How to play 97 Kagura Chizuru, and who is 97 Kagura Chizuru and in a group

Updated on Game 2024-03-14
16 answers
  1. Anonymous users2024-02-06

    97 Kagura Chizuru and King, Shiranui Dance group. The appearance of various characters in The King of Fighters 97 also revolves around the participating teams, the protagonist of The King of Fighters 97 was Kusanagi Kyo at the beginning, and Yagami-an was the protagonist added later because of popularity problems, so the Japanese team is naturally the protagonist team.

    The King of Fighters 97 Kagura Chizuru combo

    Kagura Chizuru's phantom needs to press two times A.,The first time is a move.,The second time is a strike judgment.,The stuffy side can be used to kill.,You can use it to adjust the timing after you're proficient.。 Many people who use Kagura Chizuru encounter this kind of problem.

    Combos are secondary, the important thing in the King of Fighters game is to grasp the ordinary punches and feet, you Yagami can try not to use the slightest skill, stand a to attack, stand d to steal far and close to stand b to break the defense, jump c jump d to the next a d only use these ordinary punches and feet to fight, and use ordinary punches and feet well, which is the essence of the King of Fighters.

    It just so happens that Yagami's ordinary fists and feet are very strong, as for the ghost burn you mentioned, many characters don't have a dragon, and most of them can be replaced by a lower c, including Yagami, other characters with strong fists and feet, as well as gates and big pigs. For example, the big pig's station A, a miracle skill.

  2. Anonymous users2024-02-05

    1. Tools Raw materials: The King of Fighters.

    2. Kagura's simplest thing is to jump heavy feet, stand heavy punches, front light punches, and lower front light punches. Jump D, Stand C, Front A, Down Front A) is a little more complicated, that is, jump heavy feet, stand heavy punches, front light punches, front down and back light punches, and down back light punches. (Jump D, Stand C, Front A, Front Down Back A, Down Back A) is a little more complicated, that is, eye, jump heavy foot back, squat light foot three times, stand light boxing, front light boxing, even front down back light punch, down back light punch.

    Jump D hit the back, down BBB, stand A, front A, front down back A, down back A

    3. The front and back punches are "two hundred and ten two lives." A trick in the "Divine Swift Greeting". ABCD all four keys are fine. But it's worth noting that A or B or C or D, AB is a shadow past hit, and CD is a real person flashing past.

    4. Put "two hundred and ten two live." The god speed greetings are "replaced" inside. "Three Lai Array", that is, the next front and the next front B. When you are on the edge of the board, you can jump heavy feet, stand heavy punches, front light punches, front and back light punches, and go down and down front A (inside eight pick up five live. The foundation of zero technology).

    5. Grass pheasants are relatively easy to fight. The simplest thing is to jump heavy feet, stand heavy punches, and light feet in front and back. (Jump D, Stand C, Front Down and Back B) is a little more complicated, that is, jumping heavy feet, squatting light feet, light fists, and sloping heavy feet.

    Jump d, squat ba, down the slope d) is a little more complicated, that is, eye, jump heavy punch back (grass heavy punch is good to hit the back a little), squat light foot twice, stand light foot, stand light boxing, even down the front punch (no style).

    6. I played on the platform, and I saw that people generally like to connect, jump c, stand d, go down front c, go down front c, front c ("100 pick-up style?") Poison Bite" and append). On the edge of the plate, you can jump C, stand C, go down to the front DD (75 style change), and even go down to the front A (big snake shaving).

    7. Yagami plays Yagami, first of all, you have to know the sunflower three styles. Yagami's combos are nothing more than all kinds of sunflowers. Jumping lily fold back, stand C, front A, even sunflowers.

    Jumping lily folds the back, squatting B, A, front A, and even sunflowers. Generally, even eight childish girls, that is, jump D, stand C, front A, even eight childish girls.

    8. It is worth mentioning that Yagami is on 98, squatting B (that is, squatting and pressing light feet), and can avoid a lot of flying props. For example, Ban Qi Pondering, Ban Qi Liang, and Hu Ji Robert's Qigong, Athena's Qigong, and Nujia's Qigong.

    9, Sharma Actually, I only know a beautiful woman named Charmilles, I don't know who Sharmie is. Charmilles is nothing more than running to do spike throwing (that is, the so-called ghost step on 97), landing throwing. Charmilles is slow to kick out, and his movements are stiff for a long time, which is not easy to connect.

    If you're playing the rampage of Charmilles, that's a different story.

    10. In fact, I personally think that 98 is actually a duel game of back and back, eye and anti eye. It all depends on your reaction and anticipation awareness.

  3. Anonymous users2024-02-04

    1. Kagura Chizuru squats B, A+ (B or D).

    2. Jump D + stand C + (B or D).

    3. Jump D + Standing C + (Any Key) + (Any Key in the Upper Move) When the opponent is in the corner, jump D + Standing C + (Any Key) + (C) (A=Light Fist, B=Light Leg, C=Heavy Punch, D=Heavy Leg).

    These are relatively simple. Slowly practice and become familiar with Brother Pei, like the King of Fighters, like combos, you can also come to play the game of Ace Duel, there is an arcade mode in the game that is the same King of Fighters rules, and there is also the King of Fighters, the Silent Dust of the Wings, the hero of the Samurai Soul can choose it, unlike the King of Fighters, this game is no longer a traditional man-machine battle, but has added more novel and fun game modes, if you are interested, take a look.

  4. Anonymous users2024-02-03

    The Principle of the Gods A or C

    A or C or B or D A or C or B or D A or C or B or D A or C or B or D A or C

    One of the needles A or C or B or D inside the eight picks up the live zero skills of Chu A or C

    The arrangement of the three lives in the formation b or d

  5. Anonymous users2024-02-02

    Kagura, as a recognized top five in 97, is a must-have role for almost all masters. If you want to learn Kagura, you need to understand Kagura's strengths and weaknesses, so that you can use your strengths and avoid weaknesses to defeat your enemies.

    Judging from the landlord's question, it should be that Kagura has never been used, so it is recommended to start by familiarizing yourself with Kagura's operation. Make a personal growth plan:

    1. You can use any move of Kagura as you like.

    2. Basic combos are proficient (to be honest, Kagura doesn't have many combos) 3. Can control the real body and fake body at will.

    4. You can clear the customs with Kagura alone.

    5. Be able to control the distance of the greeting at will (this is more difficult, the only way for the master to advance) 6. Learn the video of the master's battle and learn their fighting style.

    7. Use the fighting style you have learned to play against real people.

    8. Accumulate experience in actual combat and continue to grow.

    9. Congratulations, you have become a teacher.

  6. Anonymous users2024-02-01

    First of all, Kagura's strength in 97 is undoubted.,The average pure novice can learn C + front and back A.,As for the distance, as long as you click the A button again after the skill is sent out (use the point C sent out by C) it will stop and attack at the same time.,As for the real fake body fake body attack using the skills issued by A or B,C and D are real bodies (there is an exception that the back down front + foot is the real body whether B or D is the real body.,The distance is different),At the same time, the front and back +A will also become the real body if you hit the second fake body., Pick up the nirvana, the general novice with the oblique + C after the landing D directly under the front B or D, the master is generally the first way to hang the armor and then under the B under A, as for how much you can play to see your level and then take the front and the front B or D (this way is more with D to connect, because if you hit more than 3 times with B's must kill sometimes may not be able to hit people, and Kagura wants to play well There are three points.) The first hand speed should be fast, Kagura's slow hand speed is definitely not good to play, Kagura's combos are to play a suppressive role, and the slow hand speed is difficult to suppress in the face of Yagami, monkeys, etc. The second is an abstract concept, which is to find a way to see through the opponent's tricks, Kagura's skills are slow to recruit, and once they are tricked, the opponent will seize the opportunity to attack.

    The third is the technique.,Some masters use Kagura to be the enemy, no matter where they are in the battle interface, it's always like they're stuck in the armor.。

  7. Anonymous users2024-01-31

    After you make a forward and backward light punch, you immediately press another light punch and your shadow will be very close, and the second light punch is to control the distance of the shadow!

  8. Anonymous users2024-01-30

    Real and fake bodies are used to deceive people, and most of them are put behind the opponent before getting up or fake to bet on the opponent's defensive direction. There is also the use of real body greetings to move, and you can also consider using the real and false bodies to slice each other when thimble, there are too many ways to change.

    The length of the congratulatory is determined by the time interval between your two punches, and the short interval is shorter.

    His simple kill is the same as that of a grass pheasant, 2b+3a+26b, or it can be 2b+6a+26b

  9. Anonymous users2024-01-29

    Kagura is suitable for people with an upper middle level.

    Mainly by suppression.

    Kagura has two advantages, one is a congratulatory message, and the other is a heavy punch fast.

    As for other tricks or something, just take a look at it online.

    97 is not playing moves, but experience and reactions.

  10. Anonymous users2024-01-28

    Kagura Chizuru makes a move:

    Basic Attack: WASD = Up, Left, Down, Right UIJK=Light Fist and Light Foot, Heavy Punch and Heavy Kick Move: 1. Baihuo - The Principle of the Gods: DS+U or J

    2. Greetings of 200 Styles and Divine Speed: DSA + Any Key 3, 200 Styles of Erhuo Divine Speed Greetings + Tianrui: Divine Speed Greetings in Action SA + Any Key 4, 1008 Living: Jade Ringing Sound: ASD + U or J

    5. One of the two hundred and twelve live B top door needles: SD + any key 6, the foundation of the eighty Wu live zero skills: SASD + you or J7, and the layout of the three lives: SDSD + I or K

  11. Anonymous users2024-01-27

    The Principle of the Gods A or C

    Greetings of Divine Speed A or C or B or D

    Two hundred style two live, the blessing of the speed, the heavenly rui The blessing of the speed of the god is in the action of a or c or b or d

    One Hundred and Eight Lives: Jade Ringing A or C

    One of the needles of the two live B top door A or C or B or D

    Inside, there are eight live and zero skills A or C

    The arrangement of the three lives in the formation b or d

  12. Anonymous users2024-01-26

    Ling Yue: Close Enemy C

    Back to the sky: Close enemy d

    212 Greetings of Speed: A or C or B or D

    Two hundred and twelve live·· Celestial Celestial Blessing: A or C or B or D in the action of Divine Swift Greeting

    One of the two hundred and twelve live type B top door needles: A or C or B or D

    One Hundred and Eight Lives: Jade Ringing A or C

    The Principle of the Gods A or C

    The foundation of the eight skills: A or C

    Triados: B or D

  13. Anonymous users2024-01-25

    Resurrection: Zheng Zheng +a

    Removal of Yu Yu +b

    Resurrection +B

    The Principle of the Gods A or C

    Two hundred pick up two live B top door one needle • any key.

    Inside, there are eight live martial arts, zero skills, Chu A or C, and one live three Lai arrays B or D

  14. Anonymous users2024-01-24

    Kagura Chizuru.

    wasd=up, left, down, right uijk=light fist, light foot, heavy fist, heavy foot) Baihuo Heavenly God's Principle: ds+u or J

    200 Styles 2 Live: Congratulations of Divine Speed: DSA + any key.

    200 Style 2 Live: Divine Speed Greeting + Tianrui: Divine Speed Greeting Action SA + Any Key One Hundred Eight Live: Jade Ring: ASD + U or J

    One of the two hundred and twelve live B top door pins: SD+ any key.

    Eighty Wu Huo Zero Skill Basis: SASD + U or J* Inside and One Live Three Lai Array: SDSD + I or K

  15. Anonymous users2024-01-23

    chizuru k.

    Pitch Trick Commander C

    Returning to the sky when approaching the enemy d

    Special move top door one pin a b c d

    Celestial Greetings a b c d·a b c d (same key) Celestial Celestial Celestial A c (fist).

    Celestial Blessing - Celestial Radix b d (foot).

    The Doctrine of the Gods A c

    Jade Ringing (against flying items) A c super special move.

    Zero-Tech Foundation A c

    The Arrangement of the Three Rays b d

    Max Super Special Move.

    Zero-Tech Foundation A c

    The Arrangement of the Three Rays b d

  16. Anonymous users2024-01-22

    The King of Fighters 97 Kagura Chizuru Skill Moves Kagura Chizuru Skill Moves List, The King of Fighters 97 Kagura Chizuru, in the era of mobile Internet, this mobile game is highly sought after by players in the market as soon as it is launched, want to know more about the King of Fighters 97 Kagura Chizuru? As a veteran player, the following is answered by the veteran driver Xiao Gu, hoping to help you have a deeper understanding of The King of Fighters 97 Kagura Chizuru.

    Ling Yue: Close Enemy C

    Back to the sky: Close enemy d

    212 Greetings of Speed: A or C or B or D 212 Lives · Divine Speed Greeting: A or C or B or D 212 Live B Type Top Gate One Needle:

    + A or C or B or D One Hundred and Eight Lives Jade Ring: A or C

    The Principle of the Gods A or C

    The foundation of the eight pick-up and zero skills: A or C three-ray array: B or D

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