - Assige Edit Textures and click on it to pop up a dialog box.
4. After clicking on the settings, click on assige edit textures to draw.
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After you select the model to open 3D Paint, click Show or Hide the Tool Setting on the right side of the interface, which is the settings of the 3D Paint Tool, and then find File Textures - Assige Edit Textures Click on it to pop up a dialog box, and click on Assige Edit Textures to draw.
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If you can't draw directly, click assige edit textures.
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How to save this**.
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bodypaint 3d r3
You can interact, that is, open Maya, select objects, import directly, you can rewind back to Maya after painting, and you can also observe and render in BodyPaint 3D.
The main thing is to keep it simple.
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I'll tell you at least 15 points.
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1, UV overlapped.
2. The model has coplanarity.
3. In terms of material balls.
Personal opinion, give it a try.
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Why: This happens because the UVs overlap, or the UVs are not in the initial UV mesh (the yellow box in the image below is the initial UV mesh), and the 3D brush is only valid within the initial mesh range, so you draw one place and the rest of the area will be affected.
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Click on the small black square behind 3dpaint to open the brush properties, and in the stroke tab, remove the reflection check.
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That's because you have a problem with your UV or you don't have a score! Either the UVs overlap each other, and if there is overlap, there will be a situation where you draw several places in one place.
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UV problem, try a reasonable UV, at least not overlap to solve the problem.
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It should be that the settings of the brush are symmetrical.
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Open the show menu in the view panel, and remove the check in front of the dynamics, so you can't see the fork.
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You deleted the folder you said and reopened Maya
The purpose of the deletion is to reset Maya, restore the initial state, and if that doesn't work well, you'll have to reinstall Maya.
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Coloring in Maya is not something that can be explained in a few simple sentences, otherwise there would be no separate renderer position.
This is the maya** tutorial in the 21 interconnection.,It is recommended that the landlord take a look.,You can focus on the rendering.。 For some complex models, if the color is colored, the requirements for the machine will be relatively high, and some machines will not be able to run or be very stuck, so the process of coloring and rendering is generally placed at the end. As long as the model can move, of course, it can be moved after rendering.
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。。First of all, it is divided into UV (for the sake of the texture),Then the texture (for the model to have color),Then K keyframes (for the purpose of moving)And finally the animation is rendered (that is, you can use **device**) so that you can get to what the landlord said has color and will move.。。
However, textures and k keyframes are not something that beginners can do, and there are a lot of knowledge applications involved. It's not something that can be done overnight.
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It is... Textures, not coloring... To show the UV first in the drawing of the texture, not in 3 words can be clearly explained after the texture can be moved You have to find the texture of the textbook.
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Maya's coloring relies on textures and materials.
What is also posted on the Internet is generally just a model.
Colors can be added. You can also put a picture on it.
Maya is an animation. How is it possible that the animation can't move when it's colored?
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Then it's time to UV the model and draw a texture. This is going to be more professional. If the requirements aren't that strict (I don't know what you're talking about), I can give you some advice.
One is to paint shaders, or make some textures. Second, it is to draw the 3D paint tool under the texturing under the render module. Before painting, you need to select Assigned Edit Textures under File Textures, assign an object texture, and then choose a color to paint yourself.
But if you want to achieve a good effect, you need to expand the UV adjustment, otherwise it will not correspond.
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If it is loess (is it the kind that dries and sets after shaping).
Suggestions: 1. Use a thin quick-drying powder (the proportion of consistency and dilute is determined by the amount of water) and apply a thin layer. It is used to cover all the pits, cracks, and various traces on the surface. After drying, sweep the surface with a large soft brush to remove any excess powder.
2. Spray a layer (a small amount of many times) with water to fill the soil (No. 1000), which is used to smooth the surface. It is the details of the model that are prominent, and it is also convenient to check the surface of the model for the last time for any hard damage, if there is a change in it, and then repeat the above steps. (Here's why.)"Thin"Prevent it from being too thick)
3. Coloring water and soil is the bottom tool before a layer of coloring: spray gun, brush, model paint, sprinkler paint, and mask.
Note: 1 Spray gun and air pump are tools for professional model players, and the effect is definitely much stronger than the brush, but the price is very expensive, and the model paint is also not small.
2. Spray paint is very cheap, 6 -7 yuan, and you don't need anything else, you can choose a good color and spray it directly.
3. Brushes are the slowest and the effect is not easy to master, and the paint should also be bought separately.
4. Water recharge is a kind of special priming accessories for models. 25-30 yuan (the best spraying effect).
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