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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "Maya Film and Television Production", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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I'll write you one, common slippers.
In the top view, create a 2D line circle, and then place the x-axis and the edges into an ellipse. Then stake it out.
In the front view, use the CV curve to make a hollow arc in the middle and stake it out, and then put this arc object on the elliptical object you just made, which is a very simple slipper, and you can modify the shape by yourself.
It is recommended that you learn the basic modeling of Maya before doing it, otherwise it will be difficult.
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Slippers also need a tutorial ??You haven't learned! Learn first, then talk.
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What style of shoes do you have? . . There has to be a big picture.
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Haha,I encountered a problem when I first started learning Maya.,I'm very responsible to tell you.,Start modeling from the place you're interested in =,In addition, I don't know if the landlord only has this reference map or a lot.,Multi-angle will be convenient for modeling;
If I am modeling, I will start from its ears =,= and then the stove ruler will push it out little by little, constantly adjust, and want to make the head, the advantage of this is that you start from the part where you are sleepy and interested, you will not feel bored, and you will find a way to solve the problem; The second is that after you have done this part, you will have a sense of accomplishment and then move on to the next part!! Personal experience!! Tried and tested!!
In addition, the problem of the triangle you said, can be solved in this way, that is, you first build a general form with 4 sides, and then there is a command to convert the quadrilateral surface into a 3 corner surface in Maya, what is the specific name I forgot, it may be a subdivision surface, and then adjust it, I should see that there are not many triangles on the bear surface, you remember that a quadrilateral surface can be replaced into 2 triangles, so you can grasp it yourself, how many quadrilaterals you want to build; Another way to build a triangle is if you build the triangle directly. (After you choose the edge line, squeeze it, is it a quadrilateral, and directly remove a point is not a triangle =.) = then adjust the point and it's fine)
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This first needs to import the material, and then follow the structure of the object step by step to produce, the production process needs to master the shape and proportion of the object, etc., of course, you need to learn the basic operation of Maya, you can.
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You either look for books on the subject, or go to training, and you can't say it in a few words.
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1. Refer to the wiring diagram of the human head.
2. Start with the mouth, use the Create Poly Tool, build according to the characteristics of the character, and adjust the poly surface of the whole block.
3. Continue to use the Create Poly Tool to create poly surfaces according to personal preferences.
5. Note that after the poly is established, adjust all the poly lines according to the wiring required by the character, if you wait until the end to adjust, it will be very troublesome.
6. Ibid.
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I recommend you Chenwei animation maya2011 that person's foundation is very good.,There's a full set on Youku.。 In addition, there are a lot of things on the electric donkey, maya.
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If you want to learn systematically, maya recommends Dalian Dream Ocean Film and Television Animation School to you.
You can learn about it.
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In order, it's model, material, light, rig, motion, and rendering.
Maya is a very integrated platform, and its individual functions are quite powerful, but if you pursue it too high, you have to turn to other software, such as you say that you want to make a fine model, then use ZB to make it, and then go back to Maya for follow-up production. Maya has good integration.
As for the forum, I don't know where you are now, but I suggest you go to Mars to learn more at the elementary level. When you are advanced, let's go to a foreign country ** to have a look. cgfriend this forum is good.
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There is a search for it on the CGSTAR forum.
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mash for maya, google ** and it will come out.
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There is a very common tutorial related to the first Maya MASH (Maya uses MASH to make MG sports cases), which is probably the name of the search and see, and I happened to see it before.
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1. First of all, double-click on the computer to open the Maya software and enter the main view.
2. Then find the brush effect in the upper column, click it, here are all Maya's own models.
3. Draw a teapot here, click on the teapot, and then draw it in the view, and the teapot model appears in the view.
4. Adjust the view, put the teapot in the right position, adjust the angle, and prepare for the rendering.
5. Then click on the IPR rendering above, and then a teapot with texture will appear, and the rendering will be completed.
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Under "Menu" - "Create" - "Polygon Primitives". Take making a water cup as an example, the operation method is as follows:
2. Find the Create option in the menu area of the interface, click the Create menu, find the polygon primitives option in its child menu, click the drop-down arrow, and find the cylinder option in its drop-down menu, as shown in the figure
7. Find the edit mesh menu in the menu above, click on the edit mesh menu, and find the extrude option in the drop-down menu, as shown in the figure
8. Click the Extrude option, select Zoom, select Overall Zoom, scale it a little, and then, press the G key on the keyboard, select Move, move it down along the Y axis, and you can see the inside of the cup is made, as shown in the figure:
9. Find the edit mesh option in the above menu, and find the insert edge loop tool option in its child menu, as shown in the figure
11. Right-click on the object again, select the face option in the pop-up context menu, select one of the two looped edges, and then find the extrude option in the child menu of edit mesh, as shown in the figure
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window - General Editors - Visor, pop-up window Tree and trees ...... in the lower left corner
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