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When the anti-skill is above 490, it is theoretically non-explosive, but it is only infinitely close to non-explosion, and in the face of a skeleton-level boss, you will still be blown up only a small chance, and your panel will never be able to go up, and when you reach this data, you will squeeze the crush out of your damage list, see Round Table Theory. So the warrior has a skill called shield blocking, which should be used frequently, and the defense skill brings an overall improvement in the surrounding area, you have to refer to your equipment and your next copy to adjust, but don't drop 490, this is the most basic. I would like to ask if a few upstairs have played Defense?
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Looks like it's okay, right? Critical hits are only related to the opponent's critical strike chance, as well as your own toughness. Defense levels are basically used to avoid crushing attacks.
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It should be about 4 percent, and my warrior's 520 defense is only 6 percent to prevent critical hits.
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Defensive skills are the most expensive thing, a lot of talents, very few parrying dodge grids, the most useful equipment is to directly parry dodge grids, and the equipment is not needed Which defense skills are in the talent, so the next version of this talent is Dodge, I forgot how much 3 circumferences are not violent, but you this 104 If you subtract your current 3 circumferences, it is estimated that it is And if you want to avoid physical injury, you can quickly pile up parry and dodge, but then there will be less anger, but the boss will be much less, and then the warrior will not be able to dodge high
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Critical hits have nothing to do with your toughness and have nothing to do with defensive skills
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First of all, the defense level reduction is definitely effective in PvP. Secondly, the defense level can reduce the chance of being crushed, and the toughness can reduce the damage after being critically hit, which is the difference between the defense level and toughness.
Of course, everything in the talent is effective, otherwise how can there be so many defenses on the battlefield.
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The pertinence is different, if you can reduce the critical strike rate, that set of equipment can beat all PVE+PVP.
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This is calculated according to the level, which is about 22 crit level = 1% crit level 80 for level 70:
Physical Hits Approx. Hit Level = 1% Hit.
Physical Critical Hits Approximate Critical Strike Level = 1% Critical Hit.
Physical Haste Approx. Haste Level = 1% Haste.
Spell Hit Approx. Hit Level = 1% Hit.
Spell Critical Strike Approx. Critical Strike Level = 1% Critical Hit.
Spell Haste: Approx. 32 Haste Level = 1% Haste.
Defense Level Approx. Defense Level = 1 Defense Skill.
Dodge Level Approx. Dodge Level = 1% Dodge.
Accuracy Level Approx. Accuracy Level = 1 Accuracy.
Tenacity Level Approx. Tenacity Level = 1% Critical Hit, DOT Damage Reduction 2% Critical Strike Reduction, Mana Burn or Sike Reduction.
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The problem is not difficult to ......But isn't it unkind not to give points?
The current version of the game is 22 crit level and 1% crit chance, and the spells are the same as the physical ones.
As for agility, it is different for each class, and the thief and hunter are 40 min and 1% crit.
Others like Warrior are 33 Min 1% Critical Hit, and each class is different.
But the reason for the difference is that the value of agile is different for every profession.
Like a Warrior, Agility can provide critical hits and dodge.
Thieves and Hunters, on the other hand, are more useful, providing attack strength, critical hits, and dodge.
It mainly depends on what kind of profession you have.
If you don't understand, you can continue to ask.
Give it a few points.
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This is calculated according to the level, which is about 22 crit level = 1% crit level 80 for level 70:
Physical hits. Approximate Hit Level = 1% Hit.
Physical Critical Hits. Approximate Critical Level = 1% Critical Hit.
Physical haste. Approximate Haste Level = 1% Haste.
Spell hit. Approximate Hit Level = 1% Hit.
Spell Critical Strike. Approximate Critical Level = 1% Critical Hit.
Spell Haste. About 32
Haste Level = 1% Haste.
Defense Level. Approximate Defense Level = 1 Defense Skill.
Dodge level. Approximate Dodge Level = 1% Dodge.
Accuracy level. Approximate accuracy level = 1 accuracy.
Toughness rating. Approximate Tenacity Level = 1% Critical Hit, DOT Damage Reduction 2% Critical Damage, Mana Burn or Sike Reduction.
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14. Critical strike level is 1% critical strike chance.
14 Agility is a critical strike chance.
I'm not very good at math, so let's do the math myself.
Such a difficult question, 0 points, generally no one pays attention to you.
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Critical strike level is not exactly the same as critical strike chance, but a higher critical hit level increases critical strike chance. Critical hit level is related to critical strike chance and critical damage.
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Compared to the earliest comparisons, 10 levels now = 1% of what used to be
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Hello dear players.
There is no specific data yet, but of course the higher the critical hit level, the higher the damage.
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Hello: There is no specific data for you.
Zixia game platform customer service is happy to serve you, I wish you a happy game!
If you still have questions, please feel free to ask the company.
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Is upstairs playing anti-riding? It's defense 490 to avoid violence, and the defense level is 490 ah 500 ah, you try to die violently. It's not the same. Anti-riding general stack resistance or block value.
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Now the version has no crush 490 defense level riot.
1 dodge level and 1 parry level are not the same Practicality: 1 dodge is higher than 1 parry.
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Are you playing the national uniform? If you play the national server, you don't need to deliberately pile up the defense level, because all the copies will be weakened in the future, and the boss will not be crushed
A defense level of more than 400 is enough.,Pile up damage.
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Hello Crit Level = 1 Crit.
700 Crit Level = Crit.
If you think it's okay, give it points, thank you.
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If the target is a skeleton level or level 73, 490 defense level is immune to critical hits
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Theoretically, it's 490 immunity to critical hits, but it should be infinitely close to immunity, not full immunity as claimed.
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485 bar, in my impression.
If you look at the defense skill written above, reduce the critical hits and avoid explosions.
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Around 500, there is no exact number.
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If the magic crit level is added to 10, it is a 1% magic crit rate added to the total book.,If the magic crit level is only 1.,It's only about the magic crit rate.,In fact, the effect of the refinement card is not very great.,It is recommended to put the spirit card.。
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