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Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Commonly used modeling software is 3ds Max, Maya, Rhinoceros, Blender, and Zbrush.
DS Max is the world's best-selling 3D modeling software, animation and rendering solution, winner of more than 65 industry awards, and is widely used in the fields of visual effects, character animation and comic development.
2. Maya is a well-known animation and 3D modeling software under Autodesk, which can greatly improve the workflow efficiency of development, design and creation in the fields of film, television, and games.
3. Rhinoceros is a powerful professional 3D software, which can be widely used in 3D animation production, industrial manufacturing, scientific research and mechanical design.
4. With its flexible advantages of open source, Blender has achieved rapid development in only a few years after its launch. For those who like 3D drawing, you can use the free version of Blender to create your favorite 3D models, which not only supports a variety of polygon drawing, but also can be animated.
5. As the industry standard of digital engraving, the emergence of ZBrush modeling software has completely subverted the working mode of the traditional Sanqing rental design tool in the past, and liberated the hands and thinking of artists.
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Modeling uses 3ds Max and Maya.
As the current mainstream modeling software, these two software are very powerful and are widely used in the film and television and game industries. The core concept of modeling is based on polygon.
Therefore, there is a high degree of overlap in terms of modeling.
However, the two are also slightly different in terms of emphasis, mainly in operation. In China, there are many people who use 3DX Max in games and interior architecture, but abroad, especially in the United States, Maya is mainly used by people who do animation and games. However, with the integration with international standards and outsourcing work in some industries, more and more domestic companies are also using Maya.
Classification:
3D modeling. There are two main categories: NURBS and polygon meshes.
NURBS has a good application for models that require fine, elastic and complex requirements, and is suitable for quantitative production purposes. Polygonal mesh modeling is based on the pull surface method, which is suitable for renderings and complex scene animation, and in general, it has its own advantages.
Computer screens are flat two-dimensional, and the reason why we can enjoy a three-dimensional image that is as real as a real thing is because of the grayscale of color when displayed on a computer screen.
The human eye creates an optical illusion and perceives a two-dimensional computer screen as a three-dimensional image.
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Game character modeling.
Learn the basic concepts and hands-on aspects of bones, skinning, and rigging in character movements, and fend off models and skeletal boards to lay the groundwork for subsequent animations. Focusing on the various mechanical principles and movement laws in the game characters (bipeds), quadrupeds, monsters and objects.
Introductory game modeling, from zero to basic: including art basics, software basics (3DMAX, ZBrush, PS).
It mainly includes: 3DMAX basics, UV splitting and placement, and texture drawing basics.
1) Bottom mold software (3DMAX or Maya).
You can start with basic 3D modeling software, it can be 3DMax, or Maya, you can choose to be proficient in one or the other, you don't need to learn both, it will take up a lot of your time and it doesn't make sense.
2) High-precision model software (zbrush).
After the model is built in 3D Max or Maya, and where you need to have detailed processing, you can use Zbrush software to sculpt it in detail. The software mentioned above is the core skill that game modelers need to master. At the same time, in the process of making model material maps, it is often necessary to use Photoshop for post-processing, and Bodypain 3D to create 3D textures.
PS: So those who want to learn 3D game modeling also need to lay a good foundation.
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Commonly used such as:
3DMAX, generally used in interior design, also dabbled in Maya in game production, generally used in the field of film and television animation, animation production is very powerful C4D, a good comprehensive performance outstanding software, in animation and column packaging used a lot of blender, domestic niche, he is free and open source software, a lot of foreign use, similar to C4D, but the entry is simpler, generally in games, animation is widely used, suitable for beginners.
ZBrush, model high-precision engraving software, a must-have for next-generation design, generally with 3D design software, use 3D design software to make rough molds, ZB to engrave details, need to cooperate with hand-drawn boards.
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Game modelers need to learn modeling software such as 3DMAX, Autodesk Maya, and Zbrush.
DMAX, a 3D animation rendering and production software developed by Discreet (later merged by Autodesk) for PC systems. 3DMAX is very powerful, compared with Maya, 3DMAX plug-ins are numerous and there is no lack of high-quality products, 3DMAX is the CG software with the most users in the world, and the learning materials are the most abundant in both Chinese and English.
2. Maya, Autodesk Maya is the world's top 3D animation software produced by Autodesk in the United States, and the objects applied are professional film and television advertisements, character animation, movie stunts, etc. Maya is a high-end production software at the film level with perfect functions, flexible work, easy to learn and use, extremely high production efficiency, and strong rendering realism.
3. ZBrush, ZBrush is a digital engraving and painting software that has revolutionized the entire 3D industry with powerful features and intuitive workflows. In a clean interface, ZBrush offers the world's most advanced tools for contemporary digital artists.
The whole network recruits novices to learn for free and test whether you are qualified.
If you want to know more about the learning of game modelers, you can learn about Guangzhou Chinese Education **Education Technology** (hereinafter referred to as: Chinese Education**). China Education is a domestic training institution engaged in Internet skills teaching and business training, focusing on 3D modeling, original painting, film and television post-production and design, providing a comprehensive three-dimensional system learning and growth solution for zero-based beginners.
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